I've yet to do the quest, but I've had a boat randomly pop in and out of existence at the dock of Seyda Neen, and I have tracked it down to this mod given that I've heard mention of a boat showing up there to take you to the island at some point.
sometimes It's fully there and docked, other times it's completely missing, but MGE still renders its reflection in the water, and the there are those times where it pops in and out of existence depending on the angle. If you can and are willing, I'd like to ask you to get it fixed. Till then I'll have to play without the mod, as it is very annoying when it happens.
Good day, all. tewlwolow, thank you for the great mod. * Would you, please, make it BCOM compatible. NOpacic, * Would you re-share your compatibility patch.
I really must curse a man who decided to introduce spiders into Morrowind. Too many great mods I won't try because those eight-legged monstrosities will bring me to a nervous stupor.
Would this be compatible or not with the official plugin "Siege at Firemoth" or the UMOPP Naturalized version of said "Siege at Firemoth"? If it is, it'd make Firemoth a lot more fun. If not well I may give this one a try over the official/naturalized Firemoth plugins. Either way I am curious only reason I asked if they were or weren't compatible.
Anyone else have an issue where the boat that takes you to Firemoth appears before you even hear about Fort Firemoth? I keep having it appear clipped into the boat you arrive on during character creation.
If TR is still planning to replace Firemoth as whole then it’s not really feasible. I think it was supposed to be an optional plugin or something, which you could turn off, so it should be fine.
It’s a bit like asking if two different city overhauls are going to be compatible when run together… :)
Any chance of removing reliance on MWSE? OpenMW plays so much better, I dont think I'll ever go back. Sucks that im unable to play MWSE reliant mods though.
57 comments
sometimes It's fully there and docked, other times it's completely missing, but MGE still renders its reflection in the water, and the there are those times where it pops in and out of existence depending on the angle. If you can and are willing, I'd like to ask you to get it fixed. Till then I'll have to play without the mod, as it is very annoying when it happens.
...forced fm_companions_gathered to 1 & placed all 3 on the boat (with that argonian) but nothing happened. A pity :(
tewlwolow, thank you for the great mod.
* Would you, please, make it BCOM compatible.
NOpacic,
* Would you re-share your compatibility patch.
There's a neat little spot left of the dock which would fit the Firemoth boat perfectly, just saying, twelwolow ;)
https://www.nexusmods.com/morrowind/mods/52988/
It’s a bit like asking if two different city overhauls are going to be compatible when run together… :)