About this mod
The main point of the Character Balance Patch is to takes those abilities, powers, and racial spells and change the values so that they are “theoretically” balanced. To do this the spell cost for each race’s abilities, powers, and racial spells are added up and then they are modified so that the spell costs for all races are the same.
- Permissions and credits
- Changelogs
Note: Not all spell effects have base costs that are easy to work with. As a result, some of the numbers my look a bit awkward.
Races
Argonian (M weight: 1.10, F weight: 1.13)
Racial Spell: Waterbreathing
* Water Breathing for 165 secs on self, Cost: 0
Ability: Histskin
* Resist Poison 50pts
* Resist Common Disease 20pts
Ability: Betmer
* Restore Fatigue 1pt
Breton (M weight: 1.13, F weight: 1.18)
Power: Dragon Skin
* Shield 25pts for 60 secs on self
Ability: Spell Attunement
* Resist Magicka 50pts
Ability: Gift of Magnus
* Fortify Maximum Magicka 0.5x INT
Dark Elf (M weight: 1.13, F weight: 1.13)
Power: Ancestor Guardian
* Sanctuary 25pts for 40 secs on self
Ability: Shadowed Path
* Resist Fire 70pts
High elf (M weight: 1.03, F weight: 1.03)
Ability: Highborn
* Resist Common Disease 75pts
* Weakness to Shock 5pts
* Weakness to Frost 5pts
* Weakness to Fire 10pts
* Weakness to Magicka 10pts
Ability: Syrabane’s Boon
* Fortify Maximum Magicka 1.5x INT
Imperial (M weight: 1.13, F weight: 1.13)
Power: Star of the West
* Absorb Fatigue 200pts for 1 sec on target
Power: Voice of the Emperor
* Charm 45-60pts for 35 secs within 5ft on target
Khajiit (M weight: 1.13, F weight: 1.18)
Racial Spell: Eye of Night
* Night Eye 50pts for 150 secs on self, Cost: 0
Power: Eye of Fear
* Demoralize Humanoid 100pts for 80 secs on target
Ability: Betmer
* Restore Fatigue 1pt
Nord (M weight: 1.07, F weight: 1.07)
Power: Thunder Fist
* Frost Damage 20pts for 1 sec on touch
Power: Woad
* Shield 15pts for 30 secs on self
Ability: Nord Resilience
* Resist Shock 20pts
* Resist Frost 50pts
Orc (M weight: 1.08, F weight: 1.08)
Ability: Stalwart
* Resist Magicka 30pts
Power: Berserk
* Fortify Health 100pts for 90 secs on self
* Fortify Fatigue 200pts for 90 secs on self
* Fortify Attack 100pts for 90 secs on self
* Drain Attribute: Agility 200pts for 90 secs on self
Redguard (M weight: 1.11, F weight: 1.13)
Power: Adrenaline Rush
* Fortify Attribute: Agility 35pts for 40 secs on self
* Fortify Attribute: Endurance 35pts for 40 secs on self
* Fortify Attribute: Speed 35pts for 40 secs on self
* Fortify Attribute: Strength 35pts for 40 secs on self
* Fortify Health: 35pts for 40 secs on self
Ability: Ra’ Gada Spirit
* Resist Poison 20pts
* Resist Common Disease 20pts
Wood Elf (M weight 1.23, F weight: 1.13)
Power: Beast Tongue
* Command Creature 5pts for 130 secs within 15ft on target
Ability: Y’ffre’s Endurance
* Resist Common Disease 1pt
Birthsigns
The Warrior
Ability: Warwyrd
* Fortify Attack 20pts
The Mage
Ability: Fay
* Fortify Maximum Magicka 0.5x INT
The Thief
Ability: Akaviri Danger-sense
* Sanctuary 20pts
The Serpent
Spell: Star Curse
* Poison 5pts 30 secs on touch
* Damage Health 1pt for 30 secs on self, Cost: 12
The Lady
Ability: Lady’s Favor
* Fortify Attribute: Personality 10pts
Ability: Lady’s Grace
* Fortify Attribute: Endurance 10pts
The Steeds
Ability: Charioteer
