Morrowind

114 comments

  1. zsouza13
    zsouza13
    • premium
    • 7 kudos
    Does this work with brother junipers twin lamps and illuminated order
    1. matsukosan
      matsukosan
      • member
      • 0 kudos
      Yeah, wondering this myself. I'm not so sure OAAB BJTL works, but I'm hoping for a patch or something.
    2. Edeldios
      Edeldios
      • member
      • 24 kudos
      Tested this out with OAAB BJTL, and there are no conflicts. That mod does not touch this dungeon.
  2. AkiraE
    AkiraE
    • premium
    • 109 kudos
    Everything about this is excellent and I loved it... except for the quests. You know what doesn't go together? Quests that toss you (needlessly) between the two same NPCs and huge cells that take forever to load even on strong PCs. Almost quit the mod when I got sent to talk to the dunmer dude for the fifth time in a row.

    If you're just interested in the cool atmosphere, worldbuilding and music, give it a go, though.
  3. Jyggalagpuff
    Jyggalagpuff
    • member
    • 12 kudos
    Is there a way to improve performance on this? My fps goes to 30-60 on OpenMW 0.49. Interestingly, 0.47 performs MUCH better at 60-100 fps??

    *EDIT: I discovered the culprit... the OpenMW Animation Blending version causes this lag, but the latest dev appears to fix the issue!
  4. matsukosan
    matsukosan
    • member
    • 0 kudos
    where is the tower? i can't find it for the life of me.
  5. Dreadnaughtious
    Dreadnaughtious
    • premium
    • 6 kudos
    Hey, so I know the permissions says I can, but do you mind if I use the mushroom assets from this mod in one of my works? Full creditation ofc.
    I just like to ask regardless because it'd feel rude not to.
    1. MelchiorDahrk
      MelchiorDahrk
      • premium
      • 439 kudos
      Yes, that would be fine!
  6. MajorKirrahe89
    MajorKirrahe89
    • member
    • 3 kudos
    I'm currently roleplaying an ex-slave Khajiit abolitionist, so the whole „there are escaped slaves in the Grazelands who need help” thing was just right my alley. And I must say the story and quests were nice – rather simple and without any fireworks, but engaging and fun. But the real heart and soul of this mod are locations and secrets. Two main caves are quite massive and overwhelming at first, but both are simply gorgeous, made with much love, care and attention to detail. And, as we all know, horizontal locations are boring, so the caves are a new definition of MVP (short of „Morrowind Vertical Places”). Other locations are great as well, such as overgrown with glowing mushrooms, kinda psychodelic caves and Dwemer ruins (which are trapped with some nasty devices!). Music fits locations perfectly and builds atmosphere. As for the secrets, they are smart and really well done, rewarding players who are curious and perceptive (that ring!). And the rewards are really nice, too, with Boethia’s Axe being a sugar on the top of the mod. Some may find it immersion-breaking (can’t blame them), but being a fan of guitar riffs I just love it and the way one must prove his/her worth to obtain it.

    One thing though –such great place filled with NPCs (some of them are named really cleverly) should have some side-quests aside from the main story, to make it feel more alive. The mod deserves it.
    1. MelchiorDahrk
      MelchiorDahrk
      • premium
      • 439 kudos
      Thanks for the kind words! We're really glad that you and others have enjoyed this mod.

      The team is actually slowly working on a 2.0 update for this under that exact premise: side quests would be nice. I can't promise any release date, but it is in the works!
    2. MajorKirrahe89
      MajorKirrahe89
      • member
      • 3 kudos
      Then I wish the whole team all the best. Thanks for a great mod!
  7. Arugal
    Arugal
    • supporter
    • 3 kudos
    For anyone who has tried this mod out. Dose it fit a Telvanni, who is not a crule slave master or just dont care about beast races or anyone beside him/her self? But at the same time, dont want their house ruined or being attacked?

    Cheers!
  8. vaelta44
    vaelta44
    • member
    • 28 kudos
    I do really like the music - very atmospheric. But what is the best way to disable it? Having it loop continuously gets a bit repetitive.
  9. Jarabi
    Jarabi
    • member
    • 1 kudos
    Great set design, interesting story, excellent atmosphere and some nasty surprises! Very good piece of work indeed.

    One minor comment

    Not much of a spoiler....


    Two of the Uxith-kei just seemed to be hostile to the player (an Argonian in the tavern and a Khajiit in the main manor). Not sure why. I wasn't carrying that which I wasn't supposed to have. Maybe there was some aspect to the story I hadn't worked out.
  10. AlandroSul
    AlandroSul
    • premium
    • 29 kudos
    Finally got around to playing through this one. Really gorgeous setting with an interesting quest. Stumbling across some optional treats like the special axe was really great. It was hard to get through some areas at High Elf height... but I only noticed *after* playing that you recommend using one of MCP's beta options to get around that, oops.