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Mikhail

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mant2si

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122 comments

  1. mant2si
    mant2si
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    Additional info:
    * Because of OpenMW 0.48 limitations I can't make this mod configurable (mostly GMST and Spell effects)
    * I will post my graphic setup after 0.48 official release (until now I'am using zesterer shader + reshade with gaussian blur & luma sharpen)
  2. Avokh32
    Avokh32
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    "Player receives random weakness every 2 seconds"

    Jesus Christ WHHHHHYYYYYYYYYYYY??!? 😡  💢 💢

    ACTIVELY trying to NOT make the game playable with 100% hit chance, at this point!! 😡😡
  3. Jyggalagpuff
    Jyggalagpuff
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    Hi! Does it matter if you put the omwaddon or omwscript first?
  4. kland123
    kland123
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    Wonder if there's a way to edit the mod so it does not add the buggy debuffs?
  5. DieuDeGlace
    DieuDeGlace
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    While others might complain about the curses and all, my main issue is with followers. Seems they move really really really slow when you get far enough away with this mod active, dont know why. Though i assume it has something to do with npc.lua and im trying to figure it out.
  6. SergeyRudyi
    SergeyRudyi
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    Подскажите пожалуйста, а как называется мод на длинные руки от первого лица ? Как на втором видео 🤔
  7. Jyggalagpuff
    Jyggalagpuff
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    1. Zinkeld
      Zinkeld
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      +1 , would really like to know
  8. SublimeScribe
    SublimeScribe
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    2 Issues, and potential conflicts but non the less I cannot identify what is the conflict.... 

    1. Massive health drain when using shift(sprint) for any movement.
    2. Seems almost like refresh or tick rate is massively elevated for NPCs. (very fast walking and animations/casting)
    1. Nymeriss
      Nymeriss
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      Yeah, everyone walks so fast it looks dumb. I wished I could fix this myself, I like the mod overall but these issues are very annoying
    2. Dimoncheck
      Dimoncheck
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      Yeah, also having an issue with fast walking
  9. duendecat
    duendecat
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    "Player receives random weakness every 2 seconds"

    Um... why? This mod was looking pretty good until I read that.
  10. So does this mod add a feather of 200 and weakness to weapons and magic? Because I feel like I'm able to carry WAAAY too much at the start of the game. Like over 400 pounds of stuff. Not sure if that's part of this mods or one of your recommended mods. But it's a weird change either way.
    [Edit] Okay, now I'm even more confused because I'm getting random debuffs and buffs that change every few seconds. One second I'll be weak to poison. The next frost. And then the next moment I'll be resistant to everything? The only mods I have installed are your mod and the ones you recommended. So I have no idea if the mod is supposed to work like this or there is something I installed incorrectly. 
  11. rabcor
    rabcor
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    What mechanism does this mod use to ensure the player always hits? I can see for NPCs it just modifies luck, but after combing through player.lua I do not see anything at all relating to hit chance.