Morrowind

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biltjan

Uploaded by

biltjan

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About this mod

Want to play as a Pacifist? Apologize to a merchant that you've accidentally attacked? Maybe make a bandit friend? If so, this is the mod for you. You can now permanently calm NPCs!

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Overview
Want to play as a Pacifist? Apologize to a merchant that you've accidentally attacked? Maybe make a bandit friend? If so, this is the mod for you.

In Vanilla Morrowind, you can Calm enemies for a while, but then it will be hostile again after a while. With this mod, if your Illusion skill is high enough (configurable) you can permanently calm someone (they will get angry again if you attack them)!

Features
  • Permanently calm someone with any calm spells, even your custom spells.
  • Works on creatures too! You must still use the correct calm spell (Calm Humanoid for NPCs, Calm Creatures for Creatures)
  • Calm those sleepers down!
  • Be Jesus in Morrowind and have a no kill playthrough!
  • Illusion must be at least 50, if you think this is too high or too low, configure it in the mod config!
  • Calm spells will now have some permanent impact on Fight stat. The default value is Calm magnitude (including weakness/resistance) - 1/3 * Target's Willpower
  • Some NPCs are really hard to calm down (like Neloth for example)! It's still possible to permanently calm him down, use a high magnitude Calm and keep trying! It might take several tries before he finally calms down.
  • You can turn off NPC willpower defense if you don't like it! Fight value will be decreased by the total amount of calm magnitude (still includes weakness and resistance).

Requirements & Installation
  • You need to have MWSE, then just copy the content to your Data Files.

Extra Notes
  • Guards can be very hard to calm down when you have a bounty (even temporary calm is difficult).
  • In a group fight, calmed down enemies might have their FIght increased after you hit their friend.
  • Let me know if you have any feedback/suggestions!
  • I'm planning to revamp more spells starting with Illusion, possibly adding lightweight perks a la Oblivion. Let me know what you want to see.
  • Sadly not compatible with OpenMW since it's made using MWSE :(

Changelogs
  • 1.0.1 Added null check, useful for those using MWSE console.