Thank you. I've checked in game - everything works good.
There is minor thing to improve though. Most NPCs have obsolete classes. Recent TR update renamed or removed most classes.
Spoiler:
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Following tes3cmd commands would make everything good. Or similar changes may be done "manually" in CS: tes3cmd modify "PopulatedStirk.ESP" --type NPC_ --replace '/T_Cyr_(Bard|Monk|Noble|Acrobat)/$1/' tes3cmd modify "PopulatedStirk.ESP" --type NPC_ --replace '/T_Cyr_([^I])/T_Glb_$1/'
That's to rename T_Cyr_Bard -> Bard, T_Cyr_Monk -> Monk, T_Cyr_Noble -> Noble, T_Cyr_Acrobat -> Acrobat. Other classes T_Cyr_* should be renamed to T_Glb_*.
Just friendly reminder, Province: Cyrodiil will get its new update this year! I hope there will be update for Populated series, since I enjoyed having more NPCs quite a lot :D (I'm afraid repopulating Stirk will also be needed since P:C will do Stirk overhaul)
And on that note, do you plan on making Populated Skyrim by chance?
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There is minor thing to improve though. Most NPCs have obsolete classes. Recent TR update renamed or removed most classes.
Following tes3cmd commands would make everything good. Or similar changes may be done "manually" in CS:
tes3cmd modify "PopulatedStirk.ESP" --type NPC_ --replace '/T_Cyr_(Bard|Monk|Noble|Acrobat)/$1/'
tes3cmd modify "PopulatedStirk.ESP" --type NPC_ --replace '/T_Cyr_([^I])/T_Glb_$1/'
That's to rename T_Cyr_Bard -> Bard, T_Cyr_Monk -> Monk, T_Cyr_Noble -> Noble, T_Cyr_Acrobat -> Acrobat.
Other classes T_Cyr_* should be renamed to T_Glb_*.
(I'm afraid repopulating Stirk will also be needed since P:C will do Stirk overhaul)
And on that note, do you plan on making Populated Skyrim by chance?