So cool, was wondering if something like this existed. These famous artifacts would probably be famous and have imitations made, and this is exactly that concept
This is A good idea, but I'd hoped you would create tons if not hundreds of lore-friendly masks that can be worn with anything besides closed helms, of course... Js
Here's an idea, why not make masks that represent the other Daedric Princes? You've already got a bit of a start with the Fountain of Inspiration mask representing Boethiah.
I love this, it's completely amazing. If I wanted the texture & mesh from the Coldharbor Daedric helms mod for these masks, would I just have to copy them over to the files for this mod?
I can't say with certainty as I don't have the mod myself, but you should be able to use texture mods for Daedric armor by renaming files (The masks themselves are the one thing I had to use custom textures for, so I don't overwrite normal Daedric equipment). What you'd want to do is make copies of these six files: tx_a_daedric_god_00, tx_a_daedric_terrifying01, tx_a_daedric_terrifying00, tx_a_daedric_fountain_02, tx_w_staff_daedric_02, tx_a_daedric_fountain_00 and then rename the new copies according to this scheme: tx_a_daedric_god_00 -> tx_c_gondolier_god_00 tx_a_daedric_terrifying01 -> tx_c_gondolier_terror_01 tx_a_daedric_terrifying00 -> tx_c_gondolier_terror_00 tx_a_daedric_fountain_02 -> tx_a_mask_fountain_02 tx_w_staff_daedric_02 -> tx_w_staff_masks_02 tx_a_daedric_fountain_00 -> tx_c_gondolier_foun_00
If the Coldharbour mod you are using is a straight texture replacer, then this should immediately make all the masks in my mod identical to the cool new Coldharbour daedric equipment (which is a great concept, by the way). If you have any image editing know-how, you could then play around with them to add some wood texture or any other edits you'd like.
If the mod is more than a texture replacer and actually has its own custom meshes, the above instructions MIGHT work, depending on how much the original author changed the meshes. The author might've made different file names too, so you might have to look around to find out which textures look like the ones you're trying to replace.
I found two mods on Nexus matching your description, and this advise should definitely work for one of them (which is just a texture replacer). I can't say for certain about the other one.
Hope this helped, let me know if you have trouble!
I should also say that if you want new meshes on the masks it will actually require some work in a modelling program like Blender. You'd basically need to open the mask mesh and the new mesh, then delete the parts you don't want and glue them together.
This worked, thank you. :) I might try to use the updated mesh from the face of god mods, I already have blender, but I really dont know how to use it. Seems I dont have whatever it takes to open the meshes. =/
Oh man I'm so sorry, I forgot to mention that I actually have a Blender addon for importing Morrowind meshes. The addon I'm using is called "Blender Niftools Addon" and is available on Git. You just need to install it and Blender will get an option for .nif files whenever you use the Import feature
Edit: I also am rather new to Blender, so unfortunately anything to do in the app itself is probably best explained by some youtube videos or (in my case) from that friend you have who somehow has the hundreds of Blender keyboard shortcuts memorized
I wanted to add one more thing Im not seeing mentioned here, but the voices you added are spectacular. Thank you for all your help and the awesome mod!
Thanks so much, I was wondering if the voices would be seen as a bit too much. Please let me know if you ever release anything based on this mod, I'd love to see it!
16 comments
What you'd want to do is make copies of these six files:
tx_a_daedric_god_00, tx_a_daedric_terrifying01, tx_a_daedric_terrifying00, tx_a_daedric_fountain_02, tx_w_staff_daedric_02, tx_a_daedric_fountain_00
and then rename the new copies according to this scheme:
tx_a_daedric_god_00 -> tx_c_gondolier_god_00
tx_a_daedric_terrifying01 -> tx_c_gondolier_terror_01
tx_a_daedric_terrifying00 -> tx_c_gondolier_terror_00
tx_a_daedric_fountain_02 -> tx_a_mask_fountain_02
tx_w_staff_daedric_02 -> tx_w_staff_masks_02
tx_a_daedric_fountain_00 -> tx_c_gondolier_foun_00
If the Coldharbour mod you are using is a straight texture replacer, then this should immediately make all the masks in my mod identical to the cool new Coldharbour daedric equipment (which is a great concept, by the way). If you have any image editing know-how, you could then play around with them to add some wood texture or any other edits you'd like.
If the mod is more than a texture replacer and actually has its own custom meshes, the above instructions MIGHT work, depending on how much the original author changed the meshes. The author might've made different file names too, so you might have to look around to find out which textures look like the ones you're trying to replace.
I found two mods on Nexus matching your description, and this advise should definitely work for one of them (which is just a texture replacer). I can't say for certain about the other one.
Hope this helped, let me know if you have trouble!
Edit: I also am rather new to Blender, so unfortunately anything to do in the app itself is probably best explained by some youtube videos or (in my case) from that friend you have who somehow has the hundreds of Blender keyboard shortcuts memorized