Additional info: * Because of OpenMW 0.48 limitations I can't make this mod configurable (mostly GMST and Spell effects) * I will post my graphic setup after 0.48 official release (until now I'am using zesterer shader + reshade with gaussian blur & luma sharpen)
2 Issues, and potential conflicts but non the less I cannot identify what is the conflict....
1. Massive health drain when using shift(sprint) for any movement. 2. Seems almost like refresh or tick rate is massively elevated for NPCs. (very fast walking and animations/casting)
So does this mod add a feather of 200 and weakness to weapons and magic? Because I feel like I'm able to carry WAAAY too much at the start of the game. Like over 400 pounds of stuff. Not sure if that's part of this mods or one of your recommended mods. But it's a weird change either way. [Edit] Okay, now I'm even more confused because I'm getting random debuffs and buffs that change every few seconds. One second I'll be weak to poison. The next frost. And then the next moment I'll be resistant to everything? The only mods I have installed are your mod and the ones you recommended. So I have no idea if the mod is supposed to work like this or there is something I installed incorrectly.
What mechanism does this mod use to ensure the player always hits? I can see for NPCs it just modifies luck, but after combing through player.lua I do not see anything at all relating to hit chance.
I tried installing this but the misses are still there, the animation speed is the same and the only thing that seems to be kind of working is the dodge, but when I try to sidestep, my camera rotates 90 degrees towards wherever I jumped from. I have no other mods installed. Has anyone had this issue?
Is there something I'm missing to obtain the slower weapon swings shown in the demonstrational video? Enemies attack so quickly that actually dodging is rather difficult.
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* Because of OpenMW 0.48 limitations I can't make this mod configurable (mostly GMST and Spell effects)
* I will post my graphic setup after 0.48 official release (until now I'am using zesterer shader + reshade with gaussian blur & luma sharpen)
1. Massive health drain when using shift(sprint) for any movement.
2. Seems almost like refresh or tick rate is massively elevated for NPCs. (very fast walking and animations/casting)
Um... why? This mod was looking pretty good until I read that.
[Edit] Okay, now I'm even more confused because I'm getting random debuffs and buffs that change every few seconds. One second I'll be weak to poison. The next frost. And then the next moment I'll be resistant to everything? The only mods I have installed are your mod and the ones you recommended. So I have no idea if the mod is supposed to work like this or there is something I installed incorrectly.