Morrowind
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globemallow

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globemallow

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15 comments

  1. freakuac
    freakuac
    • supporter
    • 52 kudos
    Finally met one of them in the wild, engaging stories. Keep it up! :)

    Embrace cross-fostering/surrogate concepts always, ditch overrated half-breeding/hybrids in fantasy settings!

    ------
    EDIT: (28 Feb 2024)
    Finally, met the other, and reunited them together. So warmhearted, thanks for anything.
  2. Dario1980
    Dario1980
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    • 2 kudos
    Not a bad mod. Thanks for it.

    I feel like this one would be an obscure quest, if it were to be in the original game.
  3. GrumblingVomit
    GrumblingVomit
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    • 42 kudos
    Great little quest, I enjoyed it. I'm running BCOM and Redaynia Restored and it did not conflict with either of those for anyone curious.
    1. globemallow
      globemallow
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      • 9 kudos
      Glad you enjoyed it! Thank you for the compatibility notes. I intentionally placed the camps "off the beaten path" to avoid conflicts.
  4. Fifthavenue
    Fifthavenue
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    • 2 kudos
    This looks awesome! What are those particles in the first screenshot btw?
    1. globemallow
      globemallow
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      • 9 kudos
      Glowbugs!
      https://www.nexusmods.com/morrowind/mods/50538
  5. hokan42
    hokan42
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    • 7 kudos
    I like the mod and quest - it adds a bit interest to two otherwise fairly empty locations.

    I do wonder if there is some way to make it more obvious to the player that these two Argonians are connected. If one installs this mod without knowledge about their locations, it could potentially take hundreds of hours to run into the other Argonian.

    Perhaps one could be given the "item" (or a copy of it) by either of the Argonians, this would then make it more obvious that they are related, when one finds and speaks with the other one.
    1. globemallow
      globemallow
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      • 9 kudos
      Great feedback, thank you!

      And I agree with you! Originally, I intended to add a network of pearl diving camps around the island, with rumours guiding the player to Beela and One-Eye. Their reunion quest was supposed to be a fun Easter Egg for attentive players, rather than the main focus.

      I didn't quite make it that far in my plans, obviously, but I hope to revisit in the mod in the future. I'll keep your thoughts in mind when I do!
    2. hokan42
      hokan42
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      • 7 kudos
      That actually sounds like quite a fun idea.
  6. MelchiorDahrk
    MelchiorDahrk
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    • 445 kudos
    This was a really fun little mod with great locations, characters, and quests. And your first mod! Very nicely done. I'm glad you got it out for ModJam!
    1. globemallow
      globemallow
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      • 9 kudos
      Thank you for the kind words! And for the OAAB shipwreck set, of course :)
    2. MelchiorDahrk
      MelchiorDahrk
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      • 445 kudos
      It was really cool seeing such good usage of OAAB_Data stuff in this mod!
  7. mwgek
    mwgek
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    • 47 kudos
    Love this mod, endorsed. Just played through it and enjoyed the story. Very well done. The locations are very well detailed. Maybe a little too much OP loot in there, wouldn't mind see that scaled down.

    I ran into an error about a missing editormarker.nif. Could be a bugged install on my side, but just a heads up. See the image.
    1. globemallow
      globemallow
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      • 9 kudos
      Thank you for the feedback! The missing mesh should be fixed in the most recent version. I'm glad you enjoyed the mod! I hope I can add more pearl divers and more stories in the future :)
    2. mwgek
      mwgek
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      • 47 kudos
      I'd love to see that. The camp-like settings outside of towns are really immersive.