Love your mods! But I don't know what I'm doing wrong with the BCOM merged file. Nine Holes works fine but regarding this one, specifically in Balmora I can see a deck on the counter (which I cannot interact with) and I have a dialogue option but I can only respond declining the game.
I think I installed the correct esp but I'll check tomorrow again. In the meantime do you have any tips about load order maybe? And I only need the Core file since it's already merged, right?
Getting lots of errors on startup to the effect of: Missing object "Game_ThirTel_Player2Card" for reference during cell "Andar Mok, Andalas Tradehouse' (TR_Mainland.esm)" load. I'm using the most updated version and have redownloaded both the original and TR esps. What's going on here?
Nice mod but the ring to complete the quest in Molag Mar isn't working properly, it works I mean but the chest isn't, I try to aim for about 12 mins and the chest stays lock, I even used TCL and its still not getting locked
Hello! Modular one isn't working with BCOP I'm getting : 1. Unable to find ref object "Game_ThirTel_Player2Card" in script Game_ThirTel_Alchemist_Sc. 2. Unable to find ref object "Game_ThirTel_Player2Card" in script Game_ThirTel_Cleanup_Sc. 3. Expression Error Unable to find dialogue topic/journal "game of thirteen telvanni" in script Game_ThurTel_Rulebook_Sc 4. Unable to find ref object "Game_ThirTel_Player2Card" in script Game_ThirTel_Wizard_Sc
As of Tamriel Rebuilt's 25.05 Grasping Fortune release, the TR add-on is going to be incompatible for a little while due to the Andothren rename to Bal Foyen. I'll try to fix this within a week.
Ok, thanks. There is potential that future updates will mess up the add-on, but TR is not planning to merge Thirteen Telvanni, so it won't be a situation like Nine Holes, where I'll be dropping the add-on entirely (since they merged it).
Hey Dillonn241, just wanted to drop a comment to thank you for your work on this great mod. I'm a big fan of Coup and this version in the game is implemented in a such a creative and non intrusive way that it makes stopping in at a tavern to rest a pleasant experience.
Thanks for your work on this, now back to playing just one more hand before my character turns in...
I've started playing this game in real life but there's one rule i don't understand. After a round, are cards added to the bottom of the deck or shuffled in?
In the mod, it's random each draw to avoid card counting. In real life, you could come up with whatever rule works for you. Maybe shuffle once per cycle of players?
You might also be interested in the card games Loveletter and Coup, which are designed a little better for a real game where you can't shuffle all the time.
83 comments
Love your mods!
But I don't know what I'm doing wrong with the BCOM merged file. Nine Holes works fine but regarding this one, specifically in Balmora I can see a deck on the counter (which I cannot interact with) and I have a dialogue option but I can only respond declining the game.
I think I installed the correct esp but I'll check tomorrow again. In the meantime do you have any tips about load order maybe? And I only need the Core file since it's already merged, right?
Thank you.
Missing object "Game_ThirTel_Player2Card" for reference during cell "Andar Mok, Andalas Tradehouse' (TR_Mainland.esm)" load.
I'm using the most updated version and have redownloaded both the original and TR esps. What's going on here?
I'm getting :
1. Unable to find ref object "Game_ThirTel_Player2Card" in script Game_ThirTel_Alchemist_Sc.
2. Unable to find ref object "Game_ThirTel_Player2Card" in script Game_ThirTel_Cleanup_Sc.
3. Expression Error Unable to find dialogue topic/journal "game of thirteen telvanni" in script Game_ThurTel_Rulebook_Sc
4. Unable to find ref object "Game_ThirTel_Player2Card" in script Game_ThirTel_Wizard_Sc
EDIT: Disregard, I didn't have the main plugin active. Sorry for the inconvenience!
Thanks for your work on this, now back to playing just one more hand before my character turns in...
You might also be interested in the card games Loveletter and Coup, which are designed a little better for a real game where you can't shuffle all the time.