The house does not like to be placed in exterior cells.
Take care, it's still a bit janky, but I welcome any play-test feedback you might have.
For now, just place the mini home in interior cells.
To shrink or expand use the crouch and jump keys.
Only the grandmaster alchemy equipment is currently supported.
Placing one of «Corporeal Carryable containers» inside the house is not fully supported, It will expand to normal size.
----
(I'll be back with edits when I've had the chance to test this out with your other mods, after I get my hands on grandmaster's equipment)
Are you currently working on code improvements for this? I've had some issues with 3rd person view, so maybe to avoid jankiness, it's better to disable zoom, for example. Dunno if I'll be able to fix any bugs, but are you open to some input and how would you like me to send you patches?
There seems to be a bug, where house just stops loading properly. Even when it's in inventory, it will be forever stuck in game's world (in a fixed location) and there is no way to access it - even when item box is in inventory (unless player return to the location, where house bugged).
I think this bug triggers, whenever player crosses doors while being still tiny and only in exterior for whatever reason. A similar bug also happens if player just leaves box outside and enters another interior. This will cause house to be just a closed box (without entrance).
After some point, the crate just stops loading, unless I'm inside my inventory? The omw script files and everything are loaded, and for the first 30 minutes or so it works, but then it just stops loading when I'm not in my inventory
This is pretty neat, works as advertised as long as you remember to turn the scripts on too. It's kinda funny that the dark brotherhood assassin shrunk if I got attacked while sleeping in the house, but not creatures that also spawn - what good sportsmanship of that assassin, to shrink to my level before trying to kill me in my sleep. Not that I want my itty bitty Nerevarine to be attacked by giant assassins.
EDIT: interestingly, the assassin stayed tiny if I went back to fullsize.
15 comments
I remember getting this mod two years ago now, I can't believe you made it public again, you absolute legend! Love this mod.
---
Suggestions for adding to the description:
The house does not like to be placed in exterior cells.
Take care, it's still a bit janky, but I welcome any play-test feedback you might have.
For now, just place the mini home in interior cells.
To shrink or expand use the crouch and jump keys.
Only the grandmaster alchemy equipment is currently supported.
Placing one of «Corporeal Carryable containers» inside the house is not fully supported, It will expand to normal size.
----
(I'll be back with edits when I've had the chance to test this out with your other mods, after I get my hands on grandmaster's equipment)
Are you currently working on code improvements for this? I've had some issues with 3rd person view, so maybe to avoid jankiness, it's better to disable zoom, for example. Dunno if I'll be able to fix any bugs, but are you open to some input and how would you like me to send you patches?
I think this bug triggers, whenever player crosses doors while being still tiny and only in exterior for whatever reason.
A similar bug also happens if player just leaves box outside and enters another interior. This will cause house to be just a closed box (without entrance).
EDIT: interestingly, the assassin stayed tiny if I went back to fullsize.
Thanks!