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Trackah

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16 comments

  1. LightBorneX
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    With at least 3 signs increasing magicka, I'd love to see one changed. Maybe give The Mage a Willpower and/or spell damage bonus, maybe a little of both (no magicka boost).
  2. sleepyandweepy
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    What exactly did you do to the heights, Trackah? I like my wild disparity of mass between Bosmer, Altmer, and everything in-between. Are the heights with this mod more uniform like in Skyrim?
    1. Trackah
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      Only the weights ended up getting modified, I'll have to fix the description.

      Basically, I made it so that the height+weight was the same for all races. So taller races are a bit skinnier while shorter ones are wider. That said none of them were changed all that much (outside of one of the khajiit furstocks in Tamriel Data).
    2. sleepyandweepy
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      Thank you n'wah love the mod except the new aesthetic changes are too wild.
      Heddvilld, female Nord in Balmora is so wide now she looks stretched in MS Paint, meanwhile the male Orc warrior wandering Balmora looks like a greenbean and is as skinny as my sea elf.
      I thought something might be up when Fargoth appeared to have a genuine barrel chest-almost dwarfish-he looks like he could maybe take my sea elf character in a tavern fight, which isn't bad. I like the new beefy Wood Elves but the Nords seem to be like two fridges side by side, everything even their heads are doublemegawide.
      Could you make changes or release a stat only version? Can't use as-is despite the sexy changes the Nords look like they could fill David Byrne's suit
    3. sleepyandweepy
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      /I dig this mod for the new races and balances. I'm going to criticize weight alterations/
      Orcs need to be the widest; they are Orcs! Big! Beefy! Strong! Orcish!
      Nords logically would be second behind Orcs, but still visibly lighter. They are hardy but not pig-children
      Wood Elves look good beefed up, maybe toned down 5-10% Bosmer are no longer pushovers.
      Everything else seems perfect as is, but Orcs are bigger than elves yet now seem skinnier than elves.
      Bosmer are very thickened, good, but need not be wider than an Imperial which I think they are now.
      Whatever the Nord setting is currently is too much: no race should be so ridiculously w  i  d  e
    4. Trackah
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      They didn't seem that drastic to me, but maybe it is less apparent on different screen ratios, or I just don't notice such things as much.

      I'll do some playing around with the numbers, maybe I can find a new base number to set them to that is less noticeable.

      I love how the race's physicality effects their game speed, but what I don't like is how there is no trade off. Statistically bigger is always better.

      In the meantime, if you or anyone else want's to make a hotfix back to the default weights feel free. I'll even link it on the page.
    5. Trackah
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      I figured out that the Nord female weight was actually set to the wrong value. I fixed that.

      As far as orcs go I'll keep thinking of options.
    6. sleepyandweepy
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      ty, Orcs had an issue with being fastest race in vanilla due to being the heaviest race, so you may be brainstorming for a bit b4 its clear what to do with them. On one hand they shouldn't be the fastest race and on the other hand they should be the heaviest; going off aesthetic ideals for what an Orc is at least. Suppose they need to just be 'balanced' in that way; weight determining speed really does limits your options.
      I don't mind leaner orcs, but an orcs shoulders are ideally wider than an elf's.
      Nord's being heaviest fits their Northern giant vibe, so Orcs being between Nords and High elves in weight would be sexy. Thank you for listening to feedback, hope I'm not being bratty I just see nice potential in this mod!
    7. sleepyandweepy
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      .5 magika boost for Atronach sign my be too little, do you think? I agree 2x magika default is too much, with only .5 boost and the magika debuff from Atronach sign I can't see myself ever using Atronach over the other sexy and updated powers. I think Atronach went from arguably strongest sign to now arguably weakest?
      Do you agree or am I over-anticipating a flaw? Mod is swag enough for a permanent install either way, tnx 4 teh kreation Trackah
    8. Trackah
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      The problem with the Atronach is balancing the numbers. The base cost for those spell effects are so awkward it's hard to do anything with it. Beast Tongue has the same problem.
    9. Trackah
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      My other option that I was mulling about was to keep the fortified maximum magicka and the stunted magicka as constant effects but make the spell absorption a 0 cost spell. It would be 25pts for 20 secs. This way you could have a good chance of absorbing the magicka but it's traded off by the need to constantly recast it, which you could do continually since it costs no magicka.
    10. Trackah
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      My other option that I was mulling about was to keep the fortified maximum magicka and the stunted magicka as constant effects but make the spell absorption a 0 cost spell. It would be 25pts for 20 secs. This way you could have a good chance of absorbing the magicka but it's traded off by the need to constantly recast it, which you could do continually since it costs no magicka.
    11. sleepyandweepy
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      Ok I see, I think the spell absorption being an at-will power is a good idea. Atronach will have to intentionally siphon that magicka from enemy sources or summons. It adds more agency to the sign's gameplay and the use of the power can be more focused and effective. I think that should work, 25 points spell absorb is 25% chance to absorb right? That value would be back at default which would make Atronach feel more balanced than nerfed.
      25% chance spell absorb at-will is a good trade-off for the stunted magicka and small boost in magicka, but if you wanted to raise the spell absorb or magicka pool by another bit I wouldn't complain or feel it too powerful. I leave the value balancing to you but I think the idea you're working with is swag, sexy even, fits perfectly
  3. AR225
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    But PatricianTV says balance is LE BAD in singeplayer games? Major yikes.
  4. JayayePea
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    Is this mod compatible with OpenMW? 
    1. Trackah
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      I don't see why it wouldn't be. But I don't use OpenMW so I can't test it.