Also, it may be a conflict with another mod, but I was unable to 'donate dreugh wax' to receive the special cuirass after battling the Ruddy Man. I had to manually enter the quest stage in the Console to progress. (I'm wondering if it might be a load order thing. BCOM, which includes Seven Graces Shrines Enhanced, loads after BCC Caves in my game, so it might reset the shrine script away from BCC's changes?)
Same here with the Ruddy Man, if you run RA at the console this will release him. Also not sure if it's just me but the ceiling seems to be missing where the Ruddy Man is located? I have a floating light beam above him but the area is open to the void. Had a quick look in the CS at the Koal Cave Boss esp and looks like it's missing in there (or I might just be going mad....)
It is, because I am using it with Mines and Caverns and even the author of the mod "Mines and Caverns said to use this because he removed his edit to the first cavern you go to. So yes both are compatible.
Better Caves and Caverns is a project intended as a modular overhaul for Morrowind's Caves and Caverns starting with Addamasartus (Cave just outside of Seyda Neen) and Koal Cave
That being said, jsps caverns are pretty intrusive in their changes, although each cave has 3 modules to choose from, with bosses and additional enemies being completely compatible, while the main vanity module may have some clipping, so some testing is required.
Oh yeah, those two are evident in your description. I only wasn't clear on if "starting with" meant there were already more caves overhauled or if more were just planned. (?)
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Thanks for this mod ! I want to use it but I have 2 questions :
See you !
Also, it may be a conflict with another mod, but I was unable to 'donate dreugh wax' to receive the special cuirass after battling the Ruddy Man. I had to manually enter the quest stage in the Console to progress. (I'm wondering if it might be a load order thing. BCOM, which includes Seven Graces Shrines Enhanced, loads after BCC Caves in my game, so it might reset the shrine script away from BCC's changes?)
A list of dungeons affected would be very useful. Thanks Pikachuno, I choose youno.
That being said, jsps caverns are pretty intrusive in their changes, although each cave has 3 modules to choose from, with bosses and additional enemies being completely compatible, while the main vanity module may have some clipping, so some testing is required.
Thanks for the reply!