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GOOGLEPOX

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GOOGLEPOX

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23 comments

  1. coreypikes
    coreypikes
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    The latest update has a strange file structure. Does it no longer go into the MWSE folder?

    Old:
    MWSE/lib/DOR/GPObjectReplacer.lua  and MWSE/Mods/GPObjectReplace/main.lua

    New:
    DOR/lib/DOR/GPObjectReplacer.lua and DOR/mods/GPObjectReplace/main.lua and DOR/mods/_OR_
    1. GOOGLEPOX
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      Well it’s still a MWSE mod and everything except the top level folder is the same so…

      Just rename DOR to MWSE. Silly mistake 
    2. coreypikes
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      I figured as much, but I wanted to make. Thank you for the quick response.
  2. Stiffkittin
    Stiffkittin
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    This sounds amazing. Would I be able to use this with, say Nocturnal Moths, to randomize or limit the lanterns it affects? I love it but places with a lot of lights like Balmora and Vivec are basically swarming, which lessens the effect (they're also quite noisy).
  3. alexpublius
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    Is it safe to remove DOR's logging to MWSE.log?  I'm looking at GPObjectReplacer.lua, specifically line 69:
        mwse.log("[Object Replacer] Swapping %s with %s", ref.baseObject.id, newRef.object.id)
    Can I comment out that line ( -- ) without affecting the rest of the function?

    I ask mostly because the logging gets repetitive and I'm reading a lot of MWSE.log files, as I'm trying to pin down a memory leak somewhere in my mod build. 


    1. GOOGLEPOX
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      It’s just a print statement so yes 100% safe to remove. I’ll take it out on the next release 
  4. acidzebra
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    Nice work!  The B.O.S. opened a world of possibilities for Skyrim, can't wait to see what people do with this.

    We're halfway to Seasons of Morrowind, just need to tie swapping rules to [external thing] like ingame date.
  5. MelchiorDahrk
    MelchiorDahrk
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    This mod seems to be flying under the radar at the moment, but it is a really cool framework. Thank you for sharing! I had a question about the `specificCell` function. Can that be made to accept strings? Like if you just entered `ancestral tomb`, then it would function in any cell that includes `ancestral tomb` in the name? That'd be useful so coins in ancestral tombs could be swapped with an older currency. That sort of thing.
    1. GOOGLEPOX
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      1.2.0 now supports this!
    2. MelchiorDahrk
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      Fantastic!
  6. D3SOL4TE
    D3SOL4TE
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    Would it be possible to add support for audio files?
    1. GOOGLEPOX
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      No, this only works for in game objects. Audio files are a different beast entirely
  7. Furohman
    Furohman
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    I had the same quesiton as Melchior! In fact when I read it I was afraid that they were working on something with exactly the same concept, but it sounds different.
  8. Tamah
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    I just wanted to say thank you for making such a wonderful, useful mod. It was very easy to figure out, even for a codelet like myself and I can't wait to see what people do with it. I just have one question: Is there a way to specify multiple cells per entry, or does each cell need its own "object to replace"?
    1. GOOGLEPOX
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      For now, each object can only have one cell defined. I didn't really anticipate the need for multiple cells however this could be easily fixed in a new update. I'll add that soon!
    2. GOOGLEPOX
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      For now, each object can only have one cell defined. I didn't really anticipate the need for multiple cells however this could be easily fixed in a new update. I'll add that soon!
  9. Branwen
    Branwen
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    Damn. Stuff like that is why the Morrowind modding community is still alive and we get daily released of mods.
  10. Remiros
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    Very, very useful. Thanks.