hey I really like this idea. I saw you made some mods for oblivion, just wanted to throw the idea of maybe making a version of this mod for oblivion. I always thought it silly that I should let enemies hit me to level my armor skills. moving around should also level it some. anyway, that would be appreciated. thank you for making this one for morrowind
You could look into https://mwse.github.io/MWSE/events/calcArmorRating/ Register a function that will trigger on tes3.event.calcArmorRating Use your table of values to recalculate the armor rating inside this function, and send the new value. Will it work? Maybe, didn't try.
I remember asking how feasible this idea would be to implement in the Morrowind Modding Community almost a year ago; I'm glad somebody ended up making it.
8 comments
could you please tell me how to use the part of your script, to change the armor percentage contribution to armor rating for both player and npc?
local function tes3.armor (e)
armorscalar = {
[0] = 0.1, -- helmet
[1] = 0.4, -- cuirass
[2] = 0.05, -- left pauldron
[3] = 0.05, -- right pauldron
[4] = 0.15, -- greaves
[5] = 0.15, -- boots
[6] = 0.05, -- left gauntlet
[7] = 0.05, -- right gauntlet
[8] = 0.2, -- shield
[9] = 0.05, -- left bracer
[10] = 0.05, -- right bracer
end
event.register(tes3.event.armor, tes3.armor)
I have no clue how this scripting works.
Register a function that will trigger on tes3.event.calcArmorRating
Use your table of values to recalculate the armor rating inside this function, and send the new value. Will it work? Maybe, didn't try.
Is it compatible with things like Reading is Good?