- fixed door placement at the Ancient Shipwreck - fixed floaters at the Abandoned Shipwreck - removed the following patches: Adanumuran Reclaimed, Of Pillows and Peril, and RR Mod Series - Better Ships and Boats. After reviewing comments from users, these patches need retooling and a general rebuild. RR in particular needs one that supports BCOM, which I don't support; AR affects more ships than I was originally told it did, and so on. However, with that in mind, I don't have the time, nor the effort, to do this right now, since I'm taking a much-needed break from Morrowind and from the modding scene in general. If you still need a patch, please ask the mod authors for one.
Uncharted Artifacts and the TR patch, which have been proven to work, remain in this update.
Finally, please refrain from using the comment section as a "bug report" section; there's a tab for it for a reason. Its time consuming for a modder to have to sift through pages of comments, track down reports and then jot them down by hand, when there's a cleaner, more efficient method. If this continues, I'll simply lock the thread.
A new patch has been added to OAAB Shipwreck that aims to handle the land seam that occurs when using Tamriel Rebuilt. As the Uncharted Shipwreck is the southernmost cell in vanilla Morrowind, this was bound to happen. Load the patch after Shipwrecks and TR, regenerate your land through MGEXE, and all should be well.
The shipwreck between Seyda Neen and Balmora, on the coast, has two missing meshes. I got Oaab installed and the proper patches (I think). Anyone know what's up/missing? Pic for proof: https://i.imgur.com/o5bWDJt.png
Open console command, then click on the yellow marker, then type "ori" - this should tell you what it's suppose to be. This mod doesn't add any clutter in the front of that ship's hull, so maybe it's rock or plant mesh. Also, make sure OAAB and TR_Data are up to date.
Such a great mod! The wrecks are beautifully designed, perfectly placed and full of details to explore. And the special events are an unexpected welcome – it never felt more satisfying being ripped apart by a giant sea kraken!
I ran my bat_clean and only the TR mod came back with anything. These warnings are so negligible that even tes3cmd won't even spit out a new "cleaned" version for me to upload. Besides, in the end, these are the same patches as previous versions. Nothing new here.
The door placement of the shipwreck near the Justice for Khartag cliffs area was better but still a bit off for me. It may be a load order or mid-save update problem, though. I'll check when I have time. I also noticed a landscape tear there, possibly coming from the same source as the former:
https://ibb.co/ynP90hQ
Is this mod the source of the guy who needs to break into the shipmaster's hut/ the guy who a vampire attacks? I found it odd that if you escort the NPC back from the shipwreck to the shipmaster's hut, the guy who wants you to break in just teleports inside, and you have to unlock the door anyway; the dialogue doesn't make sense then. You can still complete the quest, though.
I had no vampire NPC that I recall. Open console, click on them, then type "ori" - you should get an answer. There's only two quests in this mod, neither have anything to do with escorting or vampires. I also checked with a new game and the door was in place. You can try cleaning your save with mash, see if that helps.
As for the landscape tear - there isn't any on my end with a new game. The base rock from Kartag doesn't reach all the way to the sea bottom and I already sent the mod author a notice about this and hopefully there's a fix for it soon. Again, try cleaning your saves, especially when updating/removing a mod.
I don't know about the TR patch, but to quote Naufragous77's notes on the download page: Many thanks for this update, Naufragous77; however the mlox rules need to be adjusted accordingly.
If the TR Patch is still required, it's no longer in the archive, did you move it somewhere else or did you forget to put it in the archive? Same thing with the now missing Uncharted Artifacts patch.
Thank you..okay yes, I was asking because the TR patch was not in the zip... I figured the other wasn't needed (and yes, that I needed to reorder). Thanks much for the confirmation though!
I'm having two problems, just documenting them before I forget.
Old man of the sea trader guy is covered in grass. I'm looking for a grass patch but I'll probably have to just fix it myself. No idea how to use Lawn Mower yet. & A door to one of the shipwreck captain's quarters is floating way off. I think it's colliding with a quest that puts a vampire in there.
I used Remiros grass mod as a guide line when making the mod and it was fine in my opinion. He's out in the wild, should look abandoned and overgrown. As for the door, check that there's no other mod interfering with the door. Go to the door, open console and type "ori" then press enter. That'll tell you what mod's adjusting the placement.
148 comments
For those looking for a solution for OAAB Shipwrecks and Justice for Khartag, a merge plugin has been made by ffann1998 and can be found here:
Merge Compatibility Patch.
- fixed door placement at the Ancient Shipwreck
- fixed floaters at the Abandoned Shipwreck
- removed the following patches: Adanumuran Reclaimed, Of Pillows and Peril, and RR Mod Series - Better Ships and Boats. After reviewing comments from users, these patches need retooling and a general rebuild. RR in particular needs one that supports BCOM, which I don't support; AR affects more ships than I was originally told it did, and so on. However, with that in mind, I don't have the time, nor the effort, to do this right now, since I'm taking a much-needed break from Morrowind and from the modding scene in general. If you still need a patch, please ask the mod authors for one.
Uncharted Artifacts and the TR patch, which have been proven to work, remain in this update.
Finally, please refrain from using the comment section as a "bug report" section; there's a tab for it for a reason. Its time consuming for a modder to have to sift through pages of comments, track down reports and then jot them down by hand, when there's a cleaner, more efficient method. If this continues, I'll simply lock the thread.
Load Order:
- TR Mainland
- OAAB Shipwrecks
- OAAB Shipwrecks - TR Patch
--Uncharted Artifacts.esp--
CLEANING: "Uncharted Artifacts.esp" ...
Loaded cached Master: <DATADIR>/morrowind.esm
Loaded cached Master: <DATADIR>/tribunal.esm
Loaded cached Master: <DATADIR>/bloodmoon.esm
Loaded cached Master: <DATADIR>/oaab_data.esm
Cleaned junk-CELL: azura's coast region (19, -1)
Output saved in: "Uncharted Artifacts.esp"
Original backed up to: "tes3cmdbck/Uncharted Artifacts.esp"
Cleaning Stats for "Uncharted Artifacts.esp":
junk-CELL: 1
While finding this for the TR Patch:
--OAAB - Shipwrecks - TR Patch.ESP--
CLEANING: "OAAB - Shipwrecks - TR Patch.ESP" ...
Loaded cached Master: <DATADIR>/morrowind.esm
Loaded cached Master: <DATADIR>/tribunal.esm
Loaded cached Master: <DATADIR>/bloodmoon.esm
Loaded cached Master: <DATADIR>/oaab_data.esm
Loaded cached Master: <DATADIR>/tamriel_data.esm
Loaded cached Master: <DATADIR>/tr_mainland.esm
Cleaned junk-CELL: ascadian isles region (4, -15)
Output saved in: "OAAB - Shipwrecks - TR Patch.ESP"
Original backed up to: "tes3cmdbck/OAAB - Shipwrecks - TR Patch.ESP"
Cleaning Stats for "OAAB - Shipwrecks - TR Patch.ESP":
junk-CELL: 1
https://ibb.co/ynP90hQ
Is this mod the source of the guy who needs to break into the shipmaster's hut/ the guy who a vampire attacks? I found it odd that if you escort the NPC back from the shipwreck to the shipmaster's hut, the guy who wants you to break in just teleports inside, and you have to unlock the door anyway; the dialogue doesn't make sense then. You can still complete the quest, though.
As for the landscape tear - there isn't any on my end with a new game. The base rock from Kartag doesn't reach all the way to the sea bottom and I already sent the mod author a notice about this and hopefully there's a fix for it soon. Again, try cleaning your saves, especially when updating/removing a mod.
Many thanks for this update, Naufragous77; however the mlox rules need to be adjusted accordingly.
Old man of the sea trader guy is covered in grass. I'm looking for a grass patch but I'll probably have to just fix it myself. No idea how to use Lawn Mower yet.
&
A door to one of the shipwreck captain's quarters is floating way off. I think it's colliding with a quest that puts a vampire in there.
Will update with more info later.