I haven't seen any comments, but jsp's Mines & Caverns covers this same dungeon, and I'm wondering if the two are compatible, or (if not) how your version compares to jsp's version of Abernanit.
Also, just as a general point, while 'dimly lit' makes perfect sense for playing through a dungeon, it is profoundly unhelpful when taking screenshots to share what your dungeon redesign is like. Most of your dungeon mods seem popular, but the images you've attached don't give me any idea of what you changed or whether I'd enjoy them, since I can't see anything. (I literally had to download an image from your Addamasartus mod, open it in paint.net, and brighten the whole thing by 50% or more, just to figure out what it was supposed to be an image of). If you don't want to spoil your mod, just drop an image of the dungeon's front door as a way of telling people 'play it to figure out what's in it'. But if you want to advertise and draw in new users... providing clearer screenshots would go a long way to help.
Why not tackle them all as an lightweight alternative for those that want cave overhauls? Some notes though: Ashanammu is covered by Caldera Mine Expanded. Zainsipilu is covered by OAAB The Ashen Divide. Ilunibi is covered by New Ilunibi. I point these out becaue IMO your overhauls feel consistent with these. Though if I were to point out some of the most forgettable caves:
Ainat
Kudanat
Mat
Nallit
Odaishah
Odirnamat
Pinsun
Shal
Sinsibadon
Ulummusa
Ulummusa might be the worst offender in this list as it's literally a straight shot cave (Line)
Also if I could make one more suggestion: Some caves in TR have Bloatspore plants growing in them according to the plant description from here (Plant or growing in caves with water, near water.)
Actually, several of the caves in that list are covered by Mines & Caverns. The tree-house that appeared one day in front of Panat (within bowshot of Pelagiad), was the point where I uninstalled the mod a couple of years ago. There's a comprehensive list on the mod page though.
Jsp25 did an amazing job overhauling a massive number of dungeons, adding uniqueness and interest to Morrowind's most boring locations but the changes aren't for everyone. It's great to see someone else interested in breathing life into them, using new tools. Also eagerly looking forward to seeing what the author can do when following the vanilla plan gets boring.
I've updated the dungeon list (the one Django kindly linked) with your excellent set of dungeon mods. Really enjoying these overhauls, and they're nicely filling up some empty spots on the dungeon list. Thank you Vennin!
8 comments
Also, just as a general point, while 'dimly lit' makes perfect sense for playing through a dungeon, it is profoundly unhelpful when taking screenshots to share what your dungeon redesign is like. Most of your dungeon mods seem popular, but the images you've attached don't give me any idea of what you changed or whether I'd enjoy them, since I can't see anything. (I literally had to download an image from your Addamasartus mod, open it in paint.net, and brighten the whole thing by 50% or more, just to figure out what it was supposed to be an image of). If you don't want to spoil your mod, just drop an image of the dungeon's front door as a way of telling people 'play it to figure out what's in it'. But if you want to advertise and draw in new users... providing clearer screenshots would go a long way to help.
- Ainat
- Kudanat
- Mat
- Nallit
- Odaishah
- Odirnamat
- Pinsun
- Shal
- Sinsibadon
- Ulummusa
Ulummusa might be the worst offender in this list as it's literally a straight shot cave (Line)Also if I could make one more suggestion: Some caves in TR have Bloatspore plants growing in them according to the plant description from here (Plant or growing in caves with water, near water.)
Hope this gives you some ideas & Thanks :)
https://github.com/Lucevar/mw-immersion-mods/blob/master/dungeons.md#caves
Ainab
Odaishah
Odirnamat
Palansour
Panat
Pulk
Punsabanit
Salmantu
Sargon
Saturan
Sha-Adnius
Shushan
Shushishi
Sinsibadon
Sud
Surirulk
Yakanalit
Yakin
Zanabi
Are the 19 mods currently do not touch.
Jsp25 did an amazing job overhauling a massive number of dungeons, adding uniqueness and interest to Morrowind's most boring locations but the changes aren't for everyone. It's great to see someone else interested in breathing life into them, using new tools. Also eagerly looking forward to seeing what the author can do when following the vanilla plan gets boring.