Wisdom buff and Agility debuff counterbalance each other in order to keep your fatigue total constant. If you keep one on but disable the other, then the game modifies your endurance instead as a backup to attempt to preserve the fatigue total balancing.
Maybe not... It could be something like, if you have a staff equipped, then replace the spell stance animation with the weapon stance, and put some particles on the staff so you know you're spell casting. If you do a target spell use the thrust animation. If you're doing a self spell use the chop animation. And.... I guess that leaves slash for touch. Eh. Then it just needs particles.
I really love this mod! It's a really nice idea! I have a slight problem though, the "Trigger on Staff Swap" on False doesn't seem to work for me, I still need to change from holding the staff to casting stance in order for the buff to work. Also, it resets when you load a save file (e. g. quicksaving and loading when trying to open a high level chest), but I'd figure that's unavoidable.
I doubt it matters, but what version of OMW are you playing on? I'll try staff swap false myself. I only tested it when I first made the mod. And... yeah... don't expect it to persist through saves. I'm sure I technically could fix that... but... I don't want to risk ending up with permanent modifiers if I make any mistakes or don't consider such corner cases.
Weird. I just tried it myself, and it works fine. I have to have the staff equipped, but I don't need to have it out in weapon stance, before I go into spell stance, to get the buff. Are you using the standalone mod? The combat pack? Does your F10 debug console show any errors when you're messing with the mod?
I'm using the standalone mod on one of the newest development builds, so 0.49 (Build 340a2aa826). Weird, maybe it's some sort of mod conflict or just the OMW version? I don't see anything on the debug console when swapping or changing settings.
I wouldn't expect it to be overwritten by anything, since it's a standalone script attached to the player. Let me DL the standalone mod and test on 0.49.
Sorry, mate. Just tried the standalone version on 0.49, and it works as expected. If I have the default setting on, I have to have the staff equipped, pull it out, and then swap from weapon stance to spell stance. If I have that setting off, I need to have it equipped, and then I can go directly to spell stance. If you join the OpenMW discord server and mention me (@solthas) we can try to get more detailed to figure out what's going on with your setup.
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Specifically, im using the Staff of Magnus and my endurance goes from 44 to 0.
Which requires a whole new set of animation
I have a slight problem though, the "Trigger on Staff Swap" on False doesn't seem to work for me, I still need to change from holding the staff to casting stance in order for the buff to work.
Also, it resets when you load a save file (e. g. quicksaving and loading when trying to open a high level chest), but I'd figure that's unavoidable.
Weird, maybe it's some sort of mod conflict or just the OMW version?
I don't see anything on the debug console when swapping or changing settings.
This is what i wanted in Skyrim for years and years