About this mod
Want to play as a Pacifist? Apologize to a merchant that you've accidentally attacked? Maybe make a bandit friend? If so, this is the mod for you. You can now permanently calm NPCs!
- Requirements
- Permissions and credits
- Donations
Want to play as a Pacifist? Apologize to a merchant that you've accidentally attacked? Maybe make a bandit friend? If so, this is the mod for you.
In Vanilla Morrowind, you can Calm enemies for a while, but then it will be hostile again after a while. With this mod, if your Illusion skill is high enough (configurable) you can permanently calm someone (they will get angry again if you attack them)!
Features
- Permanently calm someone with any calm spells, even your custom spells.
- Works on creatures too! You must still use the correct calm spell (Calm Humanoid for NPCs, Calm Creatures for Creatures)
- Calm those sleepers down!
- Be Jesus in Morrowind and have a no kill playthrough!
- Illusion must be at least 50, if you think this is too high or too low, configure it in the mod config!
- Calm spells will now have some permanent impact on Fight stat. The default value is Calm magnitude (including weakness/resistance) - 1/3 * Target's Willpower
- Some NPCs are really hard to calm down (like Neloth for example)! It's still possible to permanently calm him down, use a high magnitude Calm and keep trying! It might take several tries before he finally calms down.
- You can turn off NPC willpower defense if you don't like it! Fight value will be decreased by the total amount of calm magnitude (still includes weakness and resistance).
Requirements & Installation
- You need to have MWSE, then just copy the content to your Data Files.
Extra Notes
- Guards can be very hard to calm down when you have a bounty (even temporary calm is difficult).
- In a group fight, calmed down enemies might have their FIght increased after you hit their friend.
- Let me know if you have any feedback/suggestions!
- I'm planning to revamp more spells starting with Illusion, possibly adding lightweight perks a la Oblivion. Let me know what you want to see.
- Sadly not compatible with OpenMW since it's made using MWSE :(
Changelogs
- 1.0.1 Added null check, useful for those using MWSE console.