File information

Last updated

Original upload

Created by

Endify

Uploaded by

Endify123

Virus scan

Safe to use

11 comments

  1. TwilotSpankle
    TwilotSpankle
    • member
    • 15 kudos
    this may be an only-me issue but i downloaded this and was a few hours into my playthrough before i walked into the sadrith mora council house for the first time and saw....Enar Releth, Who is an NPC who is not supposed to appear in the council house until either A) Baladas is killed or B) Baladas joins the council.

    several hours prior i was doing for the first time on my playthrough the Mephala quest where you poison  Balyn Omavel's food. However upon walking into his house...his body was on the floor already.

    After a few hours of testing mods, deleting mods, re-applying them, i isolated the cause of NPC's appearing when they shouldnt to be due to Justice for Khartag, and The Rat in the Pot Expansion. I dont know why this is occuring, but it appears the scripts that cause NPC's to spawn NPC's situationally occurs at the beginning of the game, and these 2 mods have somehow interferred with this script

    Keep in mind, I am on OpenMW 0.48.0 and on Linux. I'd never played these mods prior so i dont know if this is a problem with this version of openmw, or if its a linux-only problem, but its there. I'm posting this on the Justice for Khartag mod page as well in case anyone else encounters this problem or wants to test this with their own mod setup before losing 20 hours to a playthrough like i did lol
    1. Endify123
      Endify123
      • member
      • 30 kudos
      Enar Releth and Balyn Omavel's body are disabled on startup, and then enabled later on. My mod doesn't alter the startup script, or the quests relating to them, so i'm not too sure what the issue is here.
  2. Jekub
    Jekub
    • member
    • 4 kudos
    When I have this mod active it makes the Dreamers appear everywhere from the start of a new game when they should only be there after you've been to Ilunibi as part of the main quest. I don't know if this is a conflict with another mod, but thought I'd let you know anyway.
    1. Endify123
      Endify123
      • member
      • 30 kudos
      Hey there, sorry for late reply. There's no issues like this on my end, so it might have something to do with another mod.
      Do let me know if you've managed to solve the issue.
    2. inpv
      inpv
      • member
      • 14 kudos
      I also traced the problem with the main startup script to this mod and found the culprit - the object 'centurion_spider_tga2' has its scale  modified to 1.9 and the base one is deleted (which you can see on the screenshot of CS), thus Morrowind can't create an instance of the object, which is seen in OpenMW console:

      [10:11:10.337 E] Execution of script startup failed: failed to find an instance of object 'centurion_spider_tga2'
  3. hokan42
    hokan42
    • member
    • 7 kudos
    I quite like the changes.

    I did notice two minor issue - when walking up the either of the stairs, from the bottom floor, there will be a small gap, to the right, between the vertical side and the roof of the bottom floor.
    1. Endify123
      Endify123
      • member
      • 30 kudos
      As of version 1.1, this has been fixed. Thanks for pointing it out :)
    2. hokan42
      hokan42
      • member
      • 7 kudos
      Thanks, I can confirm that the issue is fixed.
  4. drstrangelove42
    drstrangelove42
    • member
    • 1 kudos
    really nice overhaul. simple and not too extravagant. i like it. some really minor incompatibility issues with "Friends and Foes" and "Correspondences of Morrowind" i could spot. But really minor and easily fixable. thank you for this overhaul!
    1. bastygoofy
      bastygoofy
      • supporter
      • 3 kudos
      Do they ruin immersion?
    2. drstrangelove42
      drstrangelove42
      • member
      • 1 kudos
      depends on your perspective on immersion. there is a silver dish floating around where there was a table before. an a leaflet from 'correspondences of morrowind' misaligned on another table, looking like its about to fall of the table. I think there were some other minor things. you could just delete the floating objects in game or use the cs to realign them to a proper position