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Aphiteth

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  1. Aphiteth
    Aphiteth
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    *Thank you all for your patience + the bug report*
     v1.01b,
    -I've unchecked the auto-calculate for the worm's spell. For those who don't know, having auto-calculate checked for a spell will give all npc's access to that spell.

    v1.01 has been released! This mod's features should all work as intended, the playtest yielded the results i was looking for. The Worm Lord can now scale to the player's level if the player is above level 17 and up to 40. Player's fps also won't be impacted as much!
    -Worm Lord's "days to respawn timer" has been set from 3 to 6.

    -Original Post-
    It's come to my attention that some things in this mod are not working as intended and, after all of the enemies are allowed to spawn in, the frames take a hit harder than I remember them being hit during playtesting. I will be working around-the-clock to provide an update with fixes for the scripts and the overall performance. I will also do my best at keeping to my original vision of this mod.
  2. ClosedMC
    ClosedMC
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    Hey, could i upload a Patch for this mod? (requires the ESP from here)

    I really love the idea of this mod, but sadly since version 1.0.1 the scripts seems to not be working at all, at least in the Vanilla engine. Since the "worm lord".spawnedWormCount_sl - 1 in the Worms scripts does nothing to the Worm Lord variable, so the Worm Lord will only spawn up to 3 worms. (i made a global to keep track of that so ever time a worm dies its actually reduce the count) 

    my patch will fix the script to properly track the amount of worms, spawns worms at certain points in the fight and some extras like the worms being able to swim, sneak on the player while exploring the cave and some other little things. Plus i made a simple new texture for the Worms and maybe i will finish a slightly unique mesh for the Worm Lord soon. (you can use both in your next version if you want)

    i will try my best to include some notes and explanations for the fixed script and all the others things changed by the patch.
    im new to modding (currently working on my own simple, but quite expansive mod) but i think my patch can really help this mod out.

    Seriously the fight became really fun since i made the script work like it was supposed to.

    PS. Sorry if my english bad 
  3. Teskal
    Teskal
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    Is this compatible with the mod God of Worms?
    1. Aphiteth
      Aphiteth
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      I am unaware of anything altered or edited in that mod. From the description, there will likely be no conflicts. I did craft my script around the idea that the Worm Lord could be used in other mods and so it should only add to the difficulty without causing conflicts.
  4. Tezrel
    Tezrel
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    I had no idea this was an vanilla enemy. For anyone who wants to know where you can find him (spoilerish), follow this link:
    https://en.uesp.net/wiki/Morrowind:Worm_Lord
    1. Aphiteth
      Aphiteth
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      The Worm Lord has been a favorite enemy of mine ever since I learned of the treasure it was guarding and I had always wanted the Worm Lord to really live up to the name. I hope this provides a fun and challenging experience to any returning veteran or newcomer. Thank you for your continued support.