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uramer

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151 comments

  1. Jiopsi
    Jiopsi
    • supporter
    • 18 kudos
    One request I've is to make the HUD follow F11 HUD hide, to make easy screenshots.
  2. kaizerkat
    kaizerkat
    • premium
    • 2 kudos
    two questions her, #1 i can never see my rat that carries my stuff, i saw it one time when i left a cave, which surprised me cause i never knew it was a rat i almost destroyed it...#2 how can i have the hud go across my screen instead of vertiacal and make it smaller so that it does not take up my screen? thanks
  3. Atanvarn
    Atanvarn
    • member
    • 3 kudos
    Is it possible to add an option to make followers immortal? Got attached to that scrib.
  4. mym
    mym
    • premium
    • 22 kudos
    Thx for your mod!

    I get that error after running the Expanded Vanilla automatic install:
    [22:44:23.228 E] Menu[scripts/omw/settings/menu.lua] eventHandler[OmWSettingsRegisterPage] failed. Lua error: [string "scripts/omw/settings/menu.lua"]:95: Setting position of SettingsAttendMeHUD has unknown renderer AttendMeScreenPosition
    [22:44:23.228 E] stack traceback:
    [22:44:23.228 E]  [C]: in function 'error'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:95: in function 'renderSetting'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:160: in function 'renderGroup'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:297: in function 'renderPage'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:498: in function 'registerPage'
    [22:44:23.228 E]  [string "scripts/omw/settings/menu.lua"]:537: in function <[string "scripts/omw/settings/menu.lua"]:536>
    [22:44:23.228 E]  [C]: in ?
    [22:44:23.228 E]  [C]: in ?
    1. uramer
      uramer
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      • 18 kudos
      Hey. Attend Me was out of date and didn't support OpenMW 0.49. Now it does with Attend Me 1.9
    2. mym
      mym
      • premium
      • 22 kudos
      Thx, it works fine now.

      Regarding perfs, looking at the Lua Profiler, Attend Me displays big values (in Seydan Neen), around 3000, far more than any other mod.
      If I change the perf setting from 1 to 100 frames, it goes down to 2500, which seems still far too high for such kind of mod.
  5. DagothX
    DagothX
    • premium
    • 0 kudos
    Hello there, thank you so much for the brilliant mod. It's one of my favorite. I'm running into an issue, perhaps due to updating mid savegame, where I've reached the follower limit despite having only 4 followers at present. I've probably recruited more throughout the savegame though. It said the limit was 10, unless I'm mistaken, but now it seems to say 9. Moreover, though the limit says 9, it seems to be capped at 4 for the save file.

    I realize this hasn't been mentioned elsewhere, but still I was wondering whether you knew of any fixes or had seen this before. Are there any scripts I can mess with that might reset it or something? I'm using OpenMW and Zack's Utils if that makes any difference.

    Thank you again!

    Edit: Seems directly associated with some followers still following / HUD still shows / etc, but I still can ask them about adventuring. Once this happens, the actual number (i.e. 4 above) of companions I'm allowed reduces by one, presumably duplicating somehow. Am I just screwed on the save? 
    1. uramer
      uramer
      • premium
      • 18 kudos
      AttendMe has no follower limit. I assume you have some follower-recruiting mod installed, you should figure out which mod that is and report the issue to its author.
    2. DagothX
      DagothX
      • premium
      • 0 kudos
      Ah that would make sense, thanks -- will do!
  6. QueeferSutherland
    QueeferSutherland
    • premium
    • 0 kudos
    All follower dialogue still doesn't work after a year, including this last update. Only things that work are changing the script settings in game. I have other addon scripts that work fine. The Friends and Frens mod is the only way i can get followers.
    1. uramer
      uramer
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      • 18 kudos
      That is not an issue anybody else reported. I suspect some other mod interaction breaks it for you, but I can't really tell you much without more information.
  7. EPIPHANESXLR
    EPIPHANESXLR
    • member
    • 6 kudos
    This is OMW only?
  8. It would be great if you could tie the hud to UI.isHudVisable or add a toggle.
    1. Abbanon
      Abbanon
      • premium
      • 9 kudos
      Yes please! I love taking screenshots, and unfortunately the AttendMe follower UI stays on after pressing F11 to toggle the HUD in OpenMW.
  9. wcfcarolina13
    wcfcarolina13
    • member
    • 2 kudos
    Any way to adjust the HUD to be more compact? It takes up so much of my screen. I tried using the 0.49 version but it makes everything visibly disappear and breaks the mod. I get a waterfall of errors from it.
  10. SamFisher91
    SamFisher91
    • supporter
    • 8 kudos
    So this isn't showing up in my in-game scripts tab anymore like it did with previous versions. I'm on latest open mw dev build. Have the file enabled In the launcher and even a "data=" line to its folder in my cfg... what am I missing here
    1. uramer
      uramer
      • premium
      • 18 kudos
      Check your openmw.log. Currently it's not been updated for 0.49 yet here on Nexus, but there is a 0.49 branch https://gitlab.com/urm-openmw-mods/attend-me/-/tree/0.49 which works fine