Morrowind
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Vistekis

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zixx999

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6 comments

  1. whizbangx
    whizbangx
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    The mod works but the "Pipe Spell" effects seems permanent and won't fade off of my character after puting both the smoke pipe and all of the weed in a container... 
    1. christianhulen
      christianhulen
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      Same here. I think I found a fix, though. I ended up going into the CS and I edited the effects of the spell ( mc_pipereactions ) to 0. Seems to be working fine, aside seeing it in the active effects.
    2. whizbangx
      whizbangx
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      Thank you! :)
  2. JAMESMCMASTER
    JAMESMCMASTER
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    I'm on Openmw and It started out working fine with correct placement but for some reason the pipe sits sideways in the hand now... please help!!! been trying to figure this out for days... and I've noticed now that all the tavern customers all hold the mugs sideways as well, haven't figured out yet if they're related...

    Edit: the tavern mugs aren’t related I don’t think…
    I realized that I’m also not getting the smoke animation or the correct color wood for the pipe…
    I found 2 separate mods that make the pipe go back to being crooked…
    the first is “Saga Objects.esp” which I believe goes with the Saga race.esp, I can live without that one.
    but the second incompatibility was with is a mod I like “Clean Magical Goods v1.0.esp” which has smoking pipes as well… if smokablepipes.esp is loaded before CMGv1.esp then I get the correct pipe color and smoke but the pipe sits sideways… if I load it after then the pipe sits correctly but has no smoke and is wrong color.
    If I untic the CMGv1.esp then it’s the same as being loaded before it. It sits correctly but has no smoke and wrong color. Which leads me to believe there might even be a third mod interfering…. 

    Edit pt 2 
    The mugs are another mod issue. 
    and all of the problems I was having with this mod were fixed as soon as I upgraded from .47 to Openmw .48 
  3. BlackMetalDood
    BlackMetalDood
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    I've been waiting for a mod like this for Morrowind since I found the Oblivion one years ago, that was tobacco though, maybe I'll just change some s*** in the CS. Edit - I changed stuff in the CS so everything is Tobacco in the scripts and ingredient, and the spell is only restore magicka, it seems like you can't change the effect off curse or it won't do anything and can't make lights/torches permanent hence the 9999 time. None of this is a problem besides the effect time, changed time in scripts and item and spell effect and nothing, must be a curse effect, it just kind of lasts forever. I thought curses like the Bonewalkers damage Str was a curse but apparently it's a spell, so this is the only curse in the game... Odd.  Idk enough about scripting to really screw with it too much.  So idk how to make the script remove a curse but that would work because the remove spell line is doing nothing, I tried a few things but nothing worked, I also know nothing of scripting.
  4. hjalmir
    hjalmir
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    I'll surely try this mod in one of my future playthrough. I'm curious about the stoned effect.