Incredible. I literally just read a post a few hours ago where this request caught a smug reply that OpenMW allows it in the options. St Spammer patron saint of platform vengeance strikes again! (jk, of course; I love OpenMW - Or do I?)
The work done on MWSE modding and OpenMW alike is brilliant for fans of the game, you can benefit from both. A couch & controller setup with OpenMW, creaking at the seams with graphics mods, 120+ fps on a big tv is spectacular. I also use it to play Morrowind on my 13 year-old mac, something impossible when I bought it.
Tip for those using MADD and getting effect timers for your skills and attributes above 100:
1. Find and make a backup of MWSE\mods\Spammer\Effect Timer\main.lua before editing it. 2. Ctrl+F and search the line: if check and (effect.object and effect.object.name == index) and (effect.duration >= 2) then3. Change it to: if check and (effect.object and effect.object.name == index) and (effect.duration >= 2) and (effect.duration <= 10000) then 4. Save. This excludes spells/effects over 10,000 seconds from showing, so you don't have to disable Fortify effects from showing up altogether. You can change it to whatever you want the cutoff to be for your needs. I don't have the know-how to add it as an mcm slider, but if someone does and wants to share, that would be cool.
EDIT: If you already have those 50k+ duration effects showing prior to the edit, you might have to disable and re-enable the mod via the MCM. (Can't remember if I needed to or not.)
Very useful. It saved me a couple of times already :-) I tried to use it together with The Buff Bars Mod. But I ended up having duplicate bars. Could you implement an option for hiding the UI?
Such a great mod! A big thank you for creating it. Would it be possible to move the countdown visual to the side of the screen, or by the map... mayhaps just around the crosshair?
This is so well executed as is. Don't mind me, just being a diva. EDIT: Really don't mind me, you can change where you want it already in the mod config menu. oops.
For the recast feature, is it possible to add in various conditionals per spell? For instance, a spell that has 1-30 magnitude on cast, set a conditional so that it recasts until magnitude is 20+.
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Also, can I manually add the name of spells to the json file, such as "Evram's Eye Sty" ?
1. Find and make a backup of MWSE\mods\Spammer\Effect Timer\main.lua before editing it.
2. Ctrl+F and search the line:
if check and (effect.object and effect.object.name == index) and (effect.duration >= 2) then
3. Change it to:if check and (effect.object and effect.object.name == index) and (effect.duration >= 2) and (effect.duration <= 10000) then
4. Save.This excludes spells/effects over 10,000 seconds from showing, so you don't have to disable Fortify effects from showing up altogether.
You can change it to whatever you want the cutoff to be for your needs.
I don't have the know-how to add it as an mcm slider, but if someone does and wants to share, that would be cool.
EDIT: If you already have those 50k+ duration effects showing prior to the edit, you might have to disable and re-enable the mod via the MCM. (Can't remember if I needed to or not.)
I tried to use it together with The Buff Bars Mod. But I ended up having duplicate bars. Could you implement an option for hiding the UI?
Nethertheless, awesome mod!
This is so well executed as is. Don't mind me, just being a diva.
EDIT: Really don't mind me, you can change where you want it already in the mod config menu. oops.