Just wanted to clarify for future users--The Magic Rock of Maar Gan patch does NOT require the original mod to be installed. Leaving it installed will actually just create errors.
Thanks for the wonderfully atmospheric mod! Will fit right into my new Tribunal Temple character. Modders like yourself have done a breathtaking job making all the Tribunal locations feel so holy! They're actually worth venerating, now.
Salen Ravel is sort of just floating in the sitting position. I use the command ra to reset him and he does for a split second then goes back to achieving chim and floating lol any particular solution or reason? Ty!
What is the conflict it's detecting? The left window in MO2 usually just indicates when one mod overrides assets used in another. For example, the mod IntelligentTextures overhauls pretty much every single texture in the game, so if you organize it high in MO2, a lot of mods that alter vanilla textures will override Intelligent Textures with their textures, and vice versa.
It's probably similar and/or the same assets being used between the two modders.
Getting a missing texture notification in warnings.txt
The missing texture is "tx_b_n_dremora_m_horn01.dds"
Until either the .nif is changed to point to the correct texture or the missing texture is included, a quick and dirty fix is to copy "tx_b_dremora_horn.dds" and rename to "tx_b_n_dremora_m_horn01.dds". This gets rid of the load issues on entering the shrine. As I've already completed this earlier I can't say if it appears correctly on the Dremora.
That said, nice redo of the shrine, definitely keeping in my load list.
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Thanks for the wonderfully atmospheric mod! Will fit right into my new Tribunal Temple character. Modders like yourself have done a breathtaking job making all the Tribunal locations feel so holy! They're actually worth venerating, now.
It's probably similar and/or the same assets being used between the two modders.
The missing texture is "tx_b_n_dremora_m_horn01.dds"
Until either the .nif is changed to point to the correct texture or the missing texture is included, a quick and dirty fix is to copy "tx_b_dremora_horn.dds" and rename to "tx_b_n_dremora_m_horn01.dds". This gets rid of the load issues on entering the shrine.
As I've already completed this earlier I can't say if it appears correctly on the Dremora.
That said, nice redo of the shrine, definitely keeping in my load list.
EDIT:: Nvm it is.