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Kalinter

Uploaded by

Kalinter

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22 comments

  1. BobrKulda
    BobrKulda
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    • 14 kudos
    could you add a separate pathgrid file, so we could place it behind BCoMs pathgrid reset esp, ( becouse BCoMs pathgrid reset should be placed always on end of load order, so dont have to place this mod on end of load order as well ) ?
  2. wcfcarolina13
    wcfcarolina13
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    • 2 kudos
    There may be an incompatibility with animated Morrowind. 

    NPC origin: Animated_Morrowind - merged - OpenMW.esp

    https://ibb.co/HGZjrfz
    1. Kalinter
      Kalinter
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      Not a bug with this mod. This bug happens with animated sitting npcs in OpenMW, and even getting the patched versions to work correctly can be finicky from what I hear.
    2. wcfcarolina13
      wcfcarolina13
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      I fixed the problem and confirm it's not an issue with this mod. Thanks!
  3. deleted179025216
    deleted179025216
    • account closed
    • 6 kudos
    Just tried out the trimmed down version on a notebook with integrated graphics. It's running perfectly w/o any noticeable frame dips (all with distant land, complex atmosphere, grass, reflections, yada)  Looks really nice and fleshes out Sadrith Mora.
  4. MizterMoonshine
    MizterMoonshine
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    It's a really nice looking place. I will attach a screenshot. But it tanks the framerate way too much. Unfortunately I have to remove it because of it.
    1. blackshuriken
      blackshuriken
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      • 2 kudos
      That's relative to your hardware and settings, of course.
    2. Kalinter
      Kalinter
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      A common complaint about this mod. Making a performance version of this mod is on my list of projects. I'll just actually need to get back around to modding haha.

      Thanks for the screenshot. Your setup is gorgeous.
  5. DetailDevil
    DetailDevil
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    This mod will stay in my modlist.
  6. LinkIsEpic101
    LinkIsEpic101
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    • 9 kudos
    Damn it, wish I didnt start my character so soon. I would've loved thissss.Thanks for the upload! Looks amazing!!
    1. Kirya
      Kirya
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      • 8 kudos
      It shouldn't interfere with your character progression in any way though?
    2. LinkIsEpic101
      LinkIsEpic101
      • member
      • 9 kudos
      I thought its bad adding plugins mid-playthrough, least it was with vegas and skyrim.. I just apply the same principles elsewhere too haha
    3. Tezrel
      Tezrel
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      • 13 kudos
      It's always a risk, but you'll likely be fine. Especially if you're cleaning your mods before you install, and use WyreMash to clean your saves regularly.

      Of course you mod at your own risk, so don't take my words as gospel, but I do have (literally) 666 mods installed right now. I both in-and-uninstall like Neloth on a Skooma Binge and my various characters are all doing fine, dozens of hours into each.

      I have yet to experience any cataclysms save for the occasional crash.
  7. globemallow
    globemallow
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    • 11 kudos
    Really lovely detailing on all the market stalls. I'm in clutter heaven!
  8. Antsh
    Antsh
    • supporter
    • 6 kudos
    Seems to work well with the additions from The Merchants of Sadrith Mora and Bucklers Remastered.

    Thanks!
  9. r3v4n21
    r3v4n21
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    • 8 kudos
    Strange, since I installed this I get this error when entering Sadrith Mora, but don't see any missing textures in game

    TES3Stream Warning: Model "Meshes\UVI\Ac\telvanni_coffer_02.nif" tex not found "textures\uvi_t_display_brocade1.dds"!
    Texture Load Error!: textures\uvi_t_display_brocade1.dds
    1. Kalinter
      Kalinter
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      Thanks for letting me know. I completely missed that Stuporstar's Telvanni chest model has a hidden texture on the inside of the mesh, so that's why you didn't see the missing texture in game. New version should have the missing file, so you shouldn't get anymore errors. 
    2. r3v4n21
      r3v4n21
      • member
      • 8 kudos
      Glad I could help.
  10. MelchiorDahrk
    MelchiorDahrk
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    This is a really cool detailing of the Sadrith Mora market! Great work in such a short amount of time for the event. Definitely looks like a keeper.