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Nazz

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nazz190

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About this mod

This plugin adds many new spear and spear related weapons to the game. This includes new spears, halberds, and scythes using new textures and new models. Throwing spears that use the marksman skill, and one handed spears that mimic using your spear skill using scripting. Also includes two new shops where many of the new weapons can be bought.

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House of Spears "Special Edition"

Spear users rejoice, the House of Spears comes to Nexusmods!. This "Special Edition" release includes even MORE SPEARS!

The intent of this mod is to add a wide variety of spears to allow for more variety when using a build that focuses on the spear skill. All added weapons are intended to be balanced and run the full spectrum from starter to high level. The new weapons can be found in two new shops, and also through out the world on enemies and in containers.

The original plug-in added several new spear related things to the game:
10 new "Spear" weapons
    4 Spears that are re-textures of base models: glass, sapphire, diamond, and goblin.
    2 New Spear models: Gypsum and Arrowhead.
    5 scythe models that use the spear skill: Two steel varieties, silver, gold and Daedric. Some can be bought others can only be found on high level daedra.
4 "throwing spears" that use the marksman skill: Chitin, Iron, Arrowhead, and Glass.
2 one-handed variants of the Diamond and Goblin spears have been added to the game. WARNING! The script on the spears raises your longblade skill to your current spear skill level while equipped simulating it using the spear skill. You will not be able to level up your spear skill using these spears.
2 new artifact spears. "The Spirit of the Ashlands" and "The Twilight of the Moon".
2 new shops where many of the spears can be bought. One in Suran and one in Gnaar Mok. The shop owners can also give you hints on where to find the artifacts.
Several new enchanted versions of the aforementioned weapons
All items have been added to leveled lists so they can be found on enemies and in containers (Make sure you merge leveled lists)
One new dungeon "Zyranitibu" which is the location of one of the artifact spears.

This plugin does modify Vanilla leveled item lists in order to distribute the spears throughout the world. You will need to use some kind of leveled list merger if you use other mods that modify leveled item lists.

Why "Special Edition?" Because this mod has been updated with new features for this release!
Changes in this Special Edition release:
Adds 6 new weapons:
    Adds four unused spear models.
    2 from the base game, the Dwarven Longspear and Daedric Longspear. These models were the basis for two of the retextures in the original mod, but I didn't add the original meshes to the mod until now.
    2 from Bloodmoon, Stalhrim and Nordic Silver. The Nordic Silver has both a normal two handed spear variant as well as a throwing variant and can be found in nordic leveled lists like the other BM nordic silver weapons. The Stalhrim spear is a one handed spear (see one handed spear warning above) since the other stalhrim weapons are all one handed weapons. It can be made by Hidar or Carnius Magius
    1 new scythe the "Sapphire Warscythe" which is a retexture of the Daedric WarScythe model
    1 new artifact spear called the "Scale Flayer" found on Solstheim.
Includes a new quest where the new artifact spear is the reward. Quest includes two new dungeons styled after two dungeons in Skyrim - Dragonborn.
New enchanted versions of weapons added by this mod
Added all the mods weapons to more leveled lists than before.
I moved the location of the House of Spears to just outside the walls of Suran. One of the common complaints of the original mod was that there was another popular mod that already had a building in the original location. So with this release I decided to go ahead and move the location to be compatible.
I have modifed the dungeon Zyranitibu slightly for this release from it's original form. I found it was difficult to traverse some of the rocky areas required to progress. I also added some more levitation potions so non mages can have an easier time fully exploring the dungeon without using levitation magic. Also fixed some floating statics and added more clutter so it didn't appear quite as empty.
Updated all textures to .dds (some icons were .tga)
Various other house keeping items
mod cleaned with tes3cmd
Now requires BloodMoon due to use of assets from that expansion.

Compatibility
Morrowind Code Patch (MCP/MWSE) - Mod scripts don't use MWSE but mod is compatible with MCP/MWSE
OpenMorrowind - Untested but should be compatible since scripts don't utilize MWSE
Morrowind Rebirth - Limited testing. Most doors to added buildings/dungeons appear but sometimes require turning off clipping to reach.

Special Thanks:
Proudfoot for making the gypsum and arrowhead models.
Kastha for letting me use the gold and steel scythe models from his Assassins Armory mod
Leiawen for making the warscythe which I retextured.
Brillo for making the very cool silver and a different steel scythe model.

Since this version is a proper update, I do plan to give some support to this mod. I will attempt to fix any glaring issues found, but don't really plan to make any more content updates after this one.

My other Morrowind mods:
Daedric Signposts

Playable Maormer Race

The Center for Provincial Religious Studies - To be uploaded soon*

*Soon is relative like all measurements of time.