Morrowind

File information

Last updated

Original upload

Created by

Dillonn241

Uploaded by

Dillonn241

Virus scan

Safe to use

Tags for this mod

41 comments

  1. HandsomeOre
    HandsomeOre
    • supporter
    • 4 kudos
    It brings new fun to morrowind! Can I translate it?
    1. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Yes, go ahead.
  2. FilthyPeasant15
    FilthyPeasant15
    • supporter
    • 0 kudos
    This mod is so fun. Funny to say it's nice having a break from adventuring in a game like this, but it really is. Thank you for making this.

    I wanted to report two tiny issues I found. One's in the TR addon, in Firewatch. There's a seventh peg in the Legion Garrison there, stuck upright in the board. I think maybe left over from the non-functional board that exists there in TR? The second may just be my game being weird because I have too many mods, but figured I'd mention it; the lighting in Dirty Muriel's Cornerclub seems much darker with this mod and BCOM enabled.

    Also, would there be any chance of a compatibility patch for Nordic Dagon Fel sometime in the future? No worries if not of course, easy enough to just skip the Dagon Fel esp in the modular version.
    1. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Thanks, I think I accidentally cleaned out that deletion in Firewatch in the last update. I uploaded a new version, 1.07b.

      The lighting change is not this mod. BCOM is most likely responsible, since Dirty Muriel's was very bright before.

      Nordic Dagon Fel already has a compatibility patch on its end, so I didn't see the need to merge it.
    2. FilthyPeasant15
      FilthyPeasant15
      • supporter
      • 0 kudos
      Whoops, my bad. Didn't notice the patch that came with Nordic Dagon Fel. Thanks very much for the update. :)
  3. vaelta44
    vaelta44
    • member
    • 36 kudos
    Love it. I've really enjoyed playing it. Especially in my hatchet job little personal mod to add Nine Holes and Thirteen Telvanni to Arvud.

    I am actually just making my first ever proper mod. I'd love it if I could include a game of this in it, properly credited of course.
    1. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Please go ahead.
    2. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      As of version 1.07, I added Nine-holes to Arvud! Thirteen Telvanni is next...
    3. vaelta44
      vaelta44
      • member
      • 36 kudos
      Awesome.

      By the way:

      https://postimg.cc/qt8SP7FH

      It doesn't quite work as a physical game as the randomisation of the deck each turn is a bit of a faff! Still fun though.
    4. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Neat, what is that? Did you do a 3D print or is it a render?
    5. vaelta44
      vaelta44
      • member
      • 36 kudos
      Acrylic print onto acrylic board. I'd be happy to send you a set as thanks for the enjoyment I've had with the mod!
  4. horix0
    horix0
    • member
    • 0 kudos
    Hi, Thanks for the incredible minigame!

    I've noticed a bug for me on OpenMW: when I win a game, after "You won the game as Red!" is displayed, AI is able to play another move and show "Your opponent, as White, beat you."

    I managed to fix this bug by putting the "timer > 0" check inside "Game_NH_glb_PlayerTurn > 0" check in Game_NH_NineholesBoard_Sc, i.e. at line 97,if ( Game_NH_glb_PlayerTurn > 0 )
    if ( lastPlayer != Game_NH_glb_PlayerTurn )
    set lastPlayer to Game_NH_glb_PlayerTurn
    if ( lastPlayer != Game_NH_glb_PlayerColor )
    set timer to 3
    endif
    endif
    if ( timer > 0 )
    set timer to ( timer - GetSecondsPassed )
    if ( timer <= 1 )
    StartScript "Game_NH_AIMove_Sc"
    set timer to 0
    endif
    endif
    endif

    For your inference to fix it in your future releases. Thank you!
    1. EmpyreanHyojason
      EmpyreanHyojason
      • member
      • 1 kudos
      Can you upload the fixed version or PM me the file? Mine seems to be bugged as well.
    2. horix0
      horix0
      • member
      • 0 kudos
      Sure, here you go:
      https://drive.google.com/file/d/1dpAa4JkLqJW9uF03yvSyNzGg6puM0hf2/view?usp=sharing
      Replace the original Nine_holes.esp with this one. I haven't played Morrowind
      for a long time though, so I'm not sure how effective the fix is. Hope
      that can help!
    3. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Fixed this in version 1.07, thank you!
  5. IndigoGollum
    IndigoGollum
    • member
    • 1 kudos
    Ðis is a great mod. It works pretty well, but I þink I once received 90 gold for winning instead of 30. Do you have plans to make it playable between multiple real people in TES3MP?
  6. Jcarter56
    Jcarter56
    • supporter
    • 0 kudos
    Huh, this was my nickname in college.  Weird.
  7. RandomPal
    RandomPal
    • premium
    • 315 kudos
    Can confirm it works with bcom without any patch needed.
    1. MassiveJuice
      MassiveJuice
      • supporter
      • 12 kudos
      Legend!
    2. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Thank you for the confirmation.
    3. Zilophos
      Zilophos
      • premium
      • 7 kudos
      There is unfortunately one minor placement issue when used alongside BCOM.
      The board is halfway off the counter at Suran, Goldyn Belaram: Pawnbroker.
    4. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Fixed for the modular version. Full BCOM compatibility will now require that version.
    5. Zilophos
      Zilophos
      • premium
      • 7 kudos
      Ah gotcha. Thanks.
  8. Jamed
    Jamed
    • premium
    • 0 kudos
    I'm loving these minigames.

    I tested this for a bit and found to minor bugs:

    • In Game_NH_NineholesBoard_Sc and Game_NH_CheckWinner_Sc"while ( bet > 10 )" and "while ( bet > 1 )"
      should be using ">=". As it is betting cost and winnings are off by 1.
    • There is no check, if the player has enough gold to afford the bet.

    1. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Thank you! I fixed both issues in version 1.03.
  9. Dandion
    Dandion
    • supporter
    • 41 kudos
    For some reason the game gives me yellow error boxes instead of the game pieces. I do have Tamriel_Data.
    1. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      You need to register your BSAs.

      See this page from Tamriel Rebuilt.
  10. JettN77
    JettN77
    • premium
    • 49 kudos
    I AM SOOOO BAD AT THIS GAME!! the AI you wrote in MWscript is definitely better mentally equip than I, very awesome mod 12/10
    1. Dillonn241
      Dillonn241
      • premium
      • 69 kudos
      Haha, and I intentionally added a few lines that make it mess up on purpose. The game would otherwise be a draw every time for two perfect players.