Morrowind
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Solthas

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Solthas

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  1. Kartoffels
    Kartoffels
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    I know the point of this was to make it more 'dagoth ur is coming' but if you want a much less ashy but still kind of ashy experience I have a modified ESP with the following table.

    So for example 1/100 chance of ash storm in pelagiad instead of 1/20.

    https://en.uesp.net/wiki/Morrowind_Mod:ModRegion

    Command RegionClearCloudyFoggyOvercastRainThunderAshBlightSnowBlizzard
    ModRegion "Azura's Coast Region"  24 20 20 10 15 10 01 00 00 00
    ModRegion "West Gash Region"22 25 10 15 15 10 03 00 00 00
    ModRegion "Bitter Coast Region"14 30 10 10 25 10 01 00 00 00
    ModRegion "Ascadian Isles Region" 34 30 05 10 10 10 01 00 00 00
    ModRegion "Red Mountain Region"00 00 00 00 00 00 00 100 00 00
    ModRegion "Ashlands Region" 20 25 05 20 05 05 20 00 00 00
    ModRegion "Molag Mar Region"25 25 05 25 05 05 10 00 00 00
    ModRegion "Grazelands Region"  27 30 05 10 15 10 03 00 00 00
    ModRegion "Sheogorad" 19 15 10 15 15 10 01 00 10 05

    HERE is the modified plugin
    NOTE this plugin will only work if you haven't already started the game with the original plugin.

    If you are in the middle of the game you can just open console and
    StopScript SolWeatherRebalance
    StartScript SolWeatherRebalance
    If that doesn't work, confer the edits manually (Give it a day or two to update before)
    ModRegion "Sheogorad" 19 15 10 15 15 10 01 00 10 05

    You can do your own edits as long as it adds up to 100.
    1. DeadCrowdie
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      Thanks for this. I'm replaying Morrowind after the longest time and like the idea of this mod, but not sure if I wanted such a high probability with the default version.
  2. ficmaniac
    ficmaniac
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    Can you post the edits youve made to weather tables?
    1. Kartoffels
      Kartoffels
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      here is their edits

      Begin SolWeatherRebalanceshort dagothDay
      short doOnce

      if ( GetJournalIndex C3_DestroyDagoth >= 50 ) ; kill script once ur defeated
      Set dagothDay to DaysPassed
      if ( DaysPassed > dagothDay ) ; wait until following day to change weather, to apply after anything else messing with it
      ; clea fograin ashsnow
      ; clou over thun blig bliz
      ModRegion "Red Mountain Region"10 25 05 10 05 05 40 00 00 00
      StopScript SolWeatherRebalance
      Return
      endif
      endif

      if ( doOnce == 0 ) ; run only once when instantiated
      Set doOnce to 1
      ; clea fograin ashsnow
      ; clou over thun blig bliz
      ModRegion "Azura's Coast Region" 20 20 20 10 15 10 05 00 00 00
      ModRegion "West Gash Region"15 25 10 15 15 10 10 00 00 00
      ModRegion "Bitter Coast Region"10 30 10 10 25 10 05 00 00 00
      ModRegion "Ascadian Isles Region" 30 30 05 10 10 10 05 00 00 00
      ModRegion "Red Mountain Region"00 00 00 00 00 00 00 100 00 00
      ModRegion "Ashlands Region" 10 25 05 20 05 05 30 00 00 00
      ModRegion "Molag Mar Region"15 25 05 25 05 05 20 00 00 00
      ModRegion "Grazelands Region" 20 30 05 10 15 10 10 00 00 00
      ModRegion "Sheogorad" 15 15 10 15 15 10 05 00 10 05
      endif

      End SolWeatherRebalance
  3. mym
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    Very interesting and needed mod thx!

    Wouldn't it be better to increase chances of blight storms based on main quest progression rather than days passed?

    For people like me who spend a lot of time doing many quests and exploration, the storms might start to be a real nuisance long before defeating Dagoth Ur.
  4. Z0oka
    Z0oka
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    GOLDEN!! Would love to see more items/gear to interact with storms for protection against the elements!
    1. Solthas
      Solthas
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      Cool idea. What kind of items are you thinking of?
    2. Z0oka
      Z0oka
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      Wrist/armor shields/umbrellas dwemer tech to block incoming dust/storms your way. (cosmetic only with item perks), Backpacks with a cover over to protect from rain. Held items to continue along with the "protection from storms look". Special magic effects to cast creating whatever with the same goal. "new special effects" Things along these lines.

      I am currently working on creating completely NEW storms for my TES3MP server. Including "astro" storms, "fire" storms. Environmental hazards like exploding/ posin rocks & plants and so on. Taking alot of inspiration from games like Ark Survival evolved https://www.youtube.com/watch?v=We69-vHYuyo and so on. 
    3. Solthas
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      Those sound incredibly cool, but beyond the scope of this mod, which doesn't actually really add anything new to the game.

      The shield idea is interesting though. Unfortunately, at least in my game, when my character would raise their arm to try to block the storm hitting their face, their shield is always away / on their back. Also they might use the wrong arm for it.
    4. Z0oka
      Z0oka
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      I ment a wrist attachment like shield. So when the arm is raised it looks like the wrist shield is actually blocking the dust.
  5. l33tmaan1
    l33tmaan1
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    Any idea how this stuff interacts with Tamriel Rebuilt? 
    1. Solthas
      Solthas
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      It only affects Vvardenfell. Weather is changed by specifying region name, and I've included only the base game's regions. So, it won't affect the expansions or Firemoth either.

      If there can be blight storms in TR, then the deadly blight portion (creatures and disease chance) will affect you though. That works anytime you're in a blight storm.