Wow someone actually liked my mod. I made this island in early 2004 and I wasn't very schooled on how to build levels at that point. Thanks for keeping it alive. I have a copy of it, so it'll never get 'lost' per se. - lochnarus
The exterior work on the Island is fantastic. House and mod are fairly late game given the difficulty to acquire and would suit a Telvanni Alchemist perfectly.
Please note the mod in it's new location will conflict with the Havish(Moved) variant that is out there,
This looks strangely perfect for Xerxes, my Argonian Dragoon who's infiltrating the Telvanni. (Makes little sense per lore but hey, the game'll let ya join.)
I might remove some of the lights going to the front door and other nice-but-too-busy effects just for myself, but his definitely stands out as quality.
The story of the Outlander Argonian who rose through the ranks of House Telvanni to end Morrowind's slave trade from the inside is the hero story everybody in Tamriel has been waiting for.
If there is an item you want to get rid of, you can do so using the console "disable" command right from the game without modifying any plugins.
If you think that's cool, wait until I regale you with how he had to start in the Argonian Mission in Ebonheart, swim from shipwreck to shipwreck while getting his tail kicked by mudcrabs, rats & endless cliffracers to finally make it all the way to Illdrim.
Then I pretended a Khajiit merchant swindeled him out of the nearly full set of steel armor found in one of the shipwrecks because I didn't want my level oner to get too used to nice things just yet.
The most fun I've ever had in starting a character. In my mind he became very ill on the way to Ebonheart, being smuggled in, after training with Shadow Scales so it makes sense why he suddenly was getting his arse handed to him by slaughterfish.
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I need to start somewhere with the construction set. But thank you for the tip, tho I do use it quite frequently paired with "set delete 1".
10 comments
House and mod are fairly late game given the difficulty to acquire and would suit a Telvanni Alchemist perfectly.
Please note the mod in it's new location will conflict with the Havish(Moved) variant that is out there,
I might remove some of the lights going to the front door and other nice-but-too-busy effects just for myself, but his definitely stands out as quality.
If there is an item you want to get rid of, you can do so using the console "disable" command right from the game without modifying any plugins.
Then I pretended a Khajiit merchant swindeled him out of the nearly full set of steel armor found in one of the shipwrecks because I didn't want my level oner to get too used to nice things just yet.
The most fun I've ever had in starting a character. In my mind he became very ill on the way to Ebonheart, being smuggled in, after training with Shadow Scales so it makes sense why he suddenly was getting his arse handed to him by slaughterfish.
- - -
I need to start somewhere with the construction set. But thank you for the tip, tho I do use it quite frequently paired with "set delete 1".
You're cool and you make cool mods. Don't stop.