Yeah, this bothers me as well. Id there any way to disable the sheathe and unsheathe? There's some mods out there that animate for single hand casting when using MCP quick cast as that solution keeps the weapon in your hand. It's be great to see equivalent functionality on OpenMW.
This mod has a setting to speed up the casting animation, the intention is to "compensate" you for the sheathe-unsheathe animations. That's the closest we have for now.
Sometimes, if I get knocked down in combat, the mod ceases to work. Instead of "switching to cast a spell" it switches to the spellcasting stance of vanilla, and then no amount of pressing Y will work. Saving in this state forces the weapon mode to lock. I am on the current dev build.
I can get around it by doing the clean save method but it's very annoying when sometimes the spell just locks up in the middle of a tense combat.
Edit: It *specifically* happens if you fall over while in the cast animation at all. Jumping off something and casting a spell (and surviving) locks you into it, for instance.
Edit: Furthering this a bit more, using reloadlua also locks you into place.
I'm using "Enable Quick Cast with Ready Magick" as the setting
My vision is, that you dont need to draw your weapon to be able to attack: Pressing the attack button draws the weapon and attacks, without an intermediate step. From there, you may instantly switch to casting a spell, or put your weapon back. Or even better, if possible, there could be an additional mechanic, that puts the active weapon automatically back, when there is no active encounter, and/or after x seconds of inactivity, which would make the rusty draw/put away-weapon-mechanic obsolete...
Ran into an error that could be the fault of this mod. I fired off a quickcast by accident and rested to regain the missing resources, now I can't draw any weapons or anything. Not sure what caused it yet.
Which version, I think the most recent unless it updated in the last week. I just set up my install two weeks ago. 0.5 sounds right.
Nothing in the log whatsoever. All seems to be working correctly logside.
I was able to fix the bug by disabling your mod, making a clean save without it, and reactivating though, so I did learn that it was your mod that was the cause, possibly some strange interaction with resting while the animations are changed? Either way, I can avoid the problem going forward by not doing that, and I know how to fix it if I cause it again.
This is probably a shot in the dark, but is there any known mod for OpenMW that completely disables quick keys from readying weapons or magic? I figure this would be a good place to ask.
What I'm seeking to do is make it so that when I press my quick keys, I can select spells with that. Then, using this mod, I can press my ready magic key and it will cast the spell; this mod will make it so I never have to worry about the ready-magic stance as a thing anymore, but the way that switching to a spell via quick keys just... puts you in ready magic stance kinda fucks with that. It's also annoying with weapons but not nearly as big of a deal there.
Edit: This and a separate key to ready magic (purely for using scrolls/enchanted items) would make this pretty much perfect, come to think of it.
Edit: Nevermind! I didn't realize it required the devbuild version of OpenMW. It's working now.
This doesn't seem to be working for me at all. In the readme, there is a file required called "Animation Bindings", and the link has since been taken down (or I don't seem to understand GitLab). When I download from the link, it's just two files called 3257.patch and 3257.diff There's a link on the page that seems to go to the file but I get a 404 error as if the page has been taken down. Mod doesn't seem to do anything without this file.
While having weapon out, changing currently equipped magic to enchanted on-use item the mod works as intended. But while that on-use item is still equipped, pressing cast button doesn't use the item, but instead changes to magic-ready stance. Is this as intended? Using openMW dev version (0.49).
Any Chance to add a hot key to just go to the ready magic stance? This mod is great for in combat and attacking, but when you wanna cast abunch of buffs before a fight, it makes it take forever. I WANT BOTH! lol
I second this request, absolutely love this mod but there are frequent occurrences where I would like access to a separate key to ready/unready magic stance.
If you disable one of the settings, you can get a mixed setup that may be preferable.
If you enable "Ready Magick" but disable "Quick keys", you can access ready mode with a spell on your quick keys.
If you disable "Ready Magick" but enable "Quick keys", you can access ready mode with the normal hotkey but instant cast any spell from your quick bar.
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I can get around it by doing the clean save method but it's very annoying when sometimes the spell just locks up in the middle of a tense combat.
Edit: It *specifically* happens if you fall over while in the cast animation at all. Jumping off something and casting a spell (and surviving) locks you into it, for instance.
Edit: Furthering this a bit more, using reloadlua also locks you into place.
I'm using "Enable Quick Cast with Ready Magick" as the setting
Would it be possible, to add the same function for weapons?
Pressing the attack button draws the weapon and attacks, without an intermediate step. From there, you may instantly switch to casting a spell, or put your weapon back. Or even better, if possible, there could be an additional mechanic, that puts the active weapon automatically back, when there is no active encounter, and/or after x seconds of inactivity, which would make the rusty draw/put away-weapon-mechanic obsolete...
Nothing in the log whatsoever. All seems to be working correctly logside.
I was able to fix the bug by disabling your mod, making a clean save without it, and reactivating though, so I did learn that it was your mod that was the cause, possibly some strange interaction with resting while the animations are changed? Either way, I can avoid the problem going forward by not doing that, and I know how to fix it if I cause it again.
What I'm seeking to do is make it so that when I press my quick keys, I can select spells with that. Then, using this mod, I can press my ready magic key and it will cast the spell; this mod will make it so I never have to worry about the ready-magic stance as a thing anymore, but the way that switching to a spell via quick keys just... puts you in ready magic stance kinda fucks with that. It's also annoying with weapons but not nearly as big of a deal there.
Edit: This and a separate key to ready magic (purely for using scrolls/enchanted items) would make this pretty much perfect, come to think of it.
This doesn't seem to be working for me at all. In the readme, there is a file required called "Animation Bindings", and the link has since been taken down (or I don't seem to understand GitLab). When I download from the link, it's just two files called 3257.patch and 3257.diff
There's a link on the page that seems to go to the file but I get a 404 error as if the page has been taken down. Mod doesn't seem to do anything without this file.