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Spammer

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Spammer21

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50 comments

  1. Stiffkittin
    Stiffkittin
    • member
    • 11 kudos
    Sticky
    Incredible. I literally just read a post a few hours ago where this request caught a smug reply that OpenMW allows it in the options. St Spammer patron saint of platform vengeance strikes again! (jk, of course; I love OpenMW - Or do I?)
    1. I love openmw, but I could never give up the functionality of so many iconic MWSE mods
    2. Stiffkittin
      Stiffkittin
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      The work done on MWSE modding and OpenMW alike is brilliant for fans of the game, you can benefit from both. A couch & controller setup with OpenMW, creaking at the seams with graphics mods, 120+ fps on a big tv is spectacular. I also use it to play Morrowind on my 13 year-old mac, something impossible when I bought it.
  2. sdakis
    sdakis
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    • 0 kudos
    Does this work for effects granted by potions, scrolls, and enchantments?
  3. 77cats
    77cats
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    • 7 kudos
    It works well and it's nice to be able to move the effect where we want and add the effect we like to use to the list.
  4. HadToRegister
    HadToRegister
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    • 197 kudos
    Why are so many spells in the BLOCK list? (According to the json file)

    Also, can I manually add the name of spells to the json file, such as "Evram's Eye Sty" ?

  5. excruciosemper
    excruciosemper
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    Tip for those using MADD and getting effect timers for your skills and attributes above 100:

    1. Find and make a backup of MWSE\mods\Spammer\Effect Timer\main.lua before editing it.
    2. Ctrl+F and search the line: if check and (effect.object and effect.object.name == index) and (effect.duration >= 2) then3. Change it to:
    if check and (effect.object and effect.object.name == index) and (effect.duration >= 2) and (effect.duration <= 10000) then
    4. Save.
    This excludes spells/effects over 10,000 seconds from showing, so you don't have to disable Fortify effects from showing up altogether.
    You can change it to whatever you want the cutoff to be for your needs.
    I don't have the know-how to add it as an mcm slider, but if someone does and wants to share, that would be cool.

    EDIT:  If you already have those 50k+ duration effects showing prior to the edit, you might have to disable and re-enable the mod via the MCM.  (Can't remember if I needed to or not.)
  6. Glisp
    Glisp
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    • 15 kudos
    This doesn't cover all spells,  just mostly conjuration schools. Also doesn't pay attention to potions.
  7. Triads2
    Triads2
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    • 0 kudos
    what's the mod for the icons on the left hand side???
  8. alteid
    alteid
    • member
    • 3 kudos
    Don't work for Levitate spell.
  9. paraDiXson
    paraDiXson
    • supporter
    • 0 kudos
    Very useful. It saved me a couple of times already :-)
    I tried to use it together with The Buff Bars Mod. But I ended up having duplicate bars. Could you implement an option for hiding the UI?

    Nethertheless, awesome mod!
  10. Tezrel
    Tezrel
    • member
    • 13 kudos
    Such a great mod! A big thank you for creating it. Would it be possible to move the countdown visual to the side of the screen, or by the map... mayhaps just around the crosshair?

    This is so well executed as is. Don't mind me, just being a diva.
    EDIT: Really don't mind me, you can change where you want it already in the mod config menu. oops.
  11. almightyk
    almightyk
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    • 9 kudos
    For the recast feature, is it possible to add in various conditionals per spell? For instance, a spell that has 1-30 magnitude on cast, set a conditional so that it recasts until magnitude is 20+.