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PikachunoTM

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PikachunoTM

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12 comments

  1. HandsomeOre
    HandsomeOre
    • supporter
    • 6 kudos
    Hello, this mod refreshes my dungeon experience, can I translate and publish it?
  2. Reno77
    Reno77
    • member
    • 1 kudos
    Hello,

    Thanks for this mod ! I want to use it but I have 2 questions :

    • Is the Ruddy Man bug fixed ?
    • Does this mod overhaul the Solstheim caverns too ?

    See you !
  3. Rexcarsalot
    Rexcarsalot
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    • 2 kudos
    When I fought the Ruddy Man he got stuck in the terrain and couldn't move.
    1. alexpublius
      alexpublius
      • premium
      • 39 kudos
      I encountered the same bug.

      Also, it may be a conflict with another mod, but I was unable to 'donate dreugh wax' to receive the special cuirass after battling the Ruddy Man. I had to manually enter the quest stage in the Console to progress. (I'm wondering if it might be a load order thing. BCOM, which includes Seven Graces Shrines Enhanced, loads after BCC Caves in my game, so it might reset the shrine script away from BCC's changes?)
    2. hater8
      hater8
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      • 135 kudos
      same
    3. drav666en
      drav666en
      • member
      • 1 kudos
      Same here with the Ruddy Man, if you run RA at the console this will release him. Also not sure if it's just me but the ceiling seems to be missing where the Ruddy Man is located? I have a floating light beam above him but the area is open to the void. Had a quick look in the CS at the Koal Cave Boss esp and looks like it's missing in there (or I might just be going mad....)
  4. Atanvarn
    Atanvarn
    • member
    • 3 kudos
    Looks great. Is it compatible with jsp25's Mines and Caverns?
    1. SamFisher91
      SamFisher91
      • supporter
      • 8 kudos
      Also curious 
    2. cubanbface
      cubanbface
      • member
      • 13 kudos
      It is, because I am using it with Mines and Caverns and even the author of the mod "Mines and Caverns said to use this because he removed his edit to the first cavern you go to. So yes both are compatible.
  5. Tezrel
    Tezrel
    • member
    • 13 kudos
    Are the only dungeons affected Addamasartus  and Koal Cave? I second Atanvarn's question below about jsp's mod.

    A list of dungeons affected would be very useful. Thanks Pikachuno, I choose youno.

    1. PikachunoTM
      PikachunoTM
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      • 102 kudos
      Per the description:
      Better Caves and Caverns is a project intended as a modular overhaul for Morrowind's Caves and Caverns starting with Addamasartus (Cave just outside of Seyda Neen) and Koal Cave

      That being said, jsps caverns are pretty intrusive in their changes, although each cave has 3 modules to choose from, with bosses and additional enemies being completely compatible, while the main vanity module may have some clipping, so some testing is required.
    2. Tezrel
      Tezrel
      • member
      • 13 kudos
      Oh yeah, those two are evident in your description. I only wasn't clear on if "starting with" meant there were already more caves overhauled or if more were just planned. (?)

      Thanks for the reply!