I did manage to install it using MO2, just ignore the warning and install it, then, open the installation on the explorer then cut everything in the folder "Attend me 1.8" and paste on the previous folder which must likely be named "Attend me" too. Everything works perfect so far, you can customize the script in game options
It is still not pretty but working. The hud element can be moved in percentage of the screen width and height (Range 0 - 100) default is 0 0 as the left top corner.
Element moved to 20 80 as an example
There is still a Error in callback: Lua error: [string "scripts/AttendMe/hud.lua"]:327: attempt to index local 'v' (a nil value)when the settings menu is open but it seems to create no problem as far as I can tell. I will look into that later, modding with LUA has me hooked now :D
Good evening! It seems I have a bug - I have the follower HUD, but no AttendMe settings in the script menu. Using the latest OpenMW dev version. Any suggestions? Thanks.
By the way, i learned that this mod (and some other lua mods like Light Hotkey and Perfect Placement) doesn't correctly work (pb with "Options") with new builds until it is updated to be compatible with the new builds.
Would it be possible to "forcegreeting" on clicking a companion's name in menumode? I often need to talk to a companion if their health gets too low, I use Companion Combat Communication so range isn't an issue.
I modified function "createNewHealthBars" while it's iterating followers: labelMenu:registerAfter("mouseDown", function() tes3.runLegacyScript({ reference = companionRef, command = "ForceGreeting" }) end)
and can now talk to companions as soon as I see their health drop, to administer potions with Party Alchemy. It's working quite well :)
This mod works great with Persuasive Speech! It's practically a match made in Sovngarde! Thank you!
My only suggestion would be: Might there be a way to add an indicator to the HUD if one of your companions attributes have been damaged or if they're diseased?
The teleport option causes the pack guar from Tamriel Rebuilt to teleport inside interiors when it shouldn't. Not really a bug on this mods end, but it would be nice if compatibility was added.
Maybe an option to make follower teleportation only occur in exterior cells?
Also it would be nice if followers teleport to you when you wait.
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https://darkmetatron.de/openmw/attendme/hud.lua
It is still not pretty but working.
The hud element can be moved in percentage of the screen width and height (Range 0 - 100) default is 0 0 as the left top corner.
Element moved to 20 80 as an example
There is still a
Error in callback: Lua error: [string "scripts/AttendMe/hud.lua"]:327: attempt to index local 'v' (a nil value)
when the settings menu is open but it seems to create no problem as far as I can tell.I will look into that later, modding with LUA has me hooked now :D
I'm working on some more features before I make a Nexus release of that
Using the latest OpenMW dev version.
Any suggestions? Thanks.
https://gitlab.com/OpenMW/openmw/-/issues/7831
https://gitlab.com/OpenMW/openmw/-/commit/720573115d0c7e9b65b7b1ddf4d94f2f84e1647f
Don't know why it worked in my first tests.. Fun with software development..
So back to the drawing board and bug fixing
I modified function "createNewHealthBars" while it's iterating followers:
labelMenu:registerAfter("mouseDown", function()
tes3.runLegacyScript({ reference = companionRef, command = "ForceGreeting" })
end)
and can now talk to companions as soon as I see their health drop, to administer potions with Party Alchemy. It's working quite well :)
My only suggestion would be: Might there be a way to add an indicator to the HUD if one of your companions attributes have been damaged or if they're diseased?
Maybe an option to make follower teleportation only occur in exterior cells?
Also it would be nice if followers teleport to you when you wait.