Really digging this interpretation of Vivec, he sounds precisely how I imagined him. One suggestion to perfect this would be to run viv_alm1.mp3, viv_atk1.mp3, viv_atk2.mp3, viv_hit1.mp3, viv_hlo1.mp3, and viv_idl1.mp3, within Sound\Vo\Misc, through your model so his passive voice lines match his dialogue.
I second this. Having his non dialogue voice lines match would really make this mod perfect. Funnily enough the way this mod makes Vivec sound is very close to how his voice sounded in my head when I first read his dialogue over 20 years ago.
TY guys. OpenMW Voices of Vvardenfell patch is so good that my game just get so much better with good voice acting in OMW and SD. love MW more and more.
So far only the very first line of dialogue Vivec says to the player is voiced and the rest remains silent. There are mp3's for the other lines in the sound folder so I must be doing something wrong?
Example: The initial MP3 greeting plays:"I expected you. We have business, you and I." This is the "code" that triggers this MP3 voice line: ;Vivec Say, "Vo/AIV/Creature/vivec_god/245803040437511662.mp3", ""
The following dialogue line does not however: "When I was young like you, I was very impatient. So I will keep our business short. Then, later, there may be time for other things. First, I propose to remove my curse upon the Nerevarine, end the persecution of the Dissident Priests, and proclaim to all Morrowind that %PCName is the Incarnate and Nerevarine, the prophesied savior of Morrowind, and the last hope to withstand the menace of Dagoth Ur and the Sixth House. These things I will do, whether you wish or not." This is the "code" that fails to trigger the MP3 voice line: ;Vivec; Choice "Continue" 1 ;noaivfound ;Say, "Vo/AIV/Creature/vivec_god/9654141542779126358.mp3", ""
This is as far as I got "troubleshooting". I have edited the above to see if maybe I could stumble into making it work but I have so far wasted my time :) Any help would be appreciated!
Doesn't work. Don't waste your time. Seems support for the mod is dead
EDIT: got it working by copying ONLY the sound and texture folders from the VoV mod, adding this as well, and then installing the patch for openMW and checking its esp. DO NOT fully install VoV.
The above applies if you are using MO2 and the plugin export to OpenMW like I am to install mods to OpenMW
I love that Monk sends me on a raid on Dagoth Ur - great job! A question: is this stricly dependent on Kezyma's mod? I like it but I prefer less voiced NPCs (the approach that vondjango has taken with his fantastic quest voice greetings mod) to that one. Would love to use your vivec without installing Kezyma's mod. PS: Now we need a Yagrum one! I swear I didn't see you literally made that today!
Kezyma's is the only mod I know of that allows audio to play during dialogue. Good news though: You can safely delete every sound file in VoV (or look the folders and keep whichever ones you want). My upcoming idle/greeting addons will be entirely standalone, though I'm not sure if I want to do one for Vivec.
Agreed. I definitely appreciate the amazing work done in VoV, but Quest Voice Greetings is far more my cup of tea.
@FlippyWalrusTV, So, if I'm understanding correctly, your mods require the functional elements of VoV, but all of its sound files can be safely removed?
Awesome news that it's safe to delete the files! Definitely with everyone else here that Kezyma's mod goes waaaaaay too far with the voices. Subtle addons + important characters do the trick!
Correct. My mod only requires the MWSE plugin. Also, QVG and VoV aren't mutually exclusive if you didn't know, but I can see how they might feel redundant. That's why my new greetings aren't 1:1 with the dialogue.
Awesome, thanks! I had to reinstall the game (after my previous new installation *sigh*), because of various sound-related issues, so I'm being very careful about adding mods right now. However, once I feel certain my Morrowind is in a good place, I'll back up my Data folder (extra insurance, even though I use Wrye Mash for management), and add your mods+VOV. I feel they would combine perfectly with QVG.
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Funnily enough the way this mod makes Vivec sound is very close to how his voice sounded in my head when I first read his dialogue over 20 years ago.
Example:
The initial MP3 greeting plays:
"I expected you. We have business, you and I."
This is the "code" that triggers this MP3 voice line:
;Vivec
Say, "Vo/AIV/Creature/vivec_god/245803040437511662.mp3", ""
The following dialogue line does not however:
"When I was young like you, I was very impatient. So I will keep our business short. Then, later, there may be time for other things. First, I propose to remove my curse upon the Nerevarine, end the persecution of the Dissident Priests, and proclaim to all Morrowind that %PCName is the Incarnate and Nerevarine, the prophesied savior of Morrowind, and the last hope to withstand the menace of Dagoth Ur and the Sixth House. These things I will do, whether you wish or not."
This is the "code" that fails to trigger the MP3 voice line:
;Vivec;
Choice "Continue" 1
;noaivfound
;Say, "Vo/AIV/Creature/vivec_god/9654141542779126358.mp3", ""
This is as far as I got "troubleshooting". I have edited the above to see if maybe I could stumble into making it work but I have so far wasted my time :) Any help would be appreciated!
EDIT: got it working by copying ONLY the sound and texture folders from the VoV mod, adding this as well, and then installing the patch for openMW and checking its esp. DO NOT fully install VoV.
The above applies if you are using MO2 and the plugin export to OpenMW like I am to install mods to OpenMW
A question: is this stricly dependent on Kezyma's mod? I like it but I prefer less voiced NPCs (the approach that vondjango has taken with his fantastic quest voice greetings mod) to that one. Would love to use your vivec without installing Kezyma's mod.
PS: Now we need a Yagrum one!I swear I didn't see you literally made that today!@FlippyWalrusTV,
So, if I'm understanding correctly, your mods require the functional elements of VoV, but all of its sound files can be safely removed?
I had to reinstall the game (after my previous new installation *sigh*), because of various sound-related issues, so I'm being very careful about adding mods right now. However, once I feel certain my Morrowind is in a good place, I'll back up my Data folder (extra insurance, even though I use Wrye Mash for management), and add your mods+VOV. I feel they would combine perfectly with QVG.