* Fortify Attribute: Speed 20pts
The Lord
Spell: Blood of the North
* Restore Health 1pt for 240 secs on self, Cost: 10
Ability: Trollkin
* Weakness to Fire 1pt
The Apprentice
Ability: Elfborn
* Fortify Maximum Magicka 1.0x INT
* Weakness to Magicka 10pts
The Atronach
Ability: Wombburnned
* Fortify Maximum Magicka 0.5x INT
* Stunted Magicka 1.00x INT
Spell: Wombburn
* Spell Absorption 50pts 10 secs on self, Cost: 0
The Ritual
Spell: Blessed Word
* Turn Undead 50pts for 30 secs within 15ft on target, Cost: 9
Spell: Blessed Touch
* Turn Undead 100pts for 30 secs on touch, Cost: 5
Power: Mara’s Gift
* Restore Health 30pts for 1 sec on self
The Lover
Ability: Mooncalf
* Fortify Attribute: Agility 5pts
Power: Lover’s Kiss
* Paralyze for 30 secs
* Damage Fatigue 50pts for 1 sec
The Shadow
Power: Moonshadow
* Invisibility 100 secs on self
The Tower
Spell: Beggar’s Nose
* Detect Animal 20pts for 20 secs on self
* Detect Key 20pts for 20 secs on self
* Detect Enchantment 20pts for 20 secs on self, Cost: 18
Power: Tower Key
* Open 25pts for 1 sec on touch
Classes
Alchemist
Favored Attributes:
* Intelligence
* Luck
Major Skills:
* Alchemy
* Alteration
* Conjuration
* Enchant
* Mysticism
Minor Skills:
* Block
* Blunt Weapon
* Unarmored
* Hand-to-hand
* Speechcraft
Blademaster
Favored Attributes:
* Strenght
* Luck
Major Skills:
* Armorer
* Axe
* Blunt Weapon
* Long Blade
* Acrobatics
Minor Skills:
* Block
* Medium Armor
* Enchant
* Short Blade
* Speechcraft
Burglar
Favored Attributes:
* Speed
* Luck
Major Skills:
* Acrobatics
* Mercantile
* Security
* Short Blade
* Sneak
Minor Skills:
* Athletics
* Unarmored
* Light Armor
* Marksman
* Speechcraft
Crusader
Favored Attributes:
* Strength
* Willpower
Noble[1]
Favored Attributes:
* Luck
* Personality
Major Skills:
* Speechcraft
* Mercantile
* Short Blade
* Security
* Athletics
Minor Skills:
* Light Armor
* Block
* Restoration
* Sneak
* Acrobatics
Templar
Favores Attributes:
* Endurance
* Luck
Major Skills:
* Heavy Armor
* Medium Armor
* Long Blade
* Spear
* Restoration
Minor Skills:
* Athletics
* Block
* Blunt Weapon
* Destruction
* Enchant
Warden
Favored Attributes:
* Agility
* Luck
Major Skills:
* Block
* Restoration
* Unarmored
* Light Armored
* Sneak
Minor Skills:
* Long Blade
* Spear
* Alchemy
* Illusion
* Marksman
Warlock[1]
Favored Attributes:
* Willpower
* Luck
Major Skills:
* Mysticism
* Illusion
* Conjuration
* Unarmored
* Short Blade
Minor Skills:
* Light Armor
* Speechcraft
* Acrobatics
* Alteration
* Sneak
Starting Spells
Lesser Water Walking
* Water Walking 40 secs on self, Cost: 6
Lesser Chameleon
* Chameleon 3-5pts for 30 secs on self, Cost: 6
Lesser Detect Creature
* Detect Creature 10pts for 15 secs on self, Cost: 6
Heal
* Restore Health 20-30pts for 1 sec on self, Cost: 6
Wild Shield
* Shield 1-20pts for 20 secs on self, Cost: 21
Tiring Touch
* Drain Fatigue 5-20pts for 17 secs on touch, Cost: 21
Greater Sanctuary
* Sanctuary 9-10pts for 45 secs on self, Cost: 21
Lesser Tap Energy
* Absorb Fatigue 3-4pts for 20 secs on target, Cost: 21
Rest of Notorgo
* Restore Fatigue 7pts for 60 secs on self, Cost: 21
[1] Vanilla NPC class left unchanged.
Other Mods by Trackah:
* Rare Spell Vender https://www.nexusmods.com/morrowind/mods/51624
* Mainland Morrowind Contact https://www.nexusmods.com/morrowind/mods/51648/