With this mod, summoned Dremora will always use Daedric weapons, although their quality will also depend on the level of the player. Up to 8th level, this is a club or dagger. From level 9 - mace or short sword. From level 18, a Dremora will carry a Daedric shield in the second hand. Upon death, the weapon is now also recalled to Oblivion.
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In the original game, summoned Dremora can use Dreugh, Dwarwen, Ebony, or Daedric weapons, depending on the player's level. A Dremora in a full set of Daedric armor with a Dreugh staff or a Dwarwen spear looks pretty ridiculous. Dremora begin using Daedric weapons when the player reaches level 16. Two levels later, they use the best of it. However, the chance of this remains quite low. With this mod, summoned Dremora will always use Daedric weapons, although their quality will also depend on the level of the player. Up to 8th level, this is a club or dagger. From level 9 - mace or short sword. From level 18, a Dremora will carry a Daedric shield in the second hand. In general, summoned Dremora will be slightly stronger. And at higher levels of the player, they will be more persistent in order to buy more time for the mages. However, their Daedric weapons will be the weakest of the entire set. Keep in mind that the weapons of the Dremora summoned by the NPC will also depend on the level of the player. A Dremora with a mace and a shield at level 18 is a fairly strong enemy. Upon death, the weapon is now also recalled to Oblivion, it cannot be taken away even if the MCP is not installed. OpenMW users should leave the option "Always allow stealing from knocked out actors" disabled in Game Mechanics section. It is disabled by default. The mod uses a small script to work, it consumes few resources and does not cause problems. Therefore, this mod is compatible with almost everything that does not change the summoned Dremora.
Compatibility: Only Morrowind.esm required. The mod is clean. This mod works on vanilla engine, including MGEXE (MWSE is not required) or OpenMW (recommended).