123 comments

  1. Chimkip
    Chimkip
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    Amazing mod! I had so much fun here. I think that the mod could definitely use a place to buy recall/mark potions to offset the complaints of backtracking- but nonetheless. This was a perfect send off for my Argonian. I wanted to note- Vasteix will give the rumor about Uxith-Kei's operations being hampered by the ghost problem and calls his own operation possibly desperate. I feel like this should be removed from his rumor list. 

    --may also want to note- you can increase the navmeshdb file for OpenMW with this tip:
    https://modding-openmw.com/lists/graphics-overhaul/352/
    if you are having trouble loading locations over and over again for this mod this should cut the load times after the first times. 
  2. Varil92
    Varil92
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    Is it compatible with OAAB Brother Junipers Twin Lamps?
  3. Psychlonic
    Psychlonic
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    Finally got around to this one. The entire place feels like a world unto itself, not just in size but with the tension between the factions and overall attitudes. Overall great world-building, I found myself simply staying at Massama for my entire exploration of the mod, feeling no real need to leave until I'd exhausted everything that seemed to be present.

    Many have already stated the constant backtracking to the Dunmer is a little tedious, I had the boots of blinding speed on so I didn't suffer as much but I can see this being the case indeed.

    Another thought that crossed my mind was that when I initially found the Mirror Shield, I had a character with The Atronach sign and found myself wondering if I could negate the bad side effects to enjoy the neat looking shield anyway. It was moot after the upgrade at the end of the "main quest" of course, but I can't help but wonder if incorporating some bad side effects to the final form might balance it out a bit. Things that a clever player could negate while still offering powerful buffs, in true vanilla fashion. 

    A great experience, at the end of the day. Well done!
  4. ShadowedFyre
    ShadowedFyre
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    Was the incompatibility with Illuminated Order Improved ever addressed?
    1. LordoftheForsaken89
      LordoftheForsaken89
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      There's a patch by Ronik at the modding discord that needs the latest Illuminated Order Fixes by Lucevar.
  5. EyeOfArgus
    EyeOfArgus
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    Hey everyone! I have a question. 
    Is it normal that cave lamps scream like silt strider non-stop? (and I mean NON-STOP. They don't shut up)
    I'm trying to figure out if this is a bug or not.

    Most likely the problem is not in the mod itself. Had a similar issue with creatures in "Investigations at Tel Eurus"
    I have a fairly extensive modlist, but nothing affecting creature sounds, as far as I know. At least not directly.
    Does anyone have an idea what could be causing it? (Sorry if this sounds super vague) 

  6. HandFullofCheese
    HandFullofCheese
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    Dumb question: does anybody know what to do in the hidden temple of Boethiah? I have the axe and gained entrance. Read the book and got the picture of the shrine under, but can't figure out what more there is. If there is? I feel like there must be though.

    By the story in the book, I'm assuming I need to off somebody? Idk, maybe get to escourt somebody later? Idk.
  7. presidentofthemoon
    presidentofthemoon
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    Every time i ask for rumors in sadrith mora I get the gateway ghost rumor even though that quest is done.  So annoying
    1. presidentofthemoon
      presidentofthemoon
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      Whatever, just went to massama glitches like this happen with literally everything in this game
  8. zsouza13
    zsouza13
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    Does this work with brother junipers twin lamps and illuminated order
    1. drakeotomy
      drakeotomy
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      Yeah, wondering this myself. I'm not so sure OAAB BJTL works, but I'm hoping for a patch or something.
    2. Edeldios
      Edeldios
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      Tested this out with OAAB BJTL, and there are no conflicts. That mod does not touch this dungeon.
  9. AkiraE
    AkiraE
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    Everything about this is excellent and I loved it... except for the quests. You know what doesn't go together? Quests that toss you (needlessly) between the two same NPCs and huge cells that take forever to load even on strong PCs. Almost quit the mod when I got sent to talk to the dunmer dude for the fifth time in a row.

    If you're just interested in the cool atmosphere, worldbuilding and music, give it a go, though.
  10. Jyggalagpuff
    Jyggalagpuff
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    Is there a way to improve performance on this? My fps goes to 30-60 on OpenMW 0.49. Interestingly, 0.47 performs MUCH better at 60-100 fps??

    *EDIT: I discovered the culprit... the OpenMW Animation Blending version causes this lag, but the latest dev appears to fix the issue!