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About this mod

Summonned Creatures will be more enclined to take sides with whoever has the highest conjuration skill.
Which means that you'll have a chance to steal hostile NPCs summons if your conjuration is high enough, but also that your own summons might turn against you if you send them against the wrong opponent.

Requirements
Permissions and credits
Grand Theft Summon - MWSE



What does it do:

-> Summonned Creatures will be more enclined to take sides with whoever has the highest conjuration skill. 

-> That means that you'll have a chance to steal hostile NPCs summons if your conjuration is high enough.

-> That also means that your own summons might turn against you if your skill is too low.

-> Switching sides depend on your conjuration skill, but also on your luck. Raise both if you don't want your minions to betray you :)

How to:

-> There's nothing to do.
When fighting with or against a summoned creature, the mod will automatically handle everything.

Installation:

-> Merge the "Data Files" folder inside the 7z archive with your own in Morrowind Folder (Or even better, use a mod organizer to do everything automatically for you).

Compatibility:

-> Not compatible with OpenMW.


Requirements:

-> MWSE



Known Issues:

-> None (for now at least)

Credits:

-> DrunkenMudCrab and Urm for the mod name suggestions.