Morrowind

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Billyfighter

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Billyfighter

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9 comments

  1. jojy123
    jojy123
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    The sith soldiers bugged out for me. The splicer made it to the door, but isn't opening it, and just says he's going to open it, and I should defend him, but he never does. The captain is stuck a few hundred thousand units back, at the last rakhgoul group, and the demolitionist is stuck too since he's following the captain.

    Moving the captain with the console doesn't seem to trigger the next stage to occur. I was quite a ways behind them when they got stuck. Reloading a save after it had already happened did not fix the issue. Reloading a save from BEFORE the issue, and replaying the section, did work. I kept much closer to the sith the second time.

    I'm on OpenMW 0.48 RC10
  2. Mondriaan456
    Mondriaan456
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    Is this series of mods now suitable for Morrowind or is it only suitable for OpenMW?
    1. Billyfighter
      Billyfighter
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      Starwind is OpenMW only
  3. havran16
    havran16
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    The troops seem stuck in front of the ladder entrance. They were too fast so I just let them rush ahead to loot in peace but now they won't follow ? Dunno how to finish the quest.
    Edit: tried placeat command but they still just stand and do nothing instead of detonating the nests so some script or condition to progress must've been broken somehow. Also the slicer is stuck far behind the other two and the mandalorian follows me normally to the end.
  4. Ushlak
    Ushlak
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    Hey boss. Great addition. The Taris intro felt a bit short and almost pointless without this and you really went all out with the areal design. Noice!
    I've come across some possible issues and wanted to let you know.

    - The Sith squad is indeed very fast. It's not just that they are too fast to keep up for low speed chars, I needed to keep them in sight at all times or it's easy to loose them and it felt generally a bit unnatural to see them zip about like that.

    - Rakghoul keep re-spawning in the first "over the wall" area, even after all nests are destroyed and the quest is finished. Farming weapon stats is oc nice, but it felt weird from a narrative standpoint. Not sure if this is intended.

    - The Neb Wolfskin quest persists even after leaving Taris and he leaves the group when entering the main Taris area. But I might oc just have overlooked something or there might even be a follow up later on. Would be nice if we'd get a quest entry if that's the case. I backtracked quite a bit until I gave up and just moved on with the story.
    1. Billyfighter
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      - I'll put out an update soon that makes them slower.

      - This is part of vanilla Starwind, and not a bug.

      - This is also part of vanilla Starwind, and not a bug. It will finish upon going back to Taris.

      Thanks for checking it out!
  5. janmccart
    janmccart
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    I'm enjoying the mod- you went above and beyond what I was expecting! Thanks for making it for me!

    I did have an issue with how fast the Sith squad ran, they moved too quickly and I had trouble keeping up with them and it made me feel I had to rush through the area just to be in on the action. Besides that, I really enjoyed it!
    1. Billyfighter
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      Noted, I can perhaps reduce the speed a bit in an update. Thanks! Glad you liked it.
  6. RebornZA
    RebornZA
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    Awesome, thanks!