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Krimson

Uploaded by

KrimsonKhaos

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26 comments

  1. Umariil
    Umariil
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    Openmw anyone?
    1. DaysGaming
      DaysGaming
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      It says it in the requirements that this needs MWSE, which is incompatible for OpenMW so yea no luck
    2. Umariil
      Umariil
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      • 3 kudos
      Oh you´re right! Damn
  2. tallorsmall250
    tallorsmall250
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    Hi, I found this mod alittle while ago, I am not sure if I have it working. Is there a tutorial you might have that I can check to see if I do have it running in game? or to install it properly?
  3. RobZombie32
    RobZombie32
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    Amazing mod! I'm having some issues getting the mod to work, I use Mod Organizer 2 and OpenMW. When I install the mod and play the game. The menu doesn't seem to pop up. I'm using the vanilla version of the mod.

    Nvm: I found out what the cause was.
    1. Akaliah
      Akaliah
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      • 1 kudos
      What was the cause?
    2. Umariil
      Umariil
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      • 3 kudos
      Did you use the mod with Openmw? Did it work ?
  4. YolkOfTime
    YolkOfTime
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    • 5 kudos
    This is great!
    Would love to see a way to integrate it ingame, bringing up the menu through something like a equippable book\various books of summoning, instead of a hotkey.
  5. jarheadforever
    jarheadforever
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    This is a brilliant mod - seamlessly integrates a sweet new feature to help make a summoner playstyle more viable.

    I have one question - I downloaded this mod mostly so I could summon a netch because I think they are neat. They don't appear in my list though - I have TR installed and am playing the TR version. 

    I can see the bull netch is on some of the lists in the screenshots but not all. 

    If anyone can help/knows a fix, that would be much appreciated!
  6. Inkdrops
    Inkdrops
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    the menu is so big on my screen I cant click out of it. I thought my resolution was right, it seems right, but im having this problem. scroll bars would be really helpful 
    1. KrimsonKhaos
      KrimsonKhaos
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      You must have your resolution set pretty low, even with the TR menu 1920x1080 still has a few inches all the way around the menu. Have you tried adjusting it?
    2. Poisoner29
      Poisoner29
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      I cannot get any higher than 1600 X 900 on my laptop. I cannot see the full menu for the Tamriel Rebuilt version. The menu cannot be resized either.

      EDIT: I managed to fix this issue for myself by editing the main.lua file so that the Undead summon spells are in the first column. I am only interested in those anyways.
    3. doman
      doman
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      You can fix this by lowering your GUI scale a little (I think you can do it in MGE)
  7. doman
    doman
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    Is there a way to dismiss the summons if they're not nearby? I lost a summon and there's no simple way to dismiss it as far as I can see, so I have a locked slot.
  8. Marco808
    Marco808
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    Fantastic mod! So far I've been having a lot of fun with all the summons. One thing I would love to see added is a wait/follow command for anyone who would want these creatures to guard homes or something of the like.
  9. chronoduo57
    chronoduo57
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    Absolutely stellar mod! Wanna be a Dwemer enthusiast and keep bots with you? Go ahead! Really want to roleplay a necromancer with a host of greater undead? This has got you covered. Bosmer beast-tamer? Check. Daedric binder? Done.

    Lightweight, unobtrusive, and it even works great: it is just so cool to see something this refined for Morrowind.

    Highly recommended in case you couldn't tell, haha!

    One last thing for potential downloaders, make sure you update your MWSE. Turns out mine was behind the times and the first draugr I summoned opened up on me and my cohorts; hilarity ensued (special shout-out to that one guard in Balmora that pats near the northern gate for saving my Nightblade follower from a violent death). A simple MWSE update fixed that, and now I'm living it up with summons.

    This is great stuff, Krimson. Thanks so much!
  10. Wishes4Fishes
    Wishes4Fishes
    • supporter
    • 6 kudos
    Is it possible to add creatures from other mods? Such as the Vermai added by TR?
    1. KrimsonKhaos
      KrimsonKhaos
      • member
      • 14 kudos
      partially yes, any creature ID from the CS can be added to the table in the main.lua file. They can then be summoned and the menu will resize if need be to make room for it. But they will not have the companion share or the summon visual effects.
    2. Wishes4Fishes
      Wishes4Fishes
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      I see. I ask because the TR folks are looking for ways to make custom summoning easier/possible. So I was just wondering if this mod was connected to those efforts.
    3. KrimsonKhaos
      KrimsonKhaos
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      I'm sure I could make another version that has TR creatures added to it.
    4. Wishes4Fishes
      Wishes4Fishes
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      You absolutely do not need to but I'd be so stoked if you did
    5. KrimsonKhaos
      KrimsonKhaos
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      • 14 kudos
      A new function was made for MWSE which will let me use companion share with out the use of a ESP. So I will update the original anyway.
      The only thing I can't get working with out the ESP is the visual effect when they die, the one when summoned I can do but had to change it from the normal summon. I did look through the TR files and there are a lot of non-unique creatures
      Is there any certain ones that anybody may be wanting? If so you can DM me a list or I will just go through and pick a bunch.
      I should have it done by next weekend either way
    6. KrimsonKhaos
      KrimsonKhaos
      • member
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      Just got the original visuals both start and end figured out, so everything will be just like it is in the first version but with NO ESP!!!