Terrific, just needs better glass texture, maybe less bright
EDIT - well nevermind it's incompatible with Unholy Trinity, at least in Vemynal, where a gap appears between the entrance door and the corridor it should be connected to Too bad, those red windows from the distance looked cool af
I second this. The current TR release has different X,Y,Z world space coordinates than the ones in the TR plugin for this mod, which is causing a Z fighting effect for the entrance of dwemer ruins on the Mainland.
Likely because TR has updated since this was made. Probably fixable with a mash updater if you have both the current & previous TR_Mainland and some wrye-fu.
Just a quick question - Ive installed Glow in the dahrk with the core, hi res and interior sunrays files, not the rest all this while running OpenMW.
Since im in a new install and a new playthrough - Ive only been by the "first" Dwemer ruin just off Moonmoth Legion Fort, wich had no windows. Maybe its just that particular ruin that doesnt have glowing windows?
13 comments
EDIT - well nevermind it's incompatible with Unholy Trinity, at least in Vemynal, where a gap appears between the entrance door and the corridor it should be connected to
Too bad, those red windows from the distance looked cool af
I didn't see it mentioned yet, but are these at all compatible with your other Dwemer Ruin mods?
Since im in a new install and a new playthrough - Ive only been by the "first" Dwemer ruin just off Moonmoth Legion Fort, wich had no windows. Maybe its just that particular ruin that doesnt have glowing windows?