184 comments

  1. NoobEaredFreak
    NoobEaredFreak
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    Great mod!

    I just have a missing mesh problem with "r0 act_flies". I have all the required files installed correctly I think or is there another mod that is required for those assets?

    Edit: fixed it with the Flies mod: https://www.nexusmods.com/morrowind/mods/43481?tab=description
  2. spiderjpg
    spiderjpg
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    is there a way to remove the earthquake script from this mod? I get motion sick easily and would love to play with this installed 
    1. Demanufacturer87
      Demanufacturer87
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      Sure, only enable esp file :)
    2. spiderjpg
      spiderjpg
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      (using MO2,) it shows that there's just one ESP and no others to enable but the earthquake effect is present. is there a way to delete the script from the mod archive manually? Im not an advanced MO2 user :D 
      edit: it worked like you said, I enabled only ESP file and no of the earthquake effect shows up
  3. jstansberry
    jstansberry
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    Incredible rework - wish I ran through it before I became unkillable on this character because the atmosphere was awesome. Were the daedric gauntlets removed? Can't find them anywhere
  4. CnCFAN1
    CnCFAN1
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    Wow, I cannot believe how amazing and beautiful this mod is. This is probably the best mod i have ever played in my life. Bravo! From the creepy atmosphere surrounding the stronghold, to all of the amazing new loot and places to explore, I found myself lost in these halls for hours just exploring and taking it all in. I cant get over the quality of it all. I am in awe of your work!
    1. Demanufacturer87
      Demanufacturer87
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      Thank you!
  5. SamFisher91
    SamFisher91
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    With Tamriel Data 10.0, I shouldnt have any issues with your mods right
    1. arachnidzpr7
      arachnidzpr7
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      I think one of the parasol meshes has been changed causing some floating mushrooms.
  6. XinzhaoV
    XinzhaoV
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    Does this mod change the location of Feril Salmyn? I can't find his body outside the ruin anymore.
    1. Demanufacturer87
      Demanufacturer87
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      His body lies on the top of tower
  7. PopkaAlk
    PopkaAlk
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    There are 2 super strong "Xivilai<templete>" in the interior and missing assets from Dr data in the fire atronach chamber. Also portal in that room maybe needs some touches, bc i used it with companion and i have stucked in portal mesh outside
    1. Demanufacturer87
      Demanufacturer87
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      Thanks for letting me know. There was one missing texture and now it is fixed. I have swapped Xivilai to other Daedra ;) And about portal - by mistake i moved exit marker. It is fixed now. Sorry!
  8. antiquatedlace
    antiquatedlace
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    Very idiotic question, while logging interior/exterior changes in my ridiculous google sheet I noticed that I have two mods changing this area: This one (amazing!!), and also Dallara's Better Dunmer Strongholds. I notice you recommend that mod in your desc, should I be using both esps together, or inactivating Dallara's? Are they quite incompatible? 
    1. Demanufacturer87
      Demanufacturer87
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      You can use both mods, they work great together :) 
  9. Radix838
    Radix838
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    Wonderful mod. Very atmospheric. Makes Kogoruhn far more memorable, without going over the top with a 5-hour dungeon and endless feature creep.

    Pairs very nicely with New Illunibi. I honestly expected that you also made that mod.
  10. GlitterGear
    GlitterGear
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    Finally got around to checking this out, and you really knocked it out of the park! Absolutely amazing and makes the place interesting to explore. Permanently in my load order