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Team Gluhwein 2022

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mwgek

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Glühwein 2022 - Seyda Neen
By Team Glühwein 2022
Hemaris, Jackimoff Wackimoff, Melchior Dahrk, MwGek & tewlwolow
Version: 1.1

=========
Contents
=========
1. Description
2. Requirements
3. Recommended mods
4. Permissions
5. Installation
6. Removal
7. Updating
8. Incompatibilities
9. Known Issues or Bugs
10. Load Order
11. Changelog
12. Contact
13. Credits

============
Description
============
Seyda Neen has entered the holiday season. Saturalia is coming to town. This mod completely overhauls the swampy town of Seyda Neen into a winter wonderland. Help the Saturalia Spirit get his ghastly, warm Saturalia sweater or collect a miniature village set for Plum, a gremlin, by defeating the nasty Gift Centurions that took them and rolled away. And have you heard the rumour that presents have been stolen by the Grinch who moved to Seyda Neen this year?
So sip some Glühwein, roll up your sleeves and enjoy.

Features:
• Completely overhauled, winter themed Seyda Neen
• A Glühwein stall selling the stuff that will keep you warm
• New thematic creatures
• 4 new quests to help you explore the new content
• New thematic music
• 9 winter themed mini-houses to collect
• 5 new comfortable Saturalia Sweaters
• New weapons and armor
• And more...

To start the quests:
• Talk to the Saturalia Spirit near the Saturalia tree in the center of town to start the Festive Sweater quest
• Talk to Plum, Gremlin with a pointy hat, behind the big tree next to the Glühwein stall for collecting the miniature village set
• Talk to an Imperial guard or one of the Gift Gremlins to start the Grinch Quest
• Talk to the lady in the Glühwein stall to start the Rudolph quest

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Requirements
=============
Morrowind, Tribunal, and Bloodmoon

• OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
• Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537)

=================
Recommended mods
=================
• Morrowind Optimization Patch (https://www.nexusmods.com/morrowind/mods/45384)
• Project Atlas (https://www.nexusmods.com/morrowind/mods/45399)
• Glow in the Dahrk (https://www.nexusmods.com/morrowind/mods/45886)

=================
Compatible mods
=================
OAAB - Tombs and Towers (https://www.nexusmods.com/morrowind/mods/49131)

============
Permissions
============
You are free to:
Adapt - remix, transform, and build upon the material

Under the following terms:
Attribution - You must give appropriate credit.
Non-Commercial - You may not use the material for commercial purposes (i.e. no payment of monetary compensation as a condition for the download).

If author(s) is/are not able to be contacted through a reasonable effort,
Then you are free to copy and redistribute the material for use in The Elder Scrolls III: Morrowind

=============
Installation
=============
For the mod:
1. Copy all files inside the 00 Core folder into the Data Files folder.
2. Rerun you distant land generation if playing with MGE XE.
3. Activate GW22_Seyda_Neen.esp.
4. Play the mod.

========
Removal
========
1. Uncheck GW22_Seyda_Neen.esp in your loadorder.
2. Remove GW22_Seyda_Neen.esp from the data files folder.
3. Delete the meshes, icons, textures, music, Mwse files inside the GW22 folders with the inside data files folders.

=============
Updating to
=============
Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems.

==================
Incompatibilities
==================
This mod might not be compatible with mods that alter the Seydna Neen cells.

=====================
Known Issues or Bugs
=====================
None, but be sure to note down any bugs on the nexus page so I can update the mod.

===========
Load Order
===========
Load Tamriel_Data & OAAB_Data before GW22_Seyda_Neen in your loadorder.

1. OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
2. Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537)
3. GW22_Seyda_Neen

==========
Changelog
==========
v.1.0
Initial release

v.1.1
Updated to new masters.
Checked the Grinch quest as finished on last journal update.
Added SSQN compatibility

========
Contact
========
Discord:
Hemaris#9366
Jackimoff Wackimoff#8436
Melchior Dahrk#7120
MwGek#1275
tewlwolow#2209

========
Credits
========
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to the OAAB_Data team for the assets used in this mod.
Thanks to the Tamriel_data team for the assets used in this mod.
Thanks to Null Cascade & Greatness7 for work on the CSSE.