I think you'd be best off asking in the OpenMW discord. Sorry about that!
I don't know about using mod organizers or whatever with OpenMW, as openmw itself essentially acts as a mod manager. I just edit the path into in openmw.cfg, and then enable the mod in the launcher. Sorry! Hopefully someone there can help you.
What a great mod, together with charged attack parry it really fixes MW combat for me. No more constant running backwards and poking at enemies, without any drawback. Now it's more realistic, challenging and fun. Was looking for something likes this, but there aren't many combat mods for OpenMW, luckily you made theese. Thanks for your work, looking forward to your next mods.
I don't know whether that wold be possible, but if hant to hand could do direct damage to health instead of damaging fatigue first, that would be really cool. Or critical strikes based on agility. Maybe reduced backward speed, because when enemies reach you and swing at you, you are already not there (if you build you character for speed), so they can't really hit you, which makes combat not challenging.
I can reduce backwards speed. Good idea. Maybe I'll make it a part of charge attack parry.
H2H I cannot make damage health directly... that would require an actual combat API.
Agility-based critical strikes... could you go more into this? Like you roll a random number (1-200) when you release your swing, and if your agility is greater than it then you get a strength buff? Is this only for H2H? I wonder if that mod's execution timing would conflict with my other mods that affect agility.
About the agility. I don't know much about modding, so I don't know how it could be done. It was just an idea. Agility-based criticals not only for HTH, but more generally, mainly to benefit faster weapons with lower dmg (short blade skill), to allow more variety in building character - rogue relying on dirty tricks. Strength boost from your charged attacks benefits more let's say slower weapons with higher damage. STR boost 20 poinst (based on the buff modifier) would have greater outcome for example for daedric dai-katana (1-60) than it woul have for daedric dagger (9-12). So agility-based critical (maybe somehow to tie it with luck? Or completely based on luck instead of agility?) that would do let's say 2x-3x? dmg of short blade skill weapon. Maybe it would made more sense to roll a random number, check it with your luck and then add some strength boost - so it wouldn't conflict with your other mods that affect agility. But asi I said, I don't know much about modding, so I really have no idea if this could be done for only one type of weapons (short blades, maybe HTH also). And even if it could be done, whether it be worth the effort and time.
Thanks! I've got so many more ideas, but some will have to wait for openMW lua to be further developed. Shield bashing, perk trees, bodypart specific damage...
This is the kind of stuff I’m so excited about with OpenMW. I always thought Morrowind had the potential for exciting combat, I like how you you’ve implemented these ideas. Thank you and I look forward your other new mods!
Thanks for the feedback! Sorry, but I'm just an OpenMW user. I have not modded MWSE, though I know it has the potential to go much much further than this lil mod does. See MWSE Combat Enhanced. That mod adds actual combos, imparting unique effects on whoever you hit once you trigger them. So, merely changing your stats while you're charging and when you release your attack should be doable.
You might also be interested in my Charge Attack Parry mod I'm about to publish. It adds two additional effects to charge attacking depending on your movement inputs. So you can turn your attack into a parry if you want, so long as you time it well.
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I don't know about using mod organizers or whatever with OpenMW, as openmw itself essentially acts as a mod manager. I just edit the path into in openmw.cfg, and then enable the mod in the launcher. Sorry! Hopefully someone there can help you.
H2H I cannot make damage health directly... that would require an actual combat API.
Agility-based critical strikes... could you go more into this? Like you roll a random number (1-200) when you release your swing, and if your agility is greater than it then you get a strength buff? Is this only for H2H? I wonder if that mod's execution timing would conflict with my other mods that affect agility.
Thank you and I look forward your other new mods!
I'm just fantasizing about being able to wait for the perfect moment to strike some charging evil-doer with my Orc Samurai.
You might also be interested in my Charge Attack Parry mod I'm about to publish. It adds two additional effects to charge attacking depending on your movement inputs. So you can turn your attack into a parry if you want, so long as you time it well.