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Randolph Carter

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RandolphCarter8

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About this mod

This mod alters birthsigns to be more balanced and useful. Each comes with unique benefits and drawbacks and is suited to a different build or playstyle.

Permissions and credits
Many vanilla birthsigns suffer from being either too boring or too underpowered to ever be worth choosing. This mod alters birthsigns to be more balanced and useful. Each comes with unique benefits and drawbacks and is suited to a different build or playstyle.

Many bonuses come within a short range and the value you get will be rolled for when creating a character. This is just for a little variety. If you don't like your roll, you can reroll as many times as you like by simply reselecting the birthsign in the last menu. Please note that when initially selecting a birthsign, many of the specials will be cut off. Either use this page as a reference for choosing, or simply wait until the last character creation menu that shows your stat sheet to choose. All abilities, spells, and powers granted by birthsigns should be fully visible there.






The Warrior - Warwyrd
The Warrior is the first Guardian Constellation and he protects his charges during their Seasons. The Warrior's own season is Last Seed when his Strength is needed for the harvest. His Charges are the Lady, the  Steed, and the Lord. Those born under the sign of the Warrior are  skilled with weapons of all kinds, but prone to short tempers.

Warwyrd ability
Fortify Attack 8-12
Fortify Strength 8-12
Fortify Fatigue 35-45
Fortify Armorer 13-17
Weakness to Magicka 20-30%
Weakness to Frost 20-30%





The Lord - Trollkin
The Lord's Season is First Seed and he oversees all of Tamriel during the planting. Those born under the sign of the Lord are stronger and healthier than those born under other signs.

Blood of the North ability
Fortify Endurance 18-22
Fortify Restoration 8-12
Weakness to Poison 45-55%
Weakness to Fire 45-55%


Endure power, cost 0 magicka
Restore Fatigue, self, 120sec, 2


Mara's Gift power, cost 0 magicka
Restore Health, self, 40sec, 2






The Lady - Lady's Favor
The Lady is one of the Warrior's Charges and her Season is Heartfire. Those born under the sign of the Lady are kind and tolerant.

Grace ability
Fortify Personality, 8-12
Fortify Agility, 8-12
Weakness to Normal Weapons 45-55


Soothe power, cost 10 magicka
Calm Humanoid/Creature, touch, 30sec, 50-50

Kiss spell, cost 5 magicka
Charm, touch, 5sec, 10-10






The Steed - Charioteer
The Steed is one of the Warrior's Charges, and her Season is Mid Year. Those born under the sign of the Steed are impatient and always hurrying from one place to another.

Charioteer ability
Fortify Speed 8-12
Fortify Athletics 18-22
Feather 18-22
Weakness to Poison 20-30%
Weakness to Common Disease 50-50%

Springheel power, cost 10 magicka
Jump, 30sec, 5






The Mage - Fay
The Mage is a Guardian Constellation whose Season is Rain's Hand when magicka was first used by men. His Charges are the Apprentice, the  Golem, and the Ritual. Those born under the Mage have more magicka and talent for all kinds of spellcasting, but are often arrogant and absent-minded.

Fay ability
Fortify Maximum Magicka 1.1-1.3x INT
Fortify Intelligence 13-17
Fortify Alteration 8-12
Weakness to Normal Weapons 25-35%
Weakness to Shock 45-55%






The Apprentice - Elfborn
The Apprentice's Season is Sun's Height. Those born under the sign of the apprentice have a special affinity for magick of all kinds, but are more vulnerable to magick as well.

Elfborn ability
Fortify Maximum Magicka 1.1-1.3x INT
Fortify Willpower 13-17
Fortify Mysticism 8-12
Weakness to Magicka 55-65%






Atronach - Wombburn
The Atronach (often called the Golem) is one of the Mage's Charges. Its season is Sun's Dusk. Those born under this sign are natural sorcerers with deep reserves of magicka, but they cannot generate magicka of their own.

Wombburn ability
Stunted Magicka
Fortify Maximum Magicka 3.3-3.5x INT
Resist Normal Weapons 25-35%
Fortify Destruction 13-17
Weakness to Shock 55-65%
Weakness to Frost 55-65%
Weakness to Fire 55-65%
Weakness to Magicka 45-55%
Blind 40-50
%

Daedric Veil spell, cost 25 magicka
Fire Shield, 30sec, 15-25
Frost Shield, 30sec, 15-25
Lightning Shield, 30sec, 15-25
Spell Absorption, 30sec, 25-25

Blood Ritual spell, cost 0 magicka
Restore Magicka, 5sec, 10-10
Damage Health, 5sec, 2-2

Energy Ritual spell, cost 0 magicka
Restore Magicka, 5sec, 6-6
Damage Fatigue, 5sec, 8-8






The Ritual - Blessed Touch Sign
The Ritual is one of the Mage's Charges and its Season is Morning Star. Those born under this sign have a variety of abilities depending on the aspects of the moons and the Divines.

Insight ability
Fortify Max Magicka 0.5-0.7x INT
Fortify Enchant 18-22
Fortify Conjuration 18-22
Weakness to Magicka 20-30%
Weakness to Fire 45-55%


Ritual of Fear spell, cost 7 magicka
Summon Clannfear / 15sec

Ritual of Soul spell, cost 0 magicka
Soultrap / Target / 20sec






The Thief - Hara
The Thief is the last Guardian Constellation, and her Season is the darkest month of Evening Star. Her Charges are the Lover, the Shadow, and the Tower. Those born under the sign of the Thief are not typically thieves, though they take risks more often and only rarely come to harm. They will run out of luck eventually, however, and rarely live as long as those born under other signs.

Rabbit's Foot ability
Fortify Agility 13-17
Fortify Speed 5
Fortify Sneak 8-12
Fortify Acrobatics 8-12
Burden 18-22

Grab spell, cost 2 magicka
Telekinesis, 10sec, 15ft

Lockjam spell, cost 2 magicka
Lock, target, 10






The Lover - Mooncalf
The Lover is one of the Thief's Charges and her season is Sun's Dawn. Those born under the sign of the Lover are graceful and passionate.

Mooncalf ability
Fortify Personality 7-10
Fortify Speechcraft 8-12
Fortify Illusion 8-12
Weakness to Poison 45-55%
Weakness to Common Disease 45-55%

Seduce power, cost 5 magicka
Absorb Fatigue, touch, 15sec, 4
Absorb Health, touch, 15sec, 2
Paralyze, touch, 5sec
Drain Speed, self, 15sec, 5-10
Weakness to Fire/Frost/Shock, self, 15sec, 5-15






The Shadow - Moonshadow Sign
The Shadow's Season is Second Seed. The Shadow grants those born under her sign the ability to hide in shadows.

Akaviri Danger-Sense ability
Sanctuary 8-12
Fortify Sneak 18-22
Weakness to Shock 20-30%

Weakness to Magicka 20-30%


Moonshadow spell, cost 4 magicka
Chameleon, 12sec, 25-45%
Fortify Speed, 12sec, 25
Sanctuary, 12sec, 10
Burden, 12sec, 15-25
Blind, 12sec, 40-50%

Sound, 12sec, 10






The Tower - Beggar's Nose
The Tower is one of the Thief's Charges and its Season is Frostfall. Those born under the sign of the Tower have a knack for finding gold and can open locks of all kinds.

Labyrinthine ability
Fortify Luck 5
Fortify Security 18-22
Fortify Illusion 13-17
Resist Paralysis 35-45%
Weakness to Frost 45-55%


Sentry spell, cost 0 magicka
Detect Key, 30sec, 350ft
Detect Animal, 30sec, 350ft
Detect Enchantment, 30sec, 350ft
Night Eye, 30sec, 15

Moat power, cost 5 magicka
Resist Magicka, 30sec, 20-40%
Drain Speed, 30sec, 5-15






The Serpent - Star-Cursed
The Serpent wanders about in the sky and has no Season, though its motions are predictable to a degree. No characteristics are common to all who are born under the sign of the Serpent. Those born under this sign are the most blessed and the most cursed.

Serpentine ability
Fortify Sneak 5
Fortify Speechcraft 5
Fortify Athletics 8-12
Resist Poison 45-55%
Resist Magicka 15%
Weakness to Normal Weapons 35-45%

Venom spell, cost 10 magicka
Poison, touch, 20sec, 2
Paralyze, touch, 5sec
Damage Fatigue, self, 15sec, 2
Damage Personality, self, 1






Requirements
Just Morrowind. Cleaned with TESTool.


Installation
Place the .esp file in your Data Files folder. Activate the plugin in your launcher or your organizer of choice.



Compatibility
This mod is not compatible with anything that alters vanilla birthsigns or their corresponding spells, powers, and abilities.


Recommendations
I designed this mod primarily for personal use alongside other mods of mine that modify various game settings such as base magicka Intelligence multiplier and my race rebalance mod. These are not at all required, but you may find the balance of this mod to be more suitable with them.

I recommend uncapping skills and attributes with the Morrowind Code Patch.

My mods are balanced around the assumption that the user will roleplay to various extents and will avoid "exploitative" gameplay, such as excessive resting. Do what you will with this information.

Feedback is welcome.


Come talk about Morrowind and mods, or just hang out and make friends in my Discord server The South Wall Cornerclub.


Credits
-thanks to Bethesda
-thanks to the Morrowind modding community