Really digging this interpretation of Vivec, he sounds precisely how I imagined him. One suggestion to perfect this would be to run viv_alm1.mp3, viv_atk1.mp3, viv_atk2.mp3, viv_hit1.mp3, viv_hlo1.mp3, and viv_idl1.mp3, within Sound\Vo\Misc, through your model so his passive voice lines match his dialogue.
I second this. Having his non dialogue voice lines match would really make this mod perfect. Funnily enough the way this mod makes Vivec sound is very close to how his voice sounded in my head when I first read his dialogue over 20 years ago.
TY guys. OpenMW Voices of Vvardenfell patch is so good that my game just get so much better with good voice acting in OMW and SD. love MW more and more.
So far only the very first line of dialogue Vivec says to the player is voiced and the rest remains silent. There are mp3's for the other lines in the sound folder so I must be doing something wrong?
Example: The initial MP3 greeting plays:"I expected you. We have business, you and I." This is the "code" that triggers this MP3 voice line: ;Vivec Say, "Vo/AIV/Creature/vivec_god/245803040437511662.mp3", ""
The following dialogue line does not however: "When I was young like you, I was very impatient. So I will keep our business short. Then, later, there may be time for other things. First, I propose to remove my curse upon the Nerevarine, end the persecution of the Dissident Priests, and proclaim to all Morrowind that %PCName is the Incarnate and Nerevarine, the prophesied savior of Morrowind, and the last hope to withstand the menace of Dagoth Ur and the Sixth House. These things I will do, whether you wish or not." This is the "code" that fails to trigger the MP3 voice line: ;Vivec; Choice "Continue" 1 ;noaivfound ;Say, "Vo/AIV/Creature/vivec_god/9654141542779126358.mp3", ""
This is as far as I got "troubleshooting". I have edited the above to see if maybe I could stumble into making it work but I have so far wasted my time :) Any help would be appreciated!
Doesn't work. Don't waste your time. Seems support for the mod is dead
EDIT: got it working by copying ONLY the sound and texture folders from the VoV mod, adding this as well, and then installing the patch for openMW and checking its esp. DO NOT fully install VoV.
The above applies if you are using MO2 and the plugin export to OpenMW like I am to install mods to OpenMW
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Funnily enough the way this mod makes Vivec sound is very close to how his voice sounded in my head when I first read his dialogue over 20 years ago.
Example:
The initial MP3 greeting plays:
"I expected you. We have business, you and I."
This is the "code" that triggers this MP3 voice line:
;Vivec
Say, "Vo/AIV/Creature/vivec_god/245803040437511662.mp3", ""
The following dialogue line does not however:
"When I was young like you, I was very impatient. So I will keep our business short. Then, later, there may be time for other things. First, I propose to remove my curse upon the Nerevarine, end the persecution of the Dissident Priests, and proclaim to all Morrowind that %PCName is the Incarnate and Nerevarine, the prophesied savior of Morrowind, and the last hope to withstand the menace of Dagoth Ur and the Sixth House. These things I will do, whether you wish or not."
This is the "code" that fails to trigger the MP3 voice line:
;Vivec;
Choice "Continue" 1
;noaivfound
;Say, "Vo/AIV/Creature/vivec_god/9654141542779126358.mp3", ""
This is as far as I got "troubleshooting". I have edited the above to see if maybe I could stumble into making it work but I have so far wasted my time :) Any help would be appreciated!
EDIT: got it working by copying ONLY the sound and texture folders from the VoV mod, adding this as well, and then installing the patch for openMW and checking its esp. DO NOT fully install VoV.
The above applies if you are using MO2 and the plugin export to OpenMW like I am to install mods to OpenMW