For those saying that Intelligence makes sense for security: You all are right logically. but as i've said before: for a thief build, gameplay-wise here.
it didn't really make sense from how the game is. Since primarily both Intelligence and Willpower are considered mage attributes due to their correlating skills in-game, having a skill that is usually ((or what would be considered a thief skill)) alongside them just made no sense to me. Especially when spec'ing into a attribute that is overall worthless for a pure thief character/build and valuable points being wasted on, where they could've been more placed somewhere else better. and considering how luck, itself is depicted in-game and like how lockpicking is too; I thought it was very apt. ((not only that, but I wanted atleast one skill to be affected by it. as what i've mentioned before in the description))
Интеллект для обучения у учителей этого навыка более чем логичен... Взлом замков это хитрое дело и неумный человек вряд-ли сможет обучится этому ремеслу
I would have applied this change to Sneak, rather than Security. Picking a lock is more a matter of Intelligence, whereas pickpocketing, and stealing from NPC's is more dependent on tricking them, and taking advantage their perceived negligence, and lack of awareness. Agility would seem to be far less a factor than just plain, old luck. At the same time, I would also tie the Illusion skill to Luck as well. Also would tie Mysticism to intelligence rather than willpower, and Acrobatics to agility rather than strength. That said, tying at least one of the skills to luck makes complete sense. So I'll be downloading, and installing your mod. Thanks.
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it didn't really make sense from how the game is. Since primarily both Intelligence and Willpower are considered mage attributes due to their correlating skills in-game, having a skill that is usually ((or what would be considered a thief skill)) alongside them just made no sense to me. Especially when spec'ing into a attribute that is overall worthless for a pure thief character/build and valuable points being wasted on, where they could've been more placed somewhere else better. and considering how luck, itself is depicted in-game and like how lockpicking is too; I thought it was very apt. ((not only that, but I wanted atleast one skill to be affected by it. as what i've mentioned before in the description))
Взлом замков это хитрое дело и неумный человек вряд-ли сможет обучится этому ремеслу