About this mod
Summonned Creatures will be more enclined to take sides with whoever has the highest conjuration skill.
Which means that you'll have a chance to steal hostile NPCs summons if your conjuration is high enough, but also that your own summons might turn against you if you send them against the wrong opponent.
- Requirements
- Permissions and credits
What does it do:
-> Summonned Creatures will be more enclined to take sides with whoever has the highest conjuration skill.
-> That means that you'll have a chance to steal hostile NPCs summons if your conjuration is high enough.
-> That also means that your own summons might turn against you if your skill is too low.
-> Switching sides depend on your conjuration skill, but also on your luck. Raise both if you don't want your minions to betray you :)
How to:
-> There's nothing to do.
When fighting with or against a summoned creature, the mod will automatically handle everything.
Installation:
-> Merge the "Data Files" folder inside the 7z archive with your own in Morrowind Folder (Or even better, use a mod organizer to do everything automatically for you).
Compatibility:
-> Not compatible with OpenMW.
Requirements:
-> MWSE
Known Issues:
-> None (for now at least)
Credits:
-> DrunkenMudCrab and Urm for the mod name suggestions.