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Foreign Quarter Market Square
By MwGek
Version: 1.0
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Contents
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1. Description
2. Requirements
3. Recommended mods
4. Permissions
5. Installation
6. Removal
7. Updating
8. Incompatibilities
9. Known Issues or Bugs
10. Load Order
11. Changelog
12. Contact
13. Credits
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Description
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Overhauls the pit area in the Lower Waistworks of the Foreign Quarter in Vivec to a cozy flea market with custom, OAAB and vanilla assets.
There are three new trader selling mostly garbage, like a flea market, but if you look good you might find something you can take home.
Features
• Overhauled pit area in the Lower Waistworks of the Foreign Quarter in Vivec.
• Detailed cluttering with dedicated meshes and meshes from OAAB data.
• Three new traders.
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Requirements
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Morrowind, Tribunal, and Bloodmoon
OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
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Recommended mods
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• Morrowind Optimization Patch (https://www.nexusmods.com/morrowind/mods/45384)
• Project Atlas (https://www.nexusmods.com/morrowind/mods/45399)
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Permissions
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Need permission to use or modify my mod
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Installation
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For the mod:
1. Copy all files inside the 00 Core folder into the Data Files folder.
2. Activate Foreign Quarter Market Square.esp.
3. Play the mod.
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Removal
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1. Uncheck Foreign Quarter Market Square.esp in your loadorder.
2. Remove Foreign Quarter Market Square.esp from the data files folder.
3. Delete the meshes named MwG_Vivec_Market_01-11 inside data files\meshes\MwG folder.
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Updating to
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Overwrite all existing files with the new files. Run the update through Wrye Mash to avoid problems.
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Incompatibilities
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• This mod is not compatible with mods that alter the pit area in the Vivec Foreign Quarter, Lower Waistwork interior cell.
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Known Issues or Bugs
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None, but be sure to note down any bugs on the nexus page so I can update the mod (https://www.nexusmods.com/morrowind/mods/51590?tab=bugs).
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Load Order
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Load OAAB_Data before Foreign Quarter Market Square in your loadorder.
1. OAAB_Data (https://www.nexusmods.com/morrowind/mods/49042)
2. Foreign Quarter Market Square (https://www.nexusmods.com/morrowind/mods/51590)
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Changelog
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v.1.0
• Initial release
V.1.1
• Added author and summary to the .esp file.
• Added readme
• Fixed some items missing ownership
• Added a custom longer shelf mesh to switch out the two vanilla shelves in front of the bar area
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Contact
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Discord: MwGek#1275
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Credits
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Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.
Thanks to the OAAB_Data team for the assets used in this mod.
Thanks to Danae and the people of the MMC for organizing cummunity events like the Summer Modjam.