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kindi

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kuyondo

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17 comments

  1. tdschmidty111
    tdschmidty111
    • member
    • 0 kudos
    Is there an option to block vampires from this form of fast travel?
  2. Maarsz
    Maarsz
    • premium
    • 39 kudos
    The newest PT signposts don't seem to be working.
  3. litrevan
    litrevan
    • member
    • 0 kudos
    Manually added two locations to destination.lua

    ["Teyn"] = {position = {-27353.13, -109378.55, 830.16}, orientation = 0},
    which works, and
    ["Darvonis"] = {position = {184920.77,-140566.72,82.00}, orientation = 0},
    which does not work. Nor naming it Darnim, or Idris.

    ???
    1. kuyondo
      kuyondo
      • member
      • 37 kudos
      It could be Darvonis isnt the id of the signpost. Try rechecking the signpost id for "Darvonis"?

      Or it could also be there's no signpost for "Darvonis"
  4. azarielcrimson
    azarielcrimson
    • member
    • 0 kudos
    It a very useful mod but my only issue is that I play the game on my phone and when I activate the mod I can't open  my map or journal without getting the option to fast travel and I don't see any option to close it my attack button open the fast travel option automatically I can't use this button without getting the fast travel unfortunately 
  5. RaineKot
    RaineKot
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    • 0 kudos
    Love the mod, unfortunately only the signs in Vvardenfell (base game) work, the ones on the Mainland (Tamriel Rebuilt) don't seem to let me fast travel.
  6. Mordynak
    Mordynak
    • member
    • 0 kudos
    Was just chatting with a friend and searched for my mod to see this.
    I'm glad someone liked my mod enough to make a better version. Love the idea of stamina drain. Sounds like it catches the edge cases like combat which i never even thought of.

    One thing I always wanted to add was ambushing. Choose how you travel, hastily or cautious. You may get there quicker, but there is more chance of being ambushed along the way! Wishfull thinking maybe.

    Anyway, love it. Keep up the great work!
    1. kuyondo
      kuyondo
      • member
      • 37 kudos
      One thing I always wanted to add was ambushing. Choose how you travel, hastily or cautious. You may get there quicker, but there is more chance of being ambushed along the way! 

      This is possible to do, i'd imagine the code required to make such a thing would be huge but great idea nonetheless 
  7. Gametestist
    Gametestist
    • member
    • 2 kudos
    Great mod, endorsed!
  8. HansDamv
    HansDamv
    • member
    • 0 kudos
    Thank you for this helpful plug-in.
    I can confirm that it works with the German version of the game and with the German version of the "Real Signposts"-plug-in: "Real Wegweiser".
  9. templeofninpo
    templeofninpo
    • supporter
    • 23 kudos
    suddenly started getting persistent ctd when travelling to Balmora. Not on new MGEXE update. Don't quite know how MWSE mods work. Possible conflict? I have quite a few new ones lately wouldn't know where to look... beyond newish mwse mods. Aaaanyhoo...

    Edit- maybe it was just using a specific sign. Used one down the path and it worked.
    1. kuyondo
      kuyondo
      • member
      • 37 kudos
      Im curious to know what cause your Ctd.. You can check mwse.log for hints on the errors if it happens again. 
    2. templeofninpo
      templeofninpo
      • supporter
      • 23 kudos
      Cool. Ya, was given a few errors in mwse.log. Slight lack of foresight in failing to cut and paste. Next time.
    3. templeofninpo
      templeofninpo
      • supporter
      • 23 kudos
      along these lines-

      stack traceback:
          [C]: in function 'positionCell'
          Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:150: in function 'commenceTeleport'
          Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:187: in function <Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:185>
      Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in KO_Falconer_Boots_M.
      stack traceback:
          [C]: in function 'positionCell'
          Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:150: in function 'commenceTeleport'
          Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:187: in function <Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:185>
      Morrowind has raised a warning with a lua stack trace: Not able to find Knee part in T_A_ReaWormmouthGreaves01_K.
      stack traceback:
          [C]: in function 'positionCell'
          Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:150: in function 'commenceTeleport'
          Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:187: in function <Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:185>
      Morrowind has raised a warning with a lua stack trace: Not able to find Foot part in KO_Falconer_Boots_M.
      stack traceback:
          [C]: in function 'positionCell'
          Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:150: in function 'commenceTeleport'
          Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:187: in function <Data Files\MWSE\mods\kindi\signpost fast travel\main.lua:185>
    4. kuyondo
      kuyondo
      • member
      • 37 kudos
      This shouldn't cause any ctd. It is just a warning. The source of the ctd is at the end of the log file. Somewhere where it says "Morrowind has crashed! To help improve game stability, send MWSE_Minidump.dmp and mwse.log..."

      If you don't mind, you can send me the log file Morrowind Modding Discord. @kindi 
    5. templeofninpo
      templeofninpo
      • supporter
      • 23 kudos
      Absolutely. If I crash again from it.
  10. Branwen
    Branwen
    • member
    • 13 kudos
    Nice!

    I was confused at first because this mod already existed, but then I read the description page.