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Hemaris

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mwclevername

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About this mod

Massively improves FPS in Province: Cyrodiil's pre-alpha version of Stirk by moving all of its kelp forests to a separate grass plugin.

Requirements
Permissions and credits
Like my other mod, Turn Normal Grass and Kelp Into Groundcover, this mod improves the look and performance of Province: Cyrodiil's pre-alpha version of Stirk by deleting a bunch of plants, then putting them back in a separate grass plugin.

Unlike my other mod, in Stirk's case that means converting over 85% of the original objects into grass. This causes a very substantial performance improvement, particularly near the harbor.

The P:C developers are aware that there is far too much kelp in the water around Stirk, and they are going to fix it in a future release. In the meantime, this mod is meant as a band-aid to make the island playable for people who want to visit the island in its pre-alpha state.

Installation:
How to install
1. If you have any mesh replacers which affect vanilla kelp, you have to duplicate their meshes into this mod's \Meshes\grass\ folder. There is a list of affected files at the end of this description.

2. If you are an OpenMW user and this is your first time adding a grass/groundcover mod, you will need to locate your settings.cfg file, open it in a text editor, find the [Groundcover] heading (or create it if it doesn't exist), and add underneath it the line enabled = true (for more information about finding and using your settings.cfg, consult the OpenMW documentation).

3. If this is your only groundcover mod, you should use a grass density setting of 1.0 to prevent any of the original plants from disappearing entirely. In OpenMW, that means editing settings.cfg, under the [Groundcover] heading, to include the line density = 1.0 and you might also want to increase the rendering distance for groundcover, using a line like rendering distance = 16000 (where one cell of distance = 8192, and the default for this setting is 6144)

4. Enable hm-grass-stirk-GROUNDCOVER.esp as a groundcover plugin:
  • If you use OpenMW, this means editing your openmw.cfg file to include the line groundcover=hm-grass-stirk-GROUNDCOVER.esp (Do not enable it in the OpenMW Launcher!!!)
  • If you use MGE XE, this means generating distant land with hm-grass-stirk-GROUNDCOVER.esp enabled. If this is your only groundcover mod, set the grass density to 1.0 when you generate distant land.

5. Enable hm-grass-stirk-CONTENT.esp as a normal plugin. Do not enable the GROUNDCOVER.esp as a normal mod!

Is it compatible?
  • It works with both MGE XE and OpenMW.
  • It works with all other grass mods.
  • If you have any mesh replacers which affect the vanilla grass and kelp (or Tamriel_Data/TR's grasses and kelps), you have to copy their meshes into this mod's \Meshes\grass\ folder. There is a list of mesh files at the end of this description.
  • Ashfall's plant fibre harvesting is disabled for the affected plants, but you can still harvest fibre from container plants and from static plants inside caves and grottoes.

List of affected meshes
If you have a mesh replacer for any of these files, you need to replace this mod's version, in the Meshes\grass\ folder, with a copy of your mesh replacer's version. The only exception is Morrowind Optimization Patch; this mod already includes the latest MOP versions of these meshes as of 2022-12-01.

Why? MGE XE and OpenMW will only render groundcover objects whose meshes have "grass" in their filepaths, so this mod's GROUNDCOVER.esps have to redefine the affected plants as using meshes in a \grass\ subfolder.
Flora_kelp_01.nif
Flora_kelp_02.nif
Flora_kelp_03.nif
Flora_kelp_04.nif
pc_flora_cattails_01.nif
pc_flora_cattails_02.nif
pc_flora_cattails_03.nif
pc_flora_gc_bush_02.nif
pc_flora_gc_shrub01.nif
pc_flora_gc_shrub02.nif
pc_flora_hyacinth_01.nif
pc_flora_hyacinth_02.nif
pc_flora_hyacinth_03.nif
pc_flora_hyacinth_04.nif
pc_flora_lilypad_01.nif
pc_flora_lilypad_02.nif
pc_flora_lilypad_03.nif
pc_flora_str_shrub01.nif