Morrowind
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Randolph Carter

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RandolphCarter8

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About this mod

A small collection of minor tweaks to game settings, generally focused on attribute effects including base magicka multiplier, hp gained per level, and fatigue regeneration.

Permissions and credits
Base Magicka Multiplier - Changes the eponymous setting to 1.7 from the vanilla 1.0. This causes magicka to be derived from 1.7x a character's intelligence instead of 1x. This can be used on its own, but is made to be used in conjunction with my birthsign and race rebalance mods, which are balanced with the assumption of this tweak being used. I wanted magicka to be determined more by a character's intelligence stat than being mostly reliant on race and birthsign bonuses, making spellcasting more viable both for those who don't invest heavily in it, and more rewarding for those who do.



LevelUp Health Endurance Multiplier - Changes the eponymous setting to 0.13 from the vanilla 0.1. This causes endurance to give slightly more health per levelup, making tank builds a bit more viable while also slightly disincentivizing the need to pump endurance exclusively early on. (I also use this with my creature rebalance mod in mind, which makes many creatures far more fearsome. This will be released sometime... eventually... )



Fatigue Return Multiplier - Changes the eponymous setting to 0.05 from the vanilla 0.02. This causes endurance to give better returns on fatigue regeneration per point. This makes endurance a more valuable stat and makes fatigue loss from general movement less obtrusive. I generally love the fatigue system of Morrowind and think it works just fine, but I really don't think moving around at a reasonable pace needs to be quite so punishing.



Projectile Store Chance - Changes the eponymous setting to 50 from the vanilla 25. This gives a 50% chance to recover and reuse thrown projectile weapons instead of 25%, making them a bit more viable. simple as







Requirements
Just Morrowind. Cleaned with TESTool.


Installation
Place the .esp file(s) in your Data Files folder. Activate the plugin(s) in your launcher or your organizer of choice.



Compatibility
These mods are compatible with anything that doesn't alter these specific individual game settings.


Recommendations
I designed these mods primarily for personal use alongside other mods of mine that modify races and birthsigns. These are not at all required, but you may find the balance of these mods to be more suitable with them.

My mods are balanced around the assumption that the user will roleplay to various extents and will avoid "exploitative" gameplay, such as excessive resting. Do what you will with this information.

Feedback is welcome.


Come talk about Morrowind and mods, or just hang out and make friends in my Discord server The South Wall Cornerclub.


Credits
-thanks to Bethesda
-thanks to the Morrowind modding community