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Yul Marshee and the Visage of Mzund
By the Provincial Privateers
Dev Shah, Jackimoff Wackimoff, Mojo187, MwGek and Taniquetil
Version: 1.3
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Contents
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1. Description
2. Requirements
3. Recommended mods
4. Permissions
5. Installation
6. Removal
7. Updating
8. Incompatibilities
9. Known Issues or Bugs
10. Load Order
11. Changelog
12. Contact
13. Credits
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Description
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Embark on a set of unique adventures by helping out Yul Marshee complete her collection of lost treasures and assist her in building a bizarre Dwemer contraption. Start out by visiting Yul's house in the quiet town of Pelagiad.
Featuring
• Story driven exploration
• Find and delve into multiple new dungeons and locations
• Discover unique treasures and antiquities
• Add to Yul Marshee's collection with your discoveries
• Build your very own airship together with Yul and take it with you when exploring
Note: We had planned for progressing building stages of the airship in the workshop and an actual launch sequence from the house. But due to time constraints we are afraid we have to leave that to a future update.
Airship controls
• Forward ---> Key Forward
• Backward ---> Key Backward
• Up ---> Shift + Key Forward
• Down ---> Shift + Key Backward
• Land ship and dismount ---> Q
• FixMe command when stuck ---> Shift + X
You can only land the airship when close to the ground. Trying to land on sloped terrain might be a bit un-immersive. Landing on very steep sloped terrain is blocked in the script.
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Requirements
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Morrowind, Tribunal, and Bloodmoon
OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537)
MGE XE - MWSE (https://www.nexusmods.com/morrowind/mods/41102)
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Recommended mods
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• Morrowind Optimization Patch (https://www.nexusmods.com/morrowind/mods/45384)
• Project Atlas (https://www.nexusmods.com/morrowind/mods/45399)
• Glow in the Dahrk (https://www.nexusmods.com/morrowind/mods/45886)
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Permissions
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Need permission to modify our mod
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Installation
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1. Copy all files into the Data Files folder.
2. Rerun you distant land generation if playing with MGE XE.
3. Make sure MWSE is up to date by running MWSE-Update.exe in your Morrowind folder.
3. Activate Yul Marshee and the Visage of Mzund.esp.
4. Play the mod.
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Removal
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1. Uncheck Yul Marshee and the Visage of Mzund in your loadorder.
2. Remove Yul Marshee and the Visage of Mzund.esp from the data files folder.
3. Delete the PP folders inside Data Files\meshes, textures and icons folder.
4. Delete the ProvincialP folder inside Data Files\MWSE\mods
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Updating to
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Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems.
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Incompatibilities
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• The final part of this mod and the actual flying with your airship is not compatible with OpenMW. The adventure quests are all compatible. We have fast travel for OpenMw users and as an optional toggle option for MWSE users planned in a future release..
• This mod is can cause conflicts with other mods that change or alter the following locations:
Pelagiad
The wilderness area directly north east of Ald Redaynia
Bal Fell, East Wing
Ald-ruhn, Codus Callonus: Bookseller
Nchardumz, Lower level
Solstheim, Jolgeirr barrow
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Known Issues or Bugs
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The animation of the ship are not 100% accurate while flying and jam while steering with the mouse.
Be sure to note down any bugs on the nexus page so we can update the mod (https://www.nexusmods.com/morrowind/mods/51915?tab=bugs).
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Load Order
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Load both data repo's before the mod.
1. OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
2. Tamriel_Data (https://www.nexusmods.com/morrowind/mods/44537)
3. Yul Marshee and the Visage of Mzund
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Changelog
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V1.0
Initial release
V1.1
Increased the value of some items hidden at a shipwreck.
Fixed an issue with the script on the Control Rod giving another journal entry afer buying it, dropping and picking up.
Lying in the first quest to Ergala will make you loose disposition with him.
Added ownership to all items in Yul's house.
Increased the size of the lava planes in Nchardumz, maintenance tunnels to not glitch.
Changed the interior door in Haendolf's barrow to match the exterior one.
Deleted a bugged vent in Nchardumz, maintenance tunnels.
Changed some cluttering and detailing in Solstheim, Jolgeirr barrow: Hidden passage.
Fixed a collision issue at Fahlbtharz, Lavaworks.
Added a solstheim topic to Yul if you haven't been there before.
Mentioned the location of the barrow in the forgotten barrow quest journal.
Yul now says you still need to go to the forgotten barrow if you have the dagger, but not visited the barrow.
Yul reveales the location of Bal Fell to you while doing the second quest.
Added the controls of the airship to the last journalentry of the questline.
V1.2
Moved Yul's house to a more compatible spot in Pelagiad, like now compatible with BCOM.
Cleaned all landscape changes from Pelagiad to be more compatible, like with mods that add groundcover.
Added a northmarker and window to Yul's house.
Moved the info about the controls of the airship to the MWSE menu.
Added a FixMe command to the airship to escape when somehow stuck.
New dialogue and topics added that improve the flow of the questline.
Added a new second encounter with Nencirmo.
The airship now slowly updates as you complete the quests, reflecting it getting built as you collect the items for it.
Slight overhaul of Haendolf Barrow.
Improved ending sequence.
Characters now correctly check if you have enough gold.
Several bugfixes, typos removed and edge cases closed.
V1.3
Made the Nchardumz quest show up in the journal again.
Made the Bal Fell quest properly close after killing Nencirmo.
Fixed some issues with the dialogue and journal when paying for the spear in the hidden tomb quest.
Fixed a floating object in Yul's house.
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Contact
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Discord:
Dev Shah#4677
Jackimoff Wackimoff#8436
mojo187#1836
MwGek#1275
Taniquetil#7708
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Credits
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Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to Merlord and Safebox for using some parts of their MWSE scripts.
Thanks to Melchior Dahrk for helping with the animated meshes and Glow in the Dahrk Compatibility
Thanks to Cyprinus & Melchior Dahrk for using MidJourney AI on Discord for some textures in this mod.
Thanks to Hemaris for creating a vanilla snow overlay used to create some snowy land textures.
Thanks to the OAAB_Data and Tamriel Data teams for the assets used in this mod.
Thanks to the Morrowind Modding Community for giving a platform for modding events
Thanks to Darkelfguy for hosting the Morrowind Modding Madness event.