This page was last updated on 13 April 2023, 4:14PM
Changelogs
Version 1.2.6
fixed a bug where journal doesn't get updated after you kill Dagoth Nasro
Version 1.2.5
fixed the clipping rock in Western Catacombs, thanks freakuac
fixed the nil error when talking to Broder Favel, hopefully, thanks freakuac
changed Broder Favel's response to a more sensible one
added a metadata file
Version 1.2.4
added an OpenMW Patch where the previous sitter Brelyna stands. This will not affect old saves. Also due to the lazyness of JosephMcKean, this hacky method has an unwanted side effect if not using the OpenMW Patch where Brelyna will respawn.
now the mwse-lua won't run if Memento Mori.esp is not enabled.
Version 1.2.3
changed catacombs cell name in lua script (thanks abot)
scan creatures every second instead of every frame in calm ghosties.lua (thanks abot)
Version 1.2.2
commented out one line in main.lua to prevent the problematic custom coc console command lua file from running
Version 1.2.1
fixed a bug where the Bleeding Skull doesn't take magic damage
fixed a bug where events are reregistered every load
changed velothi brazier off mesh texture so the mod doesn't overwite your atlas velothi texture
Version 1.2.0
Changed lighting in catacombs to be a lot darker
Overhauled the Ossuary of Seht quest with new options for the player
Added a lot of new generic and unique dialogue lines for NPCs
Added a new unique face for the leader of the Acolytes of Clockwork
Reduced NPC AI distance, they should bump into things less often now
Added pathgrids to the Ossuary of Ayem interiors
Gave cell names for the catacombs the prefix "Ghostfence,"
Fixed a floating lantern in the Ossuary of Ayem Temple
Fixed small gaps between Velothi door jams and Velothi crypt tile set pieces
Fixed some dialogue filtering errors
Fixed typos
Version 1.1.0
Fixed missing meshes in Ossuary of Ayem interior for non-BCOM users
Version 1.1
Memento Mori should now be OpenMW compatible!
Some adjustments to the SIxth House quest to attempt preventing player from breaking the quest
Version 1.0.1
changed the velothi ramp mesh to one from oaab. requires oaab_data v2.0.3+
added a walkthrough for a dungeon puzzle in docs/ossuaries of the ghostfence.md