Hey just wanted to see, can you change the mod settings mid game, or will that cause issues? I wanted to slightly increase the amount of time I have before the blight storms pop off.
There should be no issue modifying the global variables midgame. You could probably even edit the mwscript if you wanted to, but that would be a bit harder to do haha.
I know the point of this was to make it more 'dagoth ur is coming' but if you want a much less ashy but still kind of ashy experience I have a modified ESP with the following table.
So for example 1/100 chance of ash storm in pelagiad instead of 1/20.
HERE is the modified plugin NOTE this plugin will only work if you haven't already started the game with the original plugin.
If you are in the middle of the game you can just open console and StopScript SolWeatherRebalance StartScript SolWeatherRebalance If that doesn't work, confer the edits manually (Give it a day or two to update before) ModRegion "Sheogorad" 19 15 10 15 15 10 01 00 10 05
You can do your own edits as long as it adds up to 100.
Thanks for this. I'm replaying Morrowind after the longest time and like the idea of this mod, but not sure if I wanted such a high probability with the default version.
I don't suppose you'd be able to reupload the link to the modified plugin since it appears to have expired? Thank you so much for editing it to be more friendly in the first place!
Begin SolWeatherRebalanceshort dagothDay short doOnce
if ( GetJournalIndex C3_DestroyDagoth >= 50 ) ; kill script once ur defeated Set dagothDay to DaysPassed if ( DaysPassed > dagothDay ) ; wait until following day to change weather, to apply after anything else messing with it ; clea fograin ashsnow ; clou over thun blig bliz ModRegion "Red Mountain Region"10 25 05 10 05 05 40 00 00 00 StopScript SolWeatherRebalance Return endif endif
Wouldn't it be better to increase chances of blight storms based on main quest progression rather than days passed?
For people like me who spend a lot of time doing many quests and exploration, the storms might start to be a real nuisance long before defeating Dagoth Ur.
Wrist/armor shields/umbrellas dwemer tech to block incoming dust/storms your way. (cosmetic only with item perks), Backpacks with a cover over to protect from rain. Held items to continue along with the "protection from storms look". Special magic effects to cast creating whatever with the same goal. "new special effects" Things along these lines.
I am currently working on creating completely NEW storms for my TES3MP server. Including "astro" storms, "fire" storms. Environmental hazards like exploding/ posin rocks & plants and so on. Taking alot of inspiration from games like Ark Survival evolved https://www.youtube.com/watch?v=We69-vHYuyo and so on.
Those sound incredibly cool, but beyond the scope of this mod, which doesn't actually really add anything new to the game.
The shield idea is interesting though. Unfortunately, at least in my game, when my character would raise their arm to try to block the storm hitting their face, their shield is always away / on their back. Also they might use the wrong arm for it.
It only affects Vvardenfell. Weather is changed by specifying region name, and I've included only the base game's regions. So, it won't affect the expansions or Firemoth either.
If there can be blight storms in TR, then the deadly blight portion (creatures and disease chance) will affect you though. That works anytime you're in a blight storm.
16 comments
So for example 1/100 chance of ash storm in pelagiad instead of 1/20.
https://en.uesp.net/wiki/Morrowind_Mod:ModRegion
Command RegionClearCloudyFoggyOvercastRainThunderAshBlightSnowBlizzard
ModRegion "Azura's Coast Region" 24 20 20 10 15 10 01 00 00 00
ModRegion "West Gash Region"22 25 10 15 15 10 03 00 00 00
ModRegion "Bitter Coast Region"14 30 10 10 25 10 01 00 00 00
ModRegion "Ascadian Isles Region" 34 30 05 10 10 10 01 00 00 00
ModRegion "Red Mountain Region"00 00 00 00 00 00 00 100 00 00
ModRegion "Ashlands Region" 20 25 05 20 05 05 20 00 00 00
ModRegion "Molag Mar Region"25 25 05 25 05 05 10 00 00 00
ModRegion "Grazelands Region" 27 30 05 10 15 10 03 00 00 00
ModRegion "Sheogorad" 19 15 10 15 15 10 01 00 10 05
HERE is the modified plugin
NOTE this plugin will only work if you haven't already started the game with the original plugin.
If you are in the middle of the game you can just open console and
StopScript SolWeatherRebalance
If that doesn't work, confer the edits manually (Give it a day or two to update before)StartScript SolWeatherRebalance
ModRegion "Sheogorad" 19 15 10 15 15 10 01 00 10 05
You can do your own edits as long as it adds up to 100.
This should work
Begin SolWeatherRebalanceshort dagothDay
short doOnce
if ( GetJournalIndex C3_DestroyDagoth >= 50 ) ; kill script once ur defeated
Set dagothDay to DaysPassed
if ( DaysPassed > dagothDay ) ; wait until following day to change weather, to apply after anything else messing with it
; clea fograin ashsnow
; clou over thun blig bliz
ModRegion "Red Mountain Region"10 25 05 10 05 05 40 00 00 00
StopScript SolWeatherRebalance
Return
endif
endif
if ( doOnce == 0 ) ; run only once when instantiated
Set doOnce to 1
; clea fograin ashsnow
; clou over thun blig bliz
ModRegion "Azura's Coast Region" 20 20 20 10 15 10 05 00 00 00
ModRegion "West Gash Region"15 25 10 15 15 10 10 00 00 00
ModRegion "Bitter Coast Region"10 30 10 10 25 10 05 00 00 00
ModRegion "Ascadian Isles Region" 30 30 05 10 10 10 05 00 00 00
ModRegion "Red Mountain Region"00 00 00 00 00 00 00 100 00 00
ModRegion "Ashlands Region" 10 25 05 20 05 05 30 00 00 00
ModRegion "Molag Mar Region"15 25 05 25 05 05 20 00 00 00
ModRegion "Grazelands Region" 20 30 05 10 15 10 10 00 00 00
ModRegion "Sheogorad" 15 15 10 15 15 10 05 00 10 05
endif
End SolWeatherRebalance
Wouldn't it be better to increase chances of blight storms based on main quest progression rather than days passed?
For people like me who spend a lot of time doing many quests and exploration, the storms might start to be a real nuisance long before defeating Dagoth Ur.
I am currently working on creating completely NEW storms for my TES3MP server. Including "astro" storms, "fire" storms. Environmental hazards like exploding/ posin rocks & plants and so on. Taking alot of inspiration from games like Ark Survival evolved https://www.youtube.com/watch?v=We69-vHYuyo and so on.
The shield idea is interesting though. Unfortunately, at least in my game, when my character would raise their arm to try to block the storm hitting their face, their shield is always away / on their back. Also they might use the wrong arm for it.
If there can be blight storms in TR, then the deadly blight portion (creatures and disease chance) will affect you though. That works anytime you're in a blight storm.