Morrowind

About this mod

This mod heavily rebalances the loot distribution of Morrowind, the foremost effect being making high-end and low-end equipment more rare, whilst making medium-range equipment more common. Thus, the notorious occurrence of being stuck with the same gear from level 15 to 50 is reduced, whilst variety and attractiveness of rewards is increased.

Requirements
Permissions and credits
Changelogs
Cannon's Loot Redistributor
By ArchcanonCannon
Version: 1.3
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Contents
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1.Requirements
2.Description
3.Permissions
4.Installation
5.Removal
6.Credits
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Requirements
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Morrowind, Tribunal, and Bloodmoon
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Description
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This mod started as an attempt at my own version of mortimermcmire's "One of a Kind - Daedric Weapons Armor and Shields" and kind of snowballed from there.
-Part of Morrowind May Modathon 2022-
Features:
-Aside from doing what aforementioned mod does already, this one heavily rebalances the loot distribution of Morrowind, the foremost effect being making high-end (like Glass and Ebony) and low-end equipment (like fur) more rare, whilst making medium-range equipment (like dreugh) more common. Thus, the notorious occurrence of being stuck with the same gear from level 15 to 50 is significantly more reduced. With this mod you'll be running into worthwhile pieces for much longer (at least, that's the idea).
-Adds many unique items and artifacts that appeared in other TES games or in lore, such as:
Windshear
Kahvozein's Fang
Sanguine's Rose
Staff of the Everscamp
Skull of Corruption
Chillrend
Hrormir's Icestaff
Nerveshatter
Blade of Woe
Dawnbreaker
Rueful Axe
Axe of Hatred
Dremora weapons and armor
Thornblade
Ring of Nullification
Eleidon's Edge
Nightweaver's Band
Sorcerer's Ring
Robe of Master Artisan
Ring of Wortcraft
Ring of Transmutation
Councilor's Belt
Gloves of Midnight
Namira's Ring
Visage of Mzund
Helm of Ferocity
Mirror Shield
Shield of Solitude
Battlemage Cuirass
Viperbane
Greaves of the Witchhunter
Cursed Wavestride Boots
Fearstruck
Tower of the Nine
Predator's Grace
Aegis of Apocalypse
Helm of Deep Delver
Boots of Bloody Bounding
Arch-Mage Boots
Shield of Stasis

-In addition, I added a few items of my own design, such as:
Saint Nerevar's ceremonial armor and weapons
Ghostaxe
Fake versions of Wraithguard and Keening
Adamantium shield and towershield
Ash Storm Mask
Helmet of Zurin Arctus
Whirlwind Shield
Bardic Vest
Longfingers
Imperial Skirt
Smite
Champion's Fortune
Paladin's Mace
Blade of Whispers
Dorach Gusal's Caliper
Doorjam and Locksplitter darts

Fixes:
-Some items in the base lacked enchantments, those have been restored/added in:
Volendrung
Auriel's Bow and Shield
Snow Prince Armor and Spear
Foeburner
-Generic weapons with shock and frost enchantments (e.g. sparkskewer, shardaxe) have been fixed. Originally, their enchantments have been swapped or not present at all.
-All Imperial Cuirass variants now count as legion uniform
-Chain Pauldrons are now medium armor
-Some items have been rebalanced/modified to be more useful/interesting/lore-accurate:
-spells and items using Light effect are now On Self rather than On Target
-Bear and Wolf armors are now actually decent
-Dark Brotherhood armor is now Shrouded Armor
-Ice armor and weapons are now Stalhrim armor and weapons
-Ancient Steel armor is now Ancient Falmer armor
-Heavy Leather and Nordic Bearskin are now Colovian
-Royal Guard Armor is now Ra'Athim Armor
-Stendarr's Hammer is now functionally usable
-Holy, Light and Feather Shield's appearance now match their stats


Some cut (or otherwise virtually unfindable) items are now in-game
Anora's Club
Huntsman weapons from Bloodmoon
Namira's Ring
Devourer
Axe of the Queen of Bats
Shackles
Herder's Crook
Staff of Llevule
Azura's Star weapon
Fenrick's Doorjam Ring
Recall Ring
Slippers of Doom
Secret Master tools and Apparati
Jar of Grease
Indoril Greaves
Adamantium shield and towershield
Imperial Chain gauntlets
Nordic Silver Spear
Stalhrim Shortsword
Stalhrim Spear
Wooden Crossbow
Dwarven, Iron, Steel and Daedric Longspears. As a consequence, there is no more Dwarven Halberd, it's been changed into Dwarven Staff.

-Tons of NPCs and locations have had their loot/equipment hand-picked to add flavor and character
-Guard equipment will now vary thus adding some more visual flourish
-Probably some stuff I don't remember









DISCLAIMERS:
A)There is NO new meshes or textures in this mod. I'm no artist.
B)Everything in this mod is subject to change, anytime.
C)Some changes to existing NPCs may not trigger when installed mid-playthrough.
D)REMEMBER TO MERGE YOUR LEVELLED LISTS!!!
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Permissions
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Modify my mod, but credit me as the original creator
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Installation
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-Drop the ACLR.esp file into your Morrowind/Data Files Directory
-Tick the checkbox next to ACLR.esp in your mod manager of choice
-Merge your Levelled Lists (I recommend MLOX or TES3cmd)
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Removal
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-Untick the checkbox next to ACLR.esp file in your mod manager of choice
-Remove said file from your Morrowind/Data Files Directory
-Merge your Levelled Lists 
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Credits
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Thanks to TES3cmd for Mod Cleaning and LL Merging
Thanks to Mortimer mcmire for initial inspiration.
Thanks to Bethesda Softworks for developing Morrowind and the Construction Set.
Thanks to Brucoms for developing the TES3 Readme Generator this readme was made from.