File information
Last updated
Original upload
Created by
VizaruUploaded by
VizaruVirus scan
Tags for this mod
Activity logs
This page was last updated on 24 August 2023, 11:36PM
- Changelogs
-
-
Version 1.09
- Toggles are now remembered across save/load. If they were disabled when you saved, then they will be disabled when you load, and vice versa.
-
Version 1.08
- Toggle passives have been removed from NPC Argonians and Khajiits. Player is unaffected by this change.
- (It was visually jarring to see through NPC Argonians, so it had to go. I removed Khajiit passives while I was at it as slowfall might also be considered visually jarring. The gameplay effect of these NPC losing their passives is an acceptable tradeoff for player immersion.)
- (this mod is complete, more or less. if you would like to see any more changes, leave a comment, I read them all and reply to most.)
-
Version 1.07
- Screenshots have been updated to reflect all the changes made since release.
- Better Toggles!
- Argonians and Khajiits now start with their toggle passives enabled by default. You can then use your toggle spell to disable and re-enable as usual.
- Argonian Rework!
- [Argonian] Skills: Athletics 5 -> 15, Unarmored 15 -> 5 (reverted to vanilla values)
- [Argonian] Regenerative Scales power removed and replaced
- [Argonian] new power! Caustic Spray: spit a vile blob of corrosive acid onto enemies, disolving their flesh, their armor, and their eyes. your histborn scales revel in the bile as if it a soothing sap balm, mending your wounds. (see description for details)
- (I have been planning a rework for Argonian for some time, and the design finally fell into place. the whole concept of armored scales lacked basis in lore, and so it unfortunately had to go. but oh boy what you got in return is truly awesome. this power does a lot of cool things mechanically, and it all fits together thematically.)
- Imperial buffs!
- [Imperial] Cosmopolitan: added Sanctuary +5 (Imperials were light on passives. this change continues to fit the theme of being a combination of smaller passives from other races.)
- [Imperial] Voice of the Emperor: Charm 25 -> 50, Calm 25 -> 50, added Luck +25 (This power was notably weaker than the rest. After working on Moonlight, I learned that you have to make non-combat passives/powers excellent at what they do to make them competitive with generally strong combat-oriented ones. so now this power excels at being a versatile social tool.)
- More powers buffed!
- [Dunmer] Ancestor Guardian: Sanctuary 25 -> 30 (I felt so bad nerfing this power the way I did, but it was insane at 50. now that other powers use the number 30, it seems acceptable to make this 30 as well, which feels just right.)
- [Khajiit] Claw-Dance: added Willpower +25 (willpower is representative of physical, mental, and spiritual focus. it is the favored attribute of the monk class, as well as the monk-themed birthsign from moonlight. so I extended it to the khajiit martial arts power. I didn't feel it was overbuffing this already good power, since willpower is on the weaker side of temporary attribute boosts. unless you use mods that buff willpower. then enjoy the awesomeness.)
- [Nord] Thunderchild: added Sound 30 for 30 seconds on touch. touch effects now have a radius of 10 feet. (the deafening crack of thunder, and the raw explosion of nordic might. it all furthers the theme that this is a Shout-like storm-aesthetic power, and damn do I like good theming. numerically, it mimics caustic sprays blind 30% for 30 seconds.)
- Orc buffs!
- [Orc] Forged from Pain: resist normal weapons 10% -> 25% (this stat isn't quite as good as I was balancing it at. many weapons ignore it. but it's still pretty great since nearly all animals are resisted by it.)
- [Orc] Malacath's Might: added Attack +5 (I've been meaning to give this buff to Orc for a while, but didn't want to repeat passives. However, I feel attack deserves to be generously distributed similarly to magicka boosts. also creates an aesthetically pleasing pattern of Berserk buffing all 4 passive effects, and in order.)
- [Orc] Berserk: resist normal weapons 15% -> 25% (you now total 50% weapon resist when berserking, which is pretty dang awesome. early game, you'll be resisting everything that hits you. late game, you'll overcome the agility penalty and be tanking hits without going down. from start to finish Berserk is one of the best tanking powers out there, only rivaled by Dragonskin.)
-
Version 1.06
- Scripts optimized. (small scripts are necessary for the toggle abilities to work. those scripts now only run if you actually have the toggle ability. code efficiency, yay!)
- [Altmer] Glimpse into Aetherius: restore magicka 2 -> 3/sec (the power just didn't 'feel' powerful enough. and that's important. you now get a respectable 180 magicka over the full minute. plus, being the only power with a downside, it deserves the boost.)
- [Argonian] Amphibious: swift swim 200 -> 150 (It felt a bit much. you are still 25% faster while swimming than running.)
-
Version 1.05
- [Khajiit] Added THIRD passive: "Skill Heist"
- (Guys, you'll never believe it. This dude with a really convincing fursuit said his name was Rajhin, said he admires my work and wanted to take a look at the .ESP file. I said sure, but when I came back, there was mysteriously a new passive on the Khajiit. Guys, I think he was lying!)
-
Version 1.04
- Brand New Feature: Toggle Effects. certain passives were converted to togglable effects that can be enabled and disabled at will.
- [Khajiit] Eye of Azurah is now a toggle effect.
- [Khajiit] Feline Grace is now a toggle effect.
- [Argonian] Amphibious is now a toggle effect.
- [Argonian] Amphibious: Swift Swim 100 -> 200 (might look insane, but swimming is half as fast as running. 100 swift swim only gets you to match running speed. Now argonians are 50% faster in the water. Water used to be IN the way, now water IS the way.)
-
Version 1.03
- [Altmer] Glimpse into Aetherius: added Weakness to Magicka 25% (Tapping into the divine source of magic would be mind-meltingly overwhelming.)
- [Argonian] chameleon effect moved from Histborn to Amphibious (reasoning will be revealed in the next update ;D)
- [Argonian] Regenerative Scales: Duration 100 -> 120 seconds. (It felt weird to have a buff duration that wasn't a multiple of 60. I do like it being a slower power, reflecting the fact that it's your body slowly repairing itself back to normal.)
- [Breton] Nedic Ancestry: Resist Paralysis 75% -> 50%
- [Breton] Dragonskin: added Resist Paralysis 50% (Dragons cannot be stopped.)
- [Breton] Dragonskin: Shield 20 -> 25, Spell Absorption 20 -> 15, Reflect 20% -> 15% (The anti-spell buffs were a little too strong since they stack with each other. Casting spells on a Breton should be slightly less of a death wish now.
- [Dunmer] Callous and Cunning: Fortify Magicka 0.4x -> 0.3x INT (Vanilla Dunmer were already good and didn't need such a large buff. They are still amazing, as they should be. Hail Resdaynia!)
- [Dunmer] Skills: Added Medium Armor +5, Removed Athletics. (The Great Houses are renowned for their signature Bonemold armor.)
- [Orc] Malacath's Might: added Fortify Health +25. (Orc passives were noticably weaker than the other races. This should fix that. Also, now Imperial's Cosmopolitan is properly a combination of weaker variants of other races passives.)
- [Orc] Passives rearranged. Both resistances now on Forged from Pain.
- [Orc] Berserk: buff order rearranged to match passive ability order. (Now all debuffs are listed last for all passives and powers.)
- [Altmer and Bosmer] Passive effects reordered. (Now all passive resistances for all races are listed first so that they show up first in your magic effects list.)
-
Version 1.02
- [Khajiit] Renamed Eye of Night to Eye of Azurah (less generic, more lore flavoring)
- [Argonian and Breton] Passive ability order swapped (Now all the races have their resistances in their first passive. this is only an aesthetic change to satiate my pattern-obsessed mind.)
-
Version 1.01
- [Argonian] Amphibious: Swift Swim 50 -> 100
- [Argonian] Regenerative Scales: duration 60 -> 100 sec
- [Orc] Berserk Rework. No longer fortifies Strength and Endurance, now Fortifies Attack by 50 similar to vanilla Berserk.
-
Version 1.0
- Released
-
- Author's activity
-
August 2023
-
24 Aug 2023, 11:36PM | Action by: Vizaru
Attribute change
'Description changed.'
-
24 Aug 2023, 11:35PM | Action by: Vizaru
Attribute change
'Description changed.'
May 2023
-
24 May 2023, 8:06PM | Action by: Vizaru
Attribute change
'Description changed.'
April 2023
-
28 Apr 2023, 12:20AM | Action by: Vizaru
Attribute change
'Description changed.'
-
27 Apr 2023, 5:46PM | Action by: Vizaru
File added
'Reincarnate - Races of Morrowind [version 1.09]'
-
27 Apr 2023, 5:44PM | Action by: Vizaru
Changelog added
'Change log added for version 1.09'
-
27 Apr 2023, 5:42PM | Action by: Vizaru
Readme file added
-
14 Apr 2023, 3:24AM | Action by: Vizaru
Changelog added
'Change log added for version 1.08'
March 2023
-
23 Mar 2023, 6:18PM | Action by: Vizaru
File added
'Reincarnate - Races of Morrowind [version 1.08]'
-
23 Mar 2023, 6:13PM | Action by: Vizaru
File added
'Reincarnate - Races of Morrowind [version 1.08]'
-
23 Mar 2023, 6:11PM | Action by: Vizaru
Readme file added
-
23 Mar 2023, 6:11PM | Action by: Vizaru
Changelog added
'Change log added for version 1.08'
-
22 Mar 2023, 5:56PM | Action by: Vizaru
Attribute change
'Description changed.'
-
22 Mar 2023, 2:47AM | Action by: Vizaru
Attribute change
'Description changed.'
-
22 Mar 2023, 2:27AM | Action by: Vizaru
Attribute change
'Description changed.'
-
22 Mar 2023, 2:12AM | Action by: Vizaru
Readme file added
-
22 Mar 2023, 2:11AM | Action by: Vizaru
Changelog added
'Change log added for version 1.07'
-
22 Mar 2023, 2:09AM | Action by: Vizaru
File added
'Reincarnate - Races of Morrowind [version 1.07]'
-
22 Mar 2023, 2:08AM | Action by: Vizaru
File added
'Reincarnate - Races of Morrowind [version 1.07]'
-
22 Mar 2023, 2:07AM | Action by: Vizaru
File added
'Reincarnate - Races of Morrowind [version 1.07]'
-
- Mod page activity
-
May 2025
-
09 May 2025, 12:07AM | Action by: Sulevar
Tracked
'Reincarnate - Races of Morrowind'
-
05 May 2025, 12:55AM | Action by: Neloth101
Untracked
'Reincarnate - Races of Morrowind'
-
01 May 2025, 11:25PM | Action by: tYyPp1
Tracked
'Reincarnate - Races of Morrowind'
April 2025
-
24 Apr 2025, 2:24AM | Action by: markusfour
Endorsed
'Reincarnate - Races of Morrowind'
-
14 Apr 2025, 10:58PM | Action by: dsuhic
Tracked
'Reincarnate - Races of Morrowind'
-
02 Apr 2025, 10:38PM | Action by: Klossowski
Tracked
'Reincarnate - Races of Morrowind'
-
02 Apr 2025, 1:08AM | Action by: LaurenMarie22
Tracked
'Reincarnate - Races of Morrowind'
-
01 Apr 2025, 3:47AM | Action by: Horriblename
Endorsed
'Reincarnate - Races of Morrowind'
March 2025
-
30 Mar 2025, 1:40AM | Action by: LordeGremory
Tracked
'Reincarnate - Races of Morrowind'
-
03 Mar 2025, 11:48PM | Action by: Neloth101
Tracked
'Reincarnate - Races of Morrowind'
-
02 Mar 2025, 4:02AM | Action by: SciFurr
Tracked
'Reincarnate - Races of Morrowind'
-
02 Mar 2025, 1:04AM | Action by: WovenTales
Tracked
'Reincarnate - Races of Morrowind'
-
01 Mar 2025, 12:09PM | Action by: Fouinologue
Tracked
'Reincarnate - Races of Morrowind'
February 2025
-
26 Feb 2025, 5:01PM | Action by: VarnosMirtis
Untracked
'Reincarnate - Races of Morrowind'
-
19 Feb 2025, 3:23AM | Action by: LightningReaperAlt
Tracked
'Reincarnate - Races of Morrowind'
-
13 Feb 2025, 1:33AM | Action by: Khayig
Untracked
'Reincarnate - Races of Morrowind'
-
11 Feb 2025, 8:28AM | Action by: Blurryvisionaire
Endorsed
'Reincarnate - Races of Morrowind'
January 2025
-
27 Jan 2025, 11:08PM | Action by: Klossowski
Endorsed
'Reincarnate - Races of Morrowind'
-
19 Jan 2025, 5:17AM | Action by: menephus
Tracked
'Reincarnate - Races of Morrowind'
-
16 Jan 2025, 4:55AM | Action by: AntDemo1312
Tracked
'Reincarnate - Races of Morrowind'
-