Never noticed that this was a problem until I installed NIR (which is also an amazing mod!). I may have fixed it by deleting and replacing lines 322-329 (unless you've added more generically named npcs to the name table).
Find and delete these 8 lines.
elseif checkRace == "Dark Elf" then if e.reference.object.faction then if e.reference.object.faction.id == "Ashlander" then raceNames = 5 else raceNames = 4 end end
Copy & Paste these 4 lines in the spot where you deleted the 8 lines.
elseif ((checkRace == "Dark Elf") and (e.reference.object.faction) and (e.reference.object.faction.id == "Ashlanders")) then raceNames = 5 elseif (checkRace == "Dark Elf") then raceNames = 4
Don't forget to save the script. It might fix it maybe? It seems to have worked for me (in a few quick tests). Good luck!
Insane how little attention this mod has gotten. I love it and will never play without it. I always hated how everybod had a name in the gameworld with the exception of a few sad guards and other weirdos. Mods that change NPCs to be unique are way to conflict heavy. This is a lightway, minimalist solution! Thanks!
4 comments
Find and delete these 8 lines.
elseif checkRace == "Dark Elf" then
if e.reference.object.faction then
if e.reference.object.faction.id == "Ashlander" then
raceNames = 5
else
raceNames = 4
end
end
Copy & Paste these 4 lines in the spot where you deleted the 8 lines.
elseif ((checkRace == "Dark Elf") and (e.reference.object.faction) and (e.reference.object.faction.id == "Ashlanders")) then
raceNames = 5
elseif (checkRace == "Dark Elf") then
raceNames = 4
Don't forget to save the script. It might fix it maybe? It seems to have worked for me (in a few quick tests). Good luck!
I love it and will never play without it. I always hated how everybod had a name in the gameworld with the exception of a few sad guards and other weirdos. Mods that change NPCs to be unique are way to conflict heavy. This is a lightway, minimalist solution!
Thanks